More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

World of Warships Preview

blake_peterson By:
Blake_Peterson
06/12/14
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE MMO 
PLAYERS  
PUBLISHER Wargaming.net 
DEVELOPER Wargaming.net 
RELEASE DATE  
RP What do these ratings mean?

Tactical nautical action.

There's nothing quite like a meeting with the Wargaming developers; no one else is so effusively enthusiastic about what they do. As they booted up the World of Warships, the employees in the room yelled out the game's tagline: "Action Stations!" 

World of Warships is currently in closed alpha, and to a certain extent it's like a slower, more tactically driven version it's overland and in-air free-to-play counterparts. Unlike tanks or planes, where you control a single unit, in Warships primarily you control a battleship, but it also allows you to send out recon planes and control the smaller ships in your fleet. Entering a tactical top-down-map mode allows you to set where you want to send units.



In the demo, the plane was being controlled manually, but then quickly had to pull off as it began to encounter enemy fire; your recon plane isn't impervious, as both you and the opponent's gunships are armed with anti-aircraft guns to shoot down the tiny biplane. Moving slower in the ships, you are more at risk of taking fire, especially from torpedoes which can be fired by either the enemy's smaller ships, or from the primary threat to you, their own large Battleship, as you attempt to infiltrate the enemy base and take it over.

In a one-on-one battle shown in the live demo (the first time Wargaming has shown Warships live) the designers sent out their ships towards the enemy base, while dashing into the fray with the enemy fleet, to distract them. It was a tactic that paid off, as one of the ships got through and slowly began to take the base while their ships were otherwise engaged.



The battleships can take a lot of damage, and ours was on fire as we neared the end of the encounter. Torpedo fire was particularly interesting, as World of Warships allows you to control not just the general direction of the torpedoes, but also their spread. Additionally, it calculates where, along the radius spanning the side of the ship from which they can be fired you would have to target to hit the constantly moving ships.

Warships isn't exactly a simulation. Due to the incredible long distance that ship-to-ship combat took in World War II, the map used in the demo was in a field of icebergs, allowing for cover where there otherwise would be none. However, it helps limit the field of battle and makes the game more exciting.



Just as our torpedoes were about to hit the enemy battleship, one of our destroyers succeeded in taking over the base, ending the game. As mentioned before, World of Warships is in closed alpha on the PC with plans to move into closed beta by the end of the year as they continue to polish the game. Already it looks pretty damn amazing. 

More from the Game Revolution Network




comments powered by Disqus

 


More information about World of Warships


More On GameRevolution