More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Titanfall Preview

Nick_Tan By:
Nick_Tan
06/17/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS
PUBLISHER Electronic Arts 
DEVELOPER Respawn Entertainment 
RELEASE DATE Out Now
M Contains Blood and Gore, Strong Language, Violence

What do these ratings mean?

Wrath of the Titans.
 
Take a trip down memory on the still freshly laid path of E3 2013, and you might remember Titanfall making an appearance at the E3 press conference for both Microsoft and Electronic Arts. At first glance, everyone wanted a piece of Respawn Entertainment's next title. But as a critic that favors RPGs above all else, I have the tendency to cross my arms at any bombastic announcement for Call of Duty, Battlefield, Medal of Honor, any competitive multiplayer FPS boasting how it will be the next greatest thing in gaming. So naturally I had the same reaction to Titanfall.
 
But then I saw a hands-off demo of a 7v7 multiplayer Domination match (no word on how campaign is integrated yet) at the E3 booth for Electronic Arts, and I finally understood want all the nerd-rage was about. Mechs. Lots of mechs. One for every player on the battlefield. In a destructible environment where mechs rule and can crush puny humans beneath their gargantuan feet. And above all, insatiable speed.


 
Most mech games tend to have lumbering quality to them, which makes all the sense in the world, but Titanfall doesn't stop for anyone. Soldiers sprint from one point to the next, free-running on the side of walls like ninjas, shooting bullets that can curve from a Smart Pistol, and falling from any height without damage. Once your Titan mech is ready, you can call for its deployment and watch as it roars down from the sky like a bolt of metallic lightning. The Titans themselves are highly maneuverable, have incredible firepower, and can be used as a lift to a higher ledge, in case you want to flank some unsuspecting opponents from above.
 
While this might lead you to believe that the mechs are overpowered, soldiers and other mechs are quite of taking yours out, in ten seconds if you're not careful. A soldier's Sidewinder is a rapid-fire rocket launcher specifically designed to take down mechs, and rival mechs have the same access to cannons, 40mm rifles, and Vortex Blockers as yours does. Although It doesn't take too long for your Titan to be repaired once it's out of commission, much of your success in multiplayer will be determined by how long you can maintain your Titan from utter destruction.


 
That said, if you believe your mech is about to sustain too much damage, you can hit the eject button, soar through the air away from the self-destruct explosion, and start raining bullets at the poor souls below. Of course, they can shoot your body as falls to the planet, so don't get too comfortable up there.
 
But that's the point: rapid, constant, furious action. It's a tenet that Vince Zampella, co-founder for Infinity Ward, understands and something that Microsoft covets for its next-gen platform. So it's no wonder that Titanfall is currently an Xbox 360 and Xbox One exclusive slated for release for Q1 2014.
More GR previews for this game:
Titanfall preview posted on 08/30/13.
Titanfall preview posted on 09/19/13.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Titanfall


More On GameRevolution