More Reviews
REVIEWS Fantasia: Music Evolved Review
Harmonix's rhythm game based on the Sorceror's Apprentice provided a fun experience of arm-wavy controlling goodness. It also made me want to play Rock Band again.

Borderlands: The Pre-Sequel Review
Borderlands: The-Prequel promises the moon, but does it even get off the ground?
Release Dates
NEW RELEASES Disney Fantasia: Music Evolved
Release date: Out Now

Call of Duty: Advanced Warfare
Release date: 11/04/14

Far Cry 4
Release date: 11/18/14

Dragon Age: Inquisition
Release date: 11/18/14


LATEST FEATURES 7 Problems With Kingdom Hearts HD 2.5 ReMIX [Hands-on Preview]
For the last time, Aqua, NO I will not go out with you! (Yes, yes I will, actually.)

Xbox Downloads October 2014 - Updating Each Week
Microsoft's Xbox One console continues an Xbox Live revolution started over a decade ago. Here's hoping Summer of Arcade makes it to the platform next year.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
I Don't Want to, but I Have To...
By oblivion437
Posted on 10/20/14
Well, Gamergate has spilled over into the mainstream media and the coverage appears to be nearly uniformly dreadful. Take " What is Gamergate, and What Does It Say About Gender In Video Games? " by David Konnow as an example.  It appears that the writer has done little to no...

The First Templar Preview

Kevin_Dermody By:
Kevin_Dermody
02/16/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action/Adventure 
PLAYERS
PUBLISHER Kalypso 
DEVELOPER Haemimont Games 
RELEASE DATE  
T Contains Blood, Mild Language, Violence

What do these ratings mean?

Nobody expects the Inquisition!


The First Templar - developed by Haemimont Games and published by Kalypso Media - is an action-adventure style game, where the player controls one of a series of characters associated with the Knights Templar. They adventure through Europe and the Middle East in an effort to uncover some dastardly sort of conspiracy involving the Inquisition.

click to enlargeAs it stands, it's incredibly obvious that The First Templar has a long way to go in the development cycle. Numerous bugs were encountered, the graphics were incredibly poor, and the voice-over work (wherever there were voices) was done by Microsoft Sam. If nothing else can be said, I firmly believe that Microsoft Sam should be kept as the voice-over artist when the game is released, if only for the unintentional hilarity he provides: "S, H, H, H, we must. Be quiet."

In this early preview build, there was not a great deal to discover and enjoy, save for two basic, almost skeletal items: the gameplay style and the co-op feature. Despite that, I'm happy to say that the game is fun.

The style of play sits somewhere between hack-and-slash and RPG; a middle ground that's been occupied previously by Mass Effect, Dragon Age, and Alpha Protocol, among others (each with varying degrees of success). But wherein other games seem to lean more heavily towards one end of the spectrum or the other, The First Templar has the strange ability to embrace both sides and barely suffer for it.

With every level players run through, the opportunity arises to find secret treasure chests, which grant both experience points and temporary bonuses to be used during the level. Additionally, killing enemies provides experience - and will, by and large, provide a bulk of the experience needed to level up.

click to enlargeUpon leveling up, a skill screen can be reached through the pause menu, displaying an equilateral cross - the symbol of the Knights Templar - with each prong representing a different aspect of the character in question. With the starting character, for example, one prong allows you to increase health and vitality; another might open up more combos; a third would unlock special “power attacks” and the final would increase a proverbial “special” bar (wherein you can smash people over the head with your shield multiple times, instead of just once).

In the first portion of the game, I cut a swath through enemies with a sword and shield, while shouting out anachronistic epithets as I mashed the “cut people until they bleed” button. It was an effective strategy - and one that only grew more effective, as I dumped my experience points into the appropriate skill tree.

Later, though, I had the option to take control of a second character, one whose “skill tree” encouraged the use of combos, timed attacks, and “interrupt” skills. Playing with that character was a wildly different experience than the previously described knight; but it was innately satisfying when, after getting the hang of the complex series of buttons to press, I became a whirling dervish of cleavage and knives.

It was during this portion of the game that I called in my boss, and asked him to play co-op with me.He sat down on the couch. He turned on the controller. He chose a character. He started to play with me.

click to enlargeI wish I could say more about the way drop-in co-op works, but the best thing I can say about it is that it's simple, fast, and effective. The First Templar is fashioned such that drop-in co-op is only natural, and almost necessary; and the method in which it is executed is almost seamless, and, if I might be unprofessional for a moment, incredibly frickin' awesome. It takes less than a minute, from the time the second player picks up the controller, for him to join in on the action. And I have no doubt that the already short time it takes to join in will be reduced, by the time the game is released.

While there isn't a great deal to discuss on The First Templar, what they've provided us is enough to make a judgment call; the game is fun (if a little silly at times), and a great romp, whether you're with a friend or alone on the couch.

More from the Game Revolution Network




comments powered by Disqus

 


More information about The First Templar


More On GameRevolution