More Reviews
REVIEWS Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?

Game of Thrones: Episode 3 - "Th Review
Either you win or you die... or you just stay the same.
More Previews
PREVIEWS Final Fantasy: Record Keeper Preview
The official Final Fantasy 2D sprite-based demake I never knew I wanted.

LATEST FEATURES 9 of the Best Indies at PAX East 2015
Indie gallery alert! We're featuring the likes of Titan Souls, Pollen, NOCT, and We Happy Few.

Evolve's New Behemoth Is Terrifying
Behemoth is bigger than your average Evolve monster, but he sure knows how to roll quickly.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

Warlords: Battlecry Preview

Ben_Silverman By:
Ben_Silverman
01/07/04
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Real-Time Strategy 
PLAYERS 00 
PUBLISHER Mattel Interactive 
DEVELOPER  
RELEASE DATE Out Now
T Contains Violence

What do these ratings mean?

Wanna be a hero?

The Warlords series has been around for a solid decade, having first made its appearance as a DOS game in 1989. The sequel, Warlords II, made its mark on the gaming world with excellent replay value and helped to establish the turn-based strategy genre. The third installment was yet another strong addition to the franchise, though without 3D graphics and flying body parts, too few gamers had still heard enough about it.

In an effort to keep up with the times, developer SSG (Strategic Studies Group) and Red Orb are gearing up to bring you Warlords: Battlecry, which strays from its turn-based roots by adopting a real-time engine. But never fear - this isn't just another copycat.

Zapping orcs. The selling point in Battlecry is the concept of a persistent hero. Players create a hero from scratch, and as they win scenarios, their hero gains experience points. These are then transferred into skill points, which the player divvies out to give their hero unique talents. With 8 different races and 16 separate character classes, there's plenty of variety.

This role-playing element really does wonders for replay values and strategies. You can raise your hero as anything from a Ranger to a Wizard to a Priest. You can make a hardy fighter or a lithe magic-user. The vast plethora of skills that can be modified leads to a new kind of RTS depth.

In fact, your hero's prowess can have a strong impact on your other units. Each hero has a 'command radius.' Units inside of this circle gain bonuses based on the hero's skills, much like a general leading his troops into battle.

Of course, not all heroes prefer hand-to-hand combat. In turn, the use of spells is of paramount importance in Battlecry. Covering 10 different 'Spheres' of magic, there are a whopping 90 distinct spells to discover. The spells themselves are considered skills, as opposed to other games that consider magic a simple matter of research in a temple. Again, this leads to the creation of very unique heroes. Will your Paladin be equipped primarily with healing spells, or would you like to break the mold and give him the power to summon creatures as well? The choice, thankfully, is yours.

Speaking of choices, the Campaign mode in Battlecry presents the delightful decision of whether to follow the Path of Good or the Path of Evil. One of these days I'll get around to checking out the Path of Good...

The game engine focuses on efficiency over flash, though you'll find plenty of whizz-bang particle and lighting effects. Lightning ripping through enemies, flames engulfing buildings - the game world is brought to life.

The persistent hero concept really helps this game stand out from the masses. Coupled with a scenario editor and featuring full multi-player support, Warlords Battlecry look to breathe new life into the RTS genre.

RTS fans rejoice! Warlords Battlecry is set to ship in May 2000 for the PC.

Command radius in action What a mess.
Sheep tossing! I'd listen to the big guys.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Warlords: Battlecry


More On GameRevolution