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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Timeshift Preview

JP_Hurh By:
JP_Hurh
07/27/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS  
PUBLISHER Sierra 
DEVELOPER Saber Interactive 
RELEASE DATE  
M Contains Blood and Gore, Intense Violence, Language

What do these ratings mean?

Whoa. Déjà vu. Didn’t you already shoot your way here once before?

You were that kid who kept calling for “do-overs” well past the time and occasion for which such idiom was warranted. When you got arrested for public urination, you asked for a “do-over.” When you got drunk and cursed during your wedding vows, you asked your wife for a “do-over.” And as for trying to get out of jury duty by feigning retardation, well, you can guess what you asked for.

But now you can ask for TimeShift, a game in which do-overs are just one part of your arsenal. In many ways, TimeShift looks like a standard shooter, until you put it in reverse. Controlling time in the game occurs in three ways, you can slow down time, stop it, or back it up while making high-pitched beeping noises with your mouth. You’re so funny. Too bad the judge didn’t see it that way.

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