Nice vest! Where can I get one?
Unfortunately, that's not a vest, it's a high powered explosive set to a timer. If the timer reaches zero, your body will cease to exist as a single entity. You and four others are trapped in a small cube with the knowledge that you will all eventually explode. Is there hope? Why, yes! All you have to do is steal the glowing sphere from the other people rigged to explode and place it in your goal. Sound easy? Keep dreaming. If an enemy places the sphere into your goal, you lose time on your bomb. There are also spikes and electric pulses that will blow you up the instant you touch them. Still too easy? I forgot to mention that there is only one goal on each side of the cube. If your goal isn't on the floor, you have to rotate the room until it is. Gravity always remains the same, so if an enemy rotates the cube, you have a long fall ahead of you; better hope you don't land on anything dangerous. Now are you worried? Good, let's play . . .
'Where are the good multiplayer games?' is the constant cry of the home console enthusiast. Far be it for a game player to have any friends, many game designers completely dismiss the two player option on a game. It is a rare occasion when a game is designed for more than one player. Blast Chamber is such a game. With fast-paced action, and the ability to destroy your enem . . . er, friends, Blast Chamber one of the few games that is more fun the more actual people you have playing. Much likeBomberman, your object is to scatter your opponents face all over the room. This leads to much gloating and screaming by your human friends, so you'd better play this in a sound proof room.
The graphics for Blast Chamber are decent and smooth. While each individual character is not something to drool over, the overall feel of the game is epic. The cube itself rotates very smoothy and in-sinc with one of the players putting his foot on the side wall. Sometimes, the rotation of the cube can be so disorienting, that you have to pause for a second and readjust to the new orientation. While the graphics may not be as pretty as other games, it's definitly a lot smoother than most.
Hearing a scream echo across the chamber as one of your opponents bites the big one really gets you in the mood to win, because next time, that scream may be you. The sound in Blast Chamber is remarkably simplistic for a CD game, but effective nonetheless. In an age when announcers are getting popular, one would not fit in this psudeo-sport. 'Bill runs across the chamber. Oh, he gets the ball, will he make it in time? No, guess they'll have to clean him up with a sponge.' That kind of commentary just wouldn't fit. So, while some people say that you can never have enough sound, Blast Chamber proved them wrong by only using a few sounds to get the job done.
The differences between the Playstation and Saturn versions are purely aesthetic. The graphics on the Playstation version are more refined than those on the Saturn. This is a drawback for visual pleasure, but you can actually see what is happening a little better on the Saturn due to the worse graphics. (Don't ask me to explain, it just is. I don't know why either.) There is also less sound on the Saturn version, but only in situations where sound doesn't matter, such as the player select screen. These differences give the Saturn version a little faster load time, but the Playstation version still looks better.
In order to play this game properly, one must get a four player adapter. The one player, puzzle solving game is remarkably boring, while playing a multiplayer game with computer opponents just isn't as much fun as with humans. If you go out and get the multi-player adapter, get a couple of generic controllers for about ten bucks. That way you'll save a little money and still get to play Blast Chamber for all it's worth.