Eternal Ring Review

The Island of Hula Girls and Wild Living

Cain Morgan, a member of the Royal Security Force, has been ordered by the King

to investigate the Island of No Return. This island, long mired in mystery and

secrecy, could very well hold a mysterious ring of great and eternal power. Perhaps

the island also holds the key to Cain’s own shrouded past.

“The Island of No Return.” Maybe if the populace wanted more people to come

back from the island, they’d name it something a mite more optimistic. How about,

“The Island Where People Come Back Safe and Sound?” It’s like the name “Tiny

Tim” from Dickens’ Christmas Carol. Did they want him to develop a complex

or something?

Just goes to show you how important a name is. For example, I can think of

many names for the game Eternal Ring, but most of them can’t be published.

So let’s just call it…half-assed.

Eternal Ring is brought to us by the same people who made the excellent

King’s Field. Like its predecessor, Eternal

Ring
is a 3D first-person RPG. There are many similarities, but few improvements.

Eternal Ring simply doesn’t strike me as anything more than a high-resolution

King’s Field.

Movement and control is ploddingly slow. The environments are static and non-interactive.

The story begins generically weak and doesn’t go anywhere.

And that’s the good stuff.

The main attack is with your sword. During the game you can pick up stronger

and stronger swords. Now, in your mind, picture a sword. How would you fight

with one? Lunges, sweeps, overhead chops, right? Nope. In Eternal Ring,

you get to poke at people. The sword just moves forward and then moves back.

Poke. Poke.

As a first-person game, you spend a lot of time strafing around poking things.

While I’m not expecting the speed of Unreal

Tournament
, Cain’s movements are just too slow. This, combined with the

paltry range of attacks, just leaves the action repetitive and unfulfilling.

Cain has the power to equip magical rings. Some of the rings are used for

attack and protection, while others enhance his different statistical attributes.

At certain areas in the game, Cain can even build his own rings by combining

empty bands with gems. It’s much more interesting than poking….sadly.

Another game feature is the real-time progress of night and day. A nice touch,

but what do we usually do during the night? Sleep! And what do we sleep on?

Beds! Well in this game, you can’t use a bed or sleep. You must be hopped up

on some industrial strength No-Doze or something.

The inability to sleep through the night presents some gameplay problems.

Some actions can only be done during the day – visiting people, picking up supplies,

etc. If you’re stuck at night, then you have to wait. Can you say bad game design?

The progress of real time throughout a day is not enough if you aren’t going to duplicate other facets of life. There’s a book on the shelf. Can I read it? Nope. Do the people converse outside the confines of basic scripting? Nope.

And these conversations” hoo boy. The voice acting is lousy. The voice actors’

intonations are usually wrong. Strange pauses between words, emphasizing the

wrong word ina sentence – it’s just a mess.

The music is fairly decent; at times, even good. But there’s a tendency to

reuse the same main theme often, and as a whole, the music does tend to loop.

The graphics are high resolution and sharp, but nothing particularly impressive.

The building design and bland environments still hearken back to ol’ Playstation

days. Everything is static and uninspired. The different areas are graphically

repetitive. Each room looks just like the room before it, using the same familiar

mappings.

Eternal Ring should be called Please Make it Stop Ring. There

are so many parts to improve – better action, deeper story, interactive environments,

decent voice acting – that you might as well hope for a whole new game. Let’s

just send Eternal Ring to the Island of No Return and move on, kay?



 
  • Music is decent
  • Well, it plays
  • But you won't want to play it.
  • Generic story and bland characters
  • Unfulfilling action
  • BAD voice acting
  • Just a high res Playstation game

2

Upcoming Releases

Music is decent Well, it plays But you won't want to play it. Generic story and bland characters Unfulfilling action BAD voice acting Just a high res Playstation game
Music is decent Well, it plays But you won't want to play it. Generic story and bland characters Unfulfilling action BAD voice acting Just a high res Playstation game
Music is decent Well, it plays But you won't want to play it. Generic story and bland characters Unfulfilling action BAD voice acting Just a high res Playstation game
Music is decent Well, it plays But you won't want to play it. Generic story and bland characters Unfulfilling action BAD voice acting Just a high res Playstation game

Reviews

9 SCUF Reflex Review
SCUF is the brand that comes to mind for most people when it comes to custom gaming controllers. It’s been…
X