More Reviews
REVIEWS Boss! Review
PlayStation Vita owners looking to exercise a little frustration can look to this rather low-fi title about creating a monster and destroying everything in your path.

KINGDOM HEARTS HD 2.5 ReMIX Review
Part 2 of Square-Enix and Disney's cooperative compilation cash-cow is ready to milk the series for another go, but does the milk taste sweet or is it spoiled?
More Previews
PREVIEWS Evolve Preview
With multiplayer action set as its focus, Evolve surprised us earlier this month by introducing a single-player campaign mode where you can switch between mercenaries.
Release Dates
NEW RELEASES Kalimba
Release date: Out Now

Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15


LATEST FEATURES Downloadable Content Walks the Line Between Fun and Frenzied in Middle-earth
I don’t even care all that much for the Lords of the Rings brand, which makes the content falling under Shadow of Mordor’s Season Pass a pleasant surprise.

Ugly Christmas Sweaters for Gamers
If this awful trend is going to persist, you may as well do it your way.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Ralph Baer (1922-2014)
By KevinS
Posted on 12/07/14
RIP Ralph Baer (1922-2014) I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...

Star Trek D-A-C Preview

Chris_Hudak By:
Chris_Hudak
05/04/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS
PUBLISHER Paramount 
DEVELOPER Naked Sky Entertainment, Bad Robot Interactive 
RELEASE DATE  
E Contains Fantasy Violence

What do these ratings mean?

WTF is DAC?


Actually, we're not going to tell you what the “DAC” stands for. We could... but then we'd have to create a splinter-universe and do terrible yet awesome things to your personal timeline. Okay, fine, it's Deathmatch, Assault, Conquest. (Was that so hard?)

click to enlargeComing hot on the heels of J.J. Abrams' mondo, boot-to-the-ass reboot of the Star Trek premise (not to mention the release of "I Don't Want to Go to Heaven As Long As They Have Vulcans in Hell", the newest album from Trek rockers Warp 11), Star Trek DAC is an accessible, top-down multiplayer starship brawl-fest based on the Federation-Romulan throwdown in the new movie. As GR's resident 'functional Trekker' (acne-free skin, girlfriends, lean build, all my hair, tolerance to sunlight, and everything!), it was up to me to get some hands-on with this good-looking, albeit 'lite' starship title.

Using film-based ship models, including the new, swoopy Enterprise—a touchy point among some Trekkers but still stylistic parsecs beyond the Next Generation's goofy, macrocephalic aberration— Star Trek isn't one of your more nerdy, system-specific, over-focused starship simulators in the vein of the old Star Fleet Command games, all drones and shield arcs and tractor-beams and transporters. This is actually a pity, because it's frankly about time for a second whack at that approach, but I digress—instead, it reminds a little of the old Dreamcast title Armada (except, you know, without the un-changeable, fugged-up control scheme, about which I am unbelievably bitter to this day).

Ship control is simple—move your starship via the left stick, and aim your specialty weapon and fire with the right stick. Beam-weapon fire (phasers) is an automatic, proximity-based affair for the Heavy Cruisers like the Enterprise, while other ships (see below) have to fire their weapons 'manually'. Meanwhile, the left shoulder button offers a quick acceleration boost. Boost and 'ammo' are reflected by a power meter that regenerates.

click to enlargeAny accessible game needs power- or pick-ups, and DAC has 'em. They include general energy chunks blasted out of ambient asteroids, 2X and 3X shot spreads, seeking photon torpedoes, mines, temporary invulnerability, cloaking devices (yes, even for the Feds), and an equally-temporary 'wingman' starship that warps in to help you out.

As far as basic ship types go, you've got three choices: the (rather unimaginatively named) 'fighter' and 'bomber' are the obligatory functional bookends; the quick, nimble ship with armor like an eggshell; and the decently fast ship that eschews direct-fire armament like phasers and photon torpedoes in favor of mines you can lay about the battlefield to annoy the enemy. Of course, the star of the show is the capital ship—that is, the Enterprise for the Feds, and whatever we-made-it-up-this-week vessel for the Romulans. It's big and it lumbers like the last kid picked for soccer... but, like that same kid, it has a lot of bulk and can do some damage, particularly with its independently aimed heavy weapons.

There is a solo component (11 bot enemies), but you're really here for the multiplayer, with modes including the six-on-six Versus (PSN or Xbox LIVE) and Co-Op (six meat-players versus six bots). As expected, you'll be taking over command points (starbases under construction) for territory-control challenges in Conquest, and cranking off more-than-occasional shots at tumbling asteroids for the pick-up materials they yield.

click to enlargeIn a sort of throwback to early video games, a starship that's getting really wailed on and about to breach its warp-core can jettison escape modules (essentially, 'separating the saucer'). You're completely vulnerable in this state, but if you can manage to scrape out five or so seconds in this condition, you can respawn with your previously collected goodies intact.

Beyond the obvious Deathmatch and the previously-mentoned Conquest, there's Assault, a timed affair a lot like Conquest, except that teams are divided into offense and defense. One's job is to secure a series of waypoints, the other's is to gum up their works - easy as pie (pi? ha, ha, ha).

No yawning narrative, no split-screen multiplay, no obsessive system/interface-drilling, no freakin' Prime Directive... just kill, kill, kill, kill, kill, kill Romulans (or Feds, if you're like, a space-nazi pervert). There is chatter but no solid confirmation on DLC content that might, we can hope, edge this pretty albeit straightforward brawler toward more 'in-depth' territory. Here's hoping Naked Sky—uh oh, mixed reference alert!—makes it so.
More GR previews for this game:
Star Trek D-A-C preview posted on 05/04/09.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Star Trek D-A-C