More Reviews
REVIEWS Slender: The Arrival Review
Few games can offer genuine scares in the horror genre. Can Slender: The Arrival prove otherwise and it can offer more?

Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.

LATEST FEATURES 6 Helpful Tips for Pillars of Eternity
Simply put, Pillars of Eternity can become maddening if players aren't careful.

Top 10 Active Video Game Kickstarter Campaigns
There are lots of indie projects going on right now, so we did the dirty work for you and found the best.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

Warlords (2011) Preview

Kevin_Dermody By:
Kevin_Dermody
07/13/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action Strategy 
PLAYERS 1- 4 
PUBLISHER Atari 
DEVELOPER Griptonite Games 
RELEASE DATE  

I don't think we're in 1980 anymore.


Warlords is an arcade title by Griptonite Games, a Washington-based developer and part of the "super developer" Foundation 9. Similar to its classic counterpart, Warlords is a vaguely Breakout-esque game, where players use a shield to bounce fireballs into their opponents' castles, while simultaneously protecting their own in the process. As a castle wall becomes damaged, it eventually breaks, allowing for a final fireball to slip within the walls and end the game.

Additionally, players are given control of a "rally soldier", around whom soldiersadorably vicious little soldierswill spawn and follow orders. Depending on the placement of the rally soldier, players can indirectly command their troops to repair their own walls, damage enemy walls, or occupy control points on the field to garner bonusesreverse enemy movement, increase fireball attack damage for the commanding player, etc.


In the initial stages of any given game, the single fireball bouncing lazily around will be incredibly simple to deflect for even the poorest of players. But as time progresses during the match, the number of fireballs increases, to the extent that skilled players can find themselves overwhelmed by the sheer number of projectiles filling the screen.

It's here that Warlords presents a most fascinating challenge; any victory will surely be a pyrrhic one, and players will find themselves deciding not which enemy to attack, but which walls are worth taking damage and which must be protected at all costs. Between controlling your own troops and keeping an eye on the enemies, and the dozens of fireballs arcing about the playing field, the game quickly becomes incredibly hectic and the snap decisions required to mitigate damage and trip up opponents is exhilarating.


There are very few technical issues present in even the preview build, such that it surprised me that the game I played was considered "unfinished". Whatever tweaks Griptonite might make to the game will be purely aesthetic, I'd imagine; if it were published at this very moment, it would feel like a finished game. It's impressive how polished the game is already, to the extent that the infamous "quick release bug fixes" that have become the norm may not be required for Warlords.

Warlords is certainly not, by any extent, a full retail $60 game. But for what it presents as a downloadable title, it's incredibly good and surpasses most of its peers so far. Look for it to crash into XBLA and PSN this Summer 2011.
More GR previews for this game:
Warlords (2011) preview posted on 07/13/11.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Warlords (2011)


More On GameRevolution