More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES Metro: Last Light
Release date: Out Now

GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES Sanctum 2: Exclusive Developer Diary
Designer for Coffee Stain Studios, Armin Ibrisagic, reveals and expands upon their much improved story for the upcoming Sanctum 2.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Tearaway Preview

Anthony_Severino By:
Anthony_Severino
01/31/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Adventure 
PLAYERS
PUBLISHER Sony Computer Entertainment 
DEVELOPER Media Molecule 
RELEASE DATE 10/22/2013
RP What do these ratings mean?

Play. Create. Tear.

I have a confession to make. Despite being what the other GR staff like to refer to as a "PlayStation fanboy," I never really liked LittleBigPlanet. I'm normally a creative guy, and I can see the wonder and potential it offers, but generally, I'm not into cutesy games. And when I do get that itch, I scratch it with some Nintendo.

So when I saw that Media Molecule again had a cute little creature in an even cuter little world, Tearaway was immediately a turn-off. But to my surprise, I left my hands-on demo with Tearaway with a big smile.



Let's get this part out of the way. Aside from being adorable, it's nothing like LittleBigPlanet. I felt bad for the Media Molecule team who were being barraged by media asking questions comparing it to LBP. Let's hope it ends here.

With Tearaway, Media Molecule's goal is to create something with a tactile feel, as if you are really touching, feeling, and holding this game world in your hands. You are, of course, since it's a handheld game, but the sensory feeling is deeper than that. Your hands become part of the game, akin to a god poking and prodding the world you've created, molding and shaping the outcome.

Drawing inspiration from tossed away concept art thrown in the rubbish, Media Molecule have used paper as a central theme. Paper is part of everything that makes Tearaway, from the gameplay mechanics to the characters, to the art and level design.



You simply want to touch it. Think of a young child, a toddler maybe. They're constantly wandering and exploring using their hands (and their mouths... gross). They're doing this to learn, to understand the world around them. And that's exactly how you discover the world of Tearaway, puzzles, adventure, and all.

Paper is fun to play with, and Media Molecule has thought of every fun way possible you might interact with paper. The game features printable papercraft as a reward for exploration, and many of the story elements are explained to you in the style of a pop-up book, pulling and sliding tabs to bring the paper art to life. It's pure genius.

There is a sort of stop-motion effect to the animation, again making you want to touch it. I can recall watching the stop-motion clay Christmas movies each year and wondering how it would feel if I could just touch the characters. Now you can, in a world that you may grow just as fond of as you were of these Christmas tales as a child. It's the same sense of wonder, the same level of charm and happiness, just in the palm of your hands.



Notice I didn't talk all that much about the gameplay. Yes, it's a game, with a story and an adventure focus featuring cute, little characters named iota and his female counterpart atoi. But Tearaway is more than that. Like paper itself, it's nothing until you make something of it. It's your imagination, and your interpretation that will bring you personal enjoyment. Watching trailers and even seeing the developers demo the game before my eyes did little to make Tearaway appeal to me. But the moment I had it in my hands and started poking, swiping, and tearing myself, I discovered all of what Tearaway meant to me.
More from the Game Revolution Network




Comments
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Jan 31st, 2013 at 11:19 am
    So, gameplay aside, it's like a Playstation paper mario?
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Jan 31st, 2013 at 12:41 pm
    I take it the only thing you got out of this was "paper."

    I've gotta say, after playing something as unique as The Unfinished Swan, I'm definitely ready for something like Tearaway.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Jan 31st, 2013 at 12:48 pm
    I didn't want to make it that simple, but the descriptions given and the images provided, just evoked memories of Paper Mario.

    I get your point though, Ting.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
 


More information about Tearaway


More On GameRevolution