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Fire Emblem: Awakening Review

danielrbischoff By:
danielrbischoff
01/30/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS
PUBLISHER Nintendo 
DEVELOPER Intelligent Systems 
RELEASE DATE Out Now
T Contains Alcohol Reference, Fantasy Violence, Mild Language, Mild Suggestive Themes

What do these ratings mean?

Take them with you.

Last year, strategy enthusiasts indulged themselves in X-COM: Enemy Unknown, forming relationships with their units and dealing death to alien invaders in Firaxis's reboot of the classic franchise. Nintendo follows that with another strategy rebirth of sorts in the 11th original title of the Fire Emblem series.

And while Americans were introduced to Marth and Roy via Super Smash Bros. Melee, the series has been warmly welcomed by sword and sorcery enthusiasts more interested in ordering soldiers around the field than bearing arms themselves. While Fire Emblem: Awakening is the first entry on 3DS, it remains to be seen if the series is still worth carrying around in your pocket or if strategy is better on the big screen.


Awakening gives you choices for the main character's hair, face, gender, and height, before the character must survive his or her role in the trials ahead. Those generally revolve around bandits, warring nations, and a persistent sense of peril. In that effort, you join a group of warriors called "The Shepards" and are quickly whisked off from battle to battle.

As you progress, the overworld map is filled with new story missions and Paralogues, urging you onto the next battle, but you'll quickly find that some of the most rewarding systems are outside of combat. Awakening layers combat, gear, and story with a sweet, heavy cream of character development. You'll see members of your team talk to each other in story cutscenes, but off the battlefield, characters will meet and develop relationships in their headquarters.

The more frequently characters fight side by side on the field, the faster they'll level up socially. Two characters might become so close that marriage and a child aren't far away. That child can then join your fight, meaning you can combine the stats of two particularly high-power characters to devastating effect.

The cutscenes that play out between two fighters are rewarding in and of themselves, but these social links also aid your battle stats. Leveling up socially can sometimes be more rewarding than leveling up in game.


Fire Emblem: Awakening also astounds visually in its diminutive 8-bit characters and full 3D cutscenes. Pushing units around on the battlefield is smooth and fast. Battle scenes are skippable, but you might enjoy the way your characters gang up and beat a level-boss to death in 3D.

With the top screen focused on the battlefield, the bottom screen is free to present copious amounts of battle information. You can see your unit's health, your opponent's stats, tile advantages, and more. Awakening continually focuses you on the objectives at hand, whether you're defending the Queen or investigating a border dispute.

Nintendo's gorgeous animé-inspired cutscenes are easily the best cinematics I've seen on the 3DS and I excitedly cranked the 3D-slider all the way up when they started. Even a passing interest in the series is handsomely rewarded in production value, in everything from movies to the soundtrack. While I'd continue to gush, I tried the game on a "regular" 3DS and found the graphics much smaller and less suited to the screen. The XL's larger top and bottom screen allowed more detail and greater readability.


Fire Emblem's typically looming difficulty curve has been cured in Awakening thanks to a host of different menu options, allowing the player to choose from three difficulty options as well as whether character deaths in-game are permanent or if they simply get "Knocked-Out" in battle instead.

That leaves as pure a strategy-epoch as possible intact, meaning anyone with a passing interest in the genre and brand can get sucked into the small dramas that play out in every turn. The time invested into growing characters together will also bond them to you.

When a critical hit killed my Sumia (a pegasus-riding female knight with ties to lead-character Chrom), I gasped and fumbled for the power button, ignoring menus for the instinctual on-off switch. X-COM: Enemy Unknown reached the same kind of gut-wrenching highs, but the sheer volume of well-written characters in Awakening means you don't need to fill in your favorite soldier's backstory.

Fire Emblem: Awakening rivals Super Mario 3D Land as the best piece of software in the burgeoning 3DS library. It's measured, paced, well-written narrative is only rivaled by the personal side-stories that chain some small digital soldier to your heart. Even if you're not a fan of the genre, you can find an intense wealth of value and entertainment somewhere in the barracks.

Code provided by publisher.

Fire Emblem: Awakening
fullfullfullfullhalf
  • Telling a tale
  • Wrapping up a ton of characters
  • Losing someone you love is gut-wretching
  • Gorgeous cutscenes
  • Deep strategy
  • Shows the original 3DS's shortcomings
  • Hardcore, but friendly entertainment
  • Plenty 'Clang' for your buck
  • It ends
  • Weekly DLC spanning the entire Fire Emblem series
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Comments
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Jan 30th, 2013 at 7:58 pm
    Curse you lucky Americans, we don't get the game till April and we don't get the demo at all :(
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 30th, 2013 at 8:34 pm
    The release was actually pushed up in Canada. You can get it in any store and on eshop I believe.
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Jan 30th, 2013 at 9:00 pm
    Lucky Canadians
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 31st, 2013 at 5:37 pm
    I would like to clear this up: I was informed at EB Games when I went to buy this game that they are letting preorders have it early, and that's it. They said no EB in Canada is selling early to the general public. I also checked the e-shop and it is not yet available for download.
  • Axelownz
    Axelownz

    Joined: Apr 2011
    Posted: Jan 30th, 2013 at 8:01 pm
    It looks really awesome, though Strategy games like this are my worst genre. I tend to mess things up and then things go really badly. Struggling through Valkyria Chronicles on PS3 because of that, but pushing through because that game is just too cool.

    May have to check out Fire Emblem regardless.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 30th, 2013 at 8:37 pm
    It is way more forgiving than VC. You should definitely play it and check out the "casual" setting so that none of your characters are permanently dead. Makes a huge difference on the stress of the experience.
  • Snacko
    Snacko

    Joined: Jul 2011
    Posted: Feb 5th, 2013 at 8:46 am
    Awakening is definitely a scalable experience. Normal (the lowest difficulty) is pretty suited to sRPG and series' newcomers.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 30th, 2013 at 8:06 pm
    Looks great!

    Really wish I had a 3DS now...
  • used44
    used44

    Joined: Mar 2002
    Posted: Jan 30th, 2013 at 8:25 pm
    Why the F is this glowing review not a 5 out of 5? Because it's better-looking on the 3DS XL? Goddamn you guys make it so difficult to not make fun of your love of 4.5s.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 30th, 2013 at 8:40 pm
    I could also admit that many gamers just won't like this game because of the genre, which is true. I don't know many younger gamers who would find the patience to read everything.

    In regards to the score, I think we broke the 5 button. It just stopped working the other day, but we'll get it fixed eventually.

    Do you guys like it when we give games 5/5 a lot? I always figured GR was known for grading a little harder and being stingy with those top scores. It hasn't helped that I've ruined that.
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Jan 30th, 2013 at 8:59 pm
    I personally preferred the A to F system to be honest, mostly because the perfect game isn't something that can seemingly be achieved and an A+ is like an endless pursuit of perfection for game developers. Full scores are being dished out like fast food these days from all publications. I'm not trying to criticise GR, to be honest you guys do seem to be harsher than, say, ign (especially). Though I can't say I agree with some of your 5/5's (AC3). I do agree with your A for mgs4 though :)
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 30th, 2013 at 9:28 pm
    One reason we abandoned the whole "A+ is unattainable" thing is because then everyone knows that the next grade down is now the "highest grade" and there for equals 100 or whatever. We wanted to take back control of that and facing the bare-faced 5/5.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 30th, 2013 at 9:52 pm
    Ugh, damn phone. Facing the reality of handing out a 5/5.
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Jan 31st, 2013 at 5:53 am
    I like your phone's mistake. Sounds dirty...
  • Green_Lantern
    Green_Lantern

    Joined: Nov 2008
    Posted: Jan 30th, 2013 at 9:21 pm
    In my opinion, if a game deserves a 5/5 then give it one. The whole "no A+" thing isn't relevant since you don't even use the same grade scale any more. You can still be a hard scorer but still give them that score, although saying that many gamers won't like it just because of the genre isn't really fair just in order to score it harder.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 30th, 2013 at 9:30 pm
    I agree. This is how I feel about the 5/5 or any grade really. Is a game a broken, horrifying mess that you should avoid at all costs? Let's give it a half a star or one star. Is it playable, but boring and uninspired? 2 stars, 2.5 maybe. I think we should use the entire spectrum. Games should still work for those perfect scores.
  • used44
    used44

    Joined: Mar 2002
    Posted: Jan 30th, 2013 at 10:36 pm
    I guess I just think the score should be reflected in the review somewhere. If the review mentions *no* negatives at all, I don't see how the score can be any less than a 5. It's super incongruous. No negatives!!
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 30th, 2013 at 10:59 pm
    Personally I have played video games where I constantly found myself wishing something were different or every 5 minutes had another great idea I wished had been implemented, and some if them were my favourite games of all time. Conversely, I've played games that I loved where the gameplay just didnt lend itself to me having ideas about what was missing or what else could have been included. That's why I understand Dan's review: it seems he felt the game didn't have many shortcomings, yet also wasn't an experience matching the greatest games in the world. The two aren't mutually exclusive.
  • Canon44
    Canon44

    Joined: Dec 2012
    Posted: Jan 31st, 2013 at 1:28 am
    I've been using this site since the late 90's, I always dug the "nothing is perfect" thing you guys had. If anything, I think you were on the more unforgiving side of things. Over the years you've mellowed out quite a bit. The score itself means little to me, we've disagreed plenty over the years.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jan 30th, 2013 at 11:46 pm
    Somewhere someone with a Vita said "damn".
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 31st, 2013 at 6:05 am
    I think everywhere everyone with a Vita has been saying "damn" for some time now.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jan 31st, 2013 at 6:23 pm
    Holds up hand.... Not me.

    Well, not in the context you're implying.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jan 31st, 2013 at 6:28 pm
    Holds up hand.... Not me.

    Well, not in the context you're implying.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jan 31st, 2013 at 4:21 pm
    OK, ok. Great review, Daniel. Now I must buy it on Saturday.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jan 31st, 2013 at 6:22 pm
    I want to play this game so bad but I have no desire to dust off my 3DS. Any indication it will come to the Vita?
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Jan 31st, 2013 at 7:47 pm
    Considering it's a Nintendo IP, I wouldn't bet on it :P
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Feb 1st, 2013 at 8:29 am
    The trade off is the 3ds owners didn't get that sweet black ops game
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Feb 1st, 2013 at 6:14 pm
    I am a sad panda.
  • Snacko
    Snacko

    Joined: Jul 2011
    Posted: Feb 5th, 2013 at 8:45 am
    Just a heads up: this game's retail release has been pushed back a week in the States. It's already available on the eShop.

    Which you should do, because this game is incredible. I'm about 6-7 hours into Hard mode, and it's unbelievably intense and polished. For the first time Support actions are immediately relevant, and every facet of the complex, semi-emergent relationship system permeates the actual battles. Even the story is more interesting than standard Fire Emblem fare, though it still isn't the main draw.
  • twgxslugger
    twgxslugger

    Joined: Nov 2012
    Posted: Mar 1st, 2013 at 8:59 am
    Hello everyone if you read my comment check out my review for this game and I am also in the need for some tips so leave a comment on my review

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More information about Fire Emblem: Awakening
Also known as: Fire Emblem 3DS


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