More Reviews
REVIEWS The Last of Us Remastered Review
Sony and Naughty Dog have revisited the PlayStation 3 opus to bring an enhanced vision of the game to PlayStation 4, but should you return to Joel and Ellie’s story so soon?

God of War Collection (Vita) Review
God of War brings its PS2 heritage to Vita, and the results are more than a bit baffling.
More Previews
PREVIEWS UemeU Preview
Giving the power to the players to build the games they want to play, UemeU opens up the sandbox to a larger degree than previous games, with intuitive tools, cooperative building, and very few restrictions.
Release Dates
NEW RELEASES Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

CounterSpy
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14

MotoGP 14
Release date: 09/01/14


LATEST FEATURES Sorry, I Can't Review Hypothetical Content
Yet another disturbing trend in review reactions: people begging to consider imaginary content.

Buy, Try, or Die: August 2014 Release List
Sacred 3, Disgaea 4, inFamous: First Light, Madden NFL 15—what will you Buy, what will you Try, and what needs to Die?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Strike Suit Zero Preview

danielrbischoff By:
danielrbischoff
09/14/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Arcade / Shooter 
PLAYERS  
PUBLISHER doublesix 
DEVELOPER  
RELEASE DATE  

It was a sunny day in San Francisco.


But I was heading indoors to travel to dark space, outer regions of a colonial conflict between settled worlds and Mother Earth. The screen was full of stars and it wasn't until I got closer that I realized the afterburners of my enemies were moving about in the field of light. The enemies swarmed like wasps around my carrier ship as I gave silent pursuit.

There's an engrossing facet of Strike Suit Zero I can't quite put my finger on, something that pulled me in and gently vibrated my senses until I was so entangled in the frenetic web of enemy and friendly fighters that it took be a while to return to reality. The space shooter genre hasn't had much of the spotlight lately, but a few unique twists in the upcoming title from Born Ready Games could give it a laser shot in the arm.


Chief among these is the ability to transform your space-jet into a mech with heightened movement and weapon capabilities. As tempting as it might be, Born Ready does not allow players to zip around in Mech-mode for long, instead forcing players to manage "flux."

Flux energy is gained by destroying enemies and spent while in Mech mode. Rapid switching, speed, and persistent combat are all keys in balancing flux, the mech mode, and your maneuvers as a fighter jet. While normally I'd decry a developer who doesn't commit fully to their main gameplay draw (being a huge fighting, shooting robot in space), I think I had much more fun when I was forced to contemplate the risks and rewards of switching between my machine's two states.

Being forced to calculate how much time you have in mech before getting forced back into fighter jet form means you're always juggling gameplay systems. You're locking on to enemies with missiles and leading them with machine gun fire. Then you are under lock yourself.

Here I had to weigh two options: try to barrel roll my way out of the mess I had chasing me, or switch to mech and strafe to dodge. Opting for the latter, I quickly brought my mech's combat systems to bear on the enemy foolish enough to tail me.


The Strike Suit can be equipped with many different weapons, including a rail gun and a plasma gun, but I preferred the homing missiles. Once I had my attacker lined up, I held down the right mouse button and locked on to a horizon full of enemies. The homing missile can fire up to twenty at a time, meaning there were about to be twenty dead tangos on my screen.

But pretty space explosions can't spell death if you're too entranced by them. So I spun around and quickly fired another volley of missiles at an enemy carrier before transforming and speeding away after an enemy buzzing my own fleet.

Strike Suit Zero is clearly at its best when players realize the rhythm of combat and determine how they want to fit in with what the rest of the battlefield is doing. Scores and leaderboards will encourage players to experiment with that rhythm and figure out what works well for them.

My time with Born Ready's space-sim was short-lived, but success and defeat were drawn finely in the upper atmosphere that day. A jetline trailed between the skyscrapers before my imagination could scoop it up and flip the wings out to form a robot's shoulders. I guess I'm eager to get back to the front lines.
More from the Game Revolution Network




comments powered by Disqus

 


More information about Strike Suit Zero


More On GameRevolution