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Aliens: Colonial Marines Review

blake_peterson By:
Blake_Peterson
02/16/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS 1- 12 
PUBLISHER Sega 
DEVELOPER Gearbox Software 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

We've all heard the news that Aliens: Colonials Marines is bad, but how bad is it?

Meh. It's not that bad.

Aliens: Colonial Marines is a mix-mash of great design work and poor implementation. It's a Frankenstein of design decisions that are diametrically wonderfully planned out and carefully crafted while making no lick of sense to even the most oblivious layman. It certainly never rises to the height of Gearbox head-Randy Pitchford's demo video from 2011. So what is it?

First, in the campaign Aliens: Colonial Marines is a game that plays better with friends. Nothing makes you feel more like Vazquez or Hudson ("Game over, man! Game over!") than running around blowing the crap out of Xenomorphs with three buddies similarly decked out in combat gear. This is casual fun, not a game you play where the challenge demands a team but for the fun of going on a bug hunt through James Cameron's vision of the action world at breakneck speed while everyone flashes pulse-rifle fire willy-nilly.



This extends to the multiplayer, where you can level up your marine or Xenomorph unit with combat upgrades and where play is generally fun on either team. Playing as a marine highlights the need for cooperation, since a single xeno serves up a hot piping plate of tongue-mouthed death to a single marine in short order.

The game does a fine job making you feel like inhabiting the Aliens world, with some design work directly from Alien—and a couple nods to Prometheus that look added at the last minute. But they have done their utmost to transport you to James Cameron's Aliens, fitting your team with another Bishop Unit (voiced by the movie's own Lance Henriksen) and having you dash through the (surprisingly intact) locations of the film and its predecessor. You use the auto-turrets (more on this later), the hip-swivel Smart Guns, and the pulse rifle, and you fight swarms of the generic grunts, lurkers, spitters, facehuggers, and a queen. It has been designed from the ground up to be Aliens, as much as a video game can be at least.

Unfortunately, Aliens: Colonial Marines is as ugly as the ballsack-like eggs that house a facehugger. There's no way around that. This is a huge shame because it's clear that the attention to detail in the design beneath the graphics is super-obsessive. One section sends you into the Derelict cruiser from the original Alien overrun by the evil "Company" Weyland-Utani, and the mix of Syd Mead design style of Aliens and the creepy H.R. Giger-esque designs of Alien show an extreme level of dedication to the lore of the franchise.



But in implementation, in the lighting, texturing, character modeling, and animations, Aliens: Colonial Marines is either an unfinished product or just lazy; it looks like an HD-converted PS2 game with new textures but the exact same architecture. Everything looks chunky, jerky, flat; and on the Xbox 360 there was shearing right from the start. Its processor that by no means should have been taxed clearly was. Characters look ugly, poorly modeled and animated, and for the most part their dialogue in cinematics is delivered with affectless lip-moving with no facial animation.

On top of that, the design problems are generally idiosyncratic and inconsistent. In one area you have to retrieve and place an auto-turret. Up until this point, actions appropriately require pressing the "action button," but here for some reason, arming the auto-turret is done with the "fire" button. It makes no sense, and I had to look for the solution on Gearbox's forums, since the game would not let me progress until I had done so (and it did not offer player training on how to do it). The shooting sections where you face off against Weyland-Utani's PMCs are inconsistent, and the boss fights are just garbage; the endgame where you face off against a queen is particularly unsatisfying. Dialogue in some sections, especially from a conflict between two certain female characters is awful (this may be due to these female characters being a speculated late addition).

And yet you can see that a good game was clearly built in the planning stages of the project. Elements like the audio files that fill in the background are rich and clearly steeped in the lore. The inclusion of a special "marine hostage" from the series franchise in the plot (including the original actor providing the voice) adds a level of authenticity. The clear obsession with the movie's design underlying the poorly implemented graphics and the whirlwind tour through Aliens and Alien (and Prometheus) locations are a bit of a dream for fans of the series. The planning of individual set pieces, from the early spaceship assault to the crash on Planet LV-426, to a survival horror section with no weapons in the sewers, to the Derelict, is strong enough that a little of the game actually shines through.



My immediate thought when I finished it was: "Damn, this game makes me want to play its sequel, where they'll have fixed all the problems!" Colonial Marines doesn't exactly have a cliffhanger, but it is clearly open for a continuation. While the Xbox 360, PS3, and PC versions are all available, the Wii U port has been delayed until March, with no firm release date. Perhaps Gearbox is scrambling to fix the problems inherent in the game, much as the one-time Wii U exclusive Ninja Gaiden 3: Razor's Edge was the version of the game that players actually wanted. Still, time will tell.

Aliens: Colonial Marines is not the bad game that most reviewers have made it out to be. With the reviews it's been getting, you would think it was unplayable! However, the hoax that Pitchford sold with his video demo two years ago has clearly poisoned the well. Everyone seems to want to know: Where is that game? With Colonial Marines supposedly outsourced, all the talent went to Borderlands 2, I guess.

Review based on X360 version. Copy provided by publisher.
Aliens: Colonial Marines
fullfullfullemptyempty
  • Feels like being in Aliens
  • Looks terrible
  • Amazing attention to detail
  • Strong conceptualization
  • Inconsistent, poorly implemented design
  • Fun multiplayer
  • Poor dialogue
  • Jerky animation
  • An empty shell of what was advertised
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Comments
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Feb 16th, 2013 at 2:08 pm
    Is there any type of person that you would recommend plunk down $60 for this game?
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Feb 16th, 2013 at 2:25 pm
    A foolish one, perhaps?
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Feb 16th, 2013 at 2:40 pm
    Aside from his enemies, as well.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Feb 16th, 2013 at 4:26 pm
    Maybe when its $10 the sales will increase
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Feb 17th, 2013 at 7:23 pm
    Would you believe that in New Zealand the Steam price is $99.95 USD?!
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Feb 16th, 2013 at 2:26 pm
    If I were at the store and Aliens: Colonial Marines was sitting next to a big summer sausage with crackers for the same price, I'd take the summer sausage with crackers.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Feb 16th, 2013 at 3:16 pm
    Yep, there is no way this game is even close to fan service. Fan diservice mainly, and don't get started on the "marine hostage" thing, that was the worst 'twist' I've seen. It made me gag.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Feb 16th, 2013 at 4:26 pm
    Only if it had some smoked cheese spread, dont sell yourself short.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 16th, 2013 at 4:31 pm
    G@ddamn it's been a while since I had summer sausage. Curse you Leack!
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Feb 16th, 2013 at 6:10 pm
    Sausage withdrawals.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 16th, 2013 at 10:47 pm
    ^ The title of my upcoming autobiography.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 16th, 2013 at 3:18 pm
    Is 3/5 rather a generous score?
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 16th, 2013 at 4:32 pm
    I thought the same thing. There have been a couple of 2.5s given out on this site in the past week alone that had softer review language than this.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 16th, 2013 at 4:50 pm
    I'd put it on different reviewers having different bars for different numbers.

    But either way, as humans, we're all gonna differ on these things. Blake apparently really likes this game even though a lot of people don't. The fact that he spent the last two paragraphs talking about sequels and resources and other peoples' reviews is indicative of his fandom, and that's just part of being alive. ^_^

    I too enjoy a lot of games that most people would hate, and I've hated my share of universally praised titles. I can dig.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Feb 16th, 2013 at 6:45 pm
    I'm not arguing the review, it's fine as it is. It's a review, an opinion, if he liked it, awesome. I don't, I hate it... but different opinions are what makes life interesting.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 16th, 2013 at 7:10 pm
    I wasn't "arguing the review" either but more talking about the numerical score at the end -- that being the topic that drew out my reply. I don't like numerical scores existing at all, but the differences between 3.5 and 3 were being discussed, and I was lending my thoughts. To some, a 3 will be a shitty game; to others, a 3 will be a good, worthwhile game. I was joining the others in trying to gauge the value of Blake's 3. :)
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Feb 19th, 2013 at 8:17 pm
    I've often said the worst review I can give for a game is an average one (2.5 to 3.5), because there's nothing exceptional about it, either positively or negatively. I also try to judge a game based on not just how fun it is, but it's playability, graphics, style, design, and innovation. Innovation isn't my number one requirement by far, how fun a game is, is.

    Colonial Marines, like a lot of games I don't regard particularly well, was profoundly average. It wasn't broken enough to warrant extreme attention. It had amazing pre-production work clearly thrown into a shredder as it's production cycle; I'd love to see that pay off, but I'm not holding my breath, and cancelled my Wii U preorder.

    I expect that if it does sell enough units to garner a sequel, Gearbox will have to give it a much higher priority due to the bad publicity this go-around. Like I've said, I think the media hype around this game hurt it so much more than the actual gameplay itself.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Feb 16th, 2013 at 3:41 pm
    Sounds like a great Redbox rental. How long is the campaign?
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Feb 16th, 2013 at 8:40 pm
    around 4 hours, any additional playtime is from the game glitching and breaking. I know at least one person who had to spend 2 hours on the final boss because it kept glitching... note, the final boss takes about 2-5 minutes.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Feb 17th, 2013 at 3:57 am
    4 hours? You have to be joking? Here I thought Rage was short. No game should ever cost $60 for a 4 hour experience. Glad I'll only be paying $2 and beat it in one night, phew!
  • CaptainPicard
    CaptainPicard

    Joined: Sep 2010
    Posted: Mar 1st, 2013 at 7:38 am
    Im right there with ya brotha!
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Feb 16th, 2013 at 4:20 pm
    3/5 is being too generous IMO. That's one of the highest scores given to this game.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Feb 16th, 2013 at 4:28 pm
    If the multiplayer experience is included theres alot of terrible games that are fun with other ppl playing with you. Id go maybe 2.5 at the highest.
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Feb 16th, 2013 at 5:21 pm
    Doing nothing is also fun with friends, but I wouldn't give doing nothing a 3/5
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Feb 16th, 2013 at 5:05 pm
    GameRevolution: Screwing over Metacritic since 2001.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Feb 19th, 2013 at 8:26 pm
    To put that in perspective 3/5 is a 60%. Sixty percent is a D- grade in the Academic world (my day job is teaching at a university). When I looked at the game I said, "does it work?"

    The answer is yes. The game functions, nothing is totally broken. It is not an F. I actually even had fun playing it. Not like the fun I had playing other profoundly average shooters (the original Battlefield: Bad Company, for instance, was a blast) I even enjoyed Haze (which was a worse game) a bit more than this, but it was still enjoyable for the most part.

    I sincerely feel that the reason this game has received such poor reviews is that it has been caught up in bad publicity that overshadowed the game itself. At no point did the game crash, did I feel that I was in a situation where the design was horribly broken, or was I offended by design choices. I decided to review it as I saw it, outside of the hype, as an average game.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 19th, 2013 at 9:22 pm
    First, I just saw the TV spot for it the other day and it looks terrible.

    Second, where and what do you teach?
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 19th, 2013 at 9:23 pm
    Visually terrible*, Graphically bad*, take your pick.

    Not spam.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 16th, 2013 at 6:37 pm
    Didn't deliver on the dx11 promise either.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 16th, 2013 at 7:45 pm
    As long as they stay the **** away from Alien 3 and Alien: Resurrection, I'm all in for a sequel. I think original content that gets support from Sigourney Weaver would result in something awesome. Unfortunately, I don't see a AAA sequel happening.

    Blake, let's write an Aliens sequel together and pitch it to Gearbox. Then we can suggest what studio they outsource to.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Feb 19th, 2013 at 8:44 pm
    Maybe Gearbox will let us bring other characters back to life, and the main character can be Paul Reiser's Carter Burke.

    It'd be like a reverse version of L.A. Noire, where instead of discovering lies, you have to lie effectively to everyone for the benefit of the Company. Do your job right, and most of the Marines die, but you get some pet Aliens to take back to Weyland-Utani for them take back to the lab to develop into super-weapons.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 19th, 2013 at 9:20 pm
    Convincing Ripley to go back to LV-426 Acheron would be fun. Or a prologue that lets you try to pitch the idea to get Ripley back there in order to bring back a specimen could produce an interesting narrative. The game could focus on baiting xenos, and timing it so that they're distracted by the Marines while you lure one or two unlucky bastards to find a couple of facehuggers.

    It could be like an updated, xenocentric version of Tecmo's Deception, which sounds awesome on paper (or... on a screen, whatever).
  • reiandcoke
    reiandcoke

    Joined: Jul 2011
    Posted: Feb 16th, 2013 at 8:32 pm
    If anybody wants to read a review written by someone who was clearly paid off read the review of this game on the egm site -- when I read it the site was caked in aliens ads too.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 17th, 2013 at 8:33 am
    I remember seeing people calling Cameron Rodgers (Instig8ive Journalism)'s discussion of the payola/collusion issue overly caustic in its treatment of the subject. He was definitely being too nice, however, as he starts with 'nobody is seriously accusing any website or writer of accepting money from a publisher in exchange for positive reviews'. Maybe they should have been. That's not proof positve but it's like those documents CReEP shredded after Watergate; it's about as close to it as one can get without crossing that line.
  • Bobert
    Bobert

    Joined: Nov 2007
    Posted: Feb 18th, 2013 at 6:24 pm
    So I had to check out this review, something is definitely off. Check out the comments though, they are very colorful and direct.
  • pagerankprofile
    pagerankprofile

    Joined: Feb 2013
    Posted: Feb 16th, 2013 at 10:51 pm
    Search engines
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Feb 18th, 2013 at 3:26 pm
    I read this as this guy (appropriate given the review) cdn.memegenerator.net/instances/400x/35057258.jpg
  • Barth_Vader
    Barth_Vader

    Joined: Nov 2005
    Posted: Feb 17th, 2013 at 1:38 am
    this game is a bonafied turd on every level, your score would imply that is worth checking out, it is not, therefore your score is incorrect
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 17th, 2013 at 11:26 am
    You're a bona fide turd on every level.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Feb 17th, 2013 at 7:59 pm
    Ha. Nailed him.
  • Yossarian29
    Yossarian29

    Joined: Jul 2008
    Posted: Mar 3rd, 2013 at 12:46 pm
    I wonder what a bona "fried" turd would smell like.... Love the Aliens universe so bought this at midnight on release day based on the aforementioned Randy Pitchford preview and because its ALIENS. My first doubts came when I saw that buying at W.Mart gets you the first DLC for free. Subsequent doubts fostered by the giant Monster energy sticker included with the game. Same kind of doubts fostered by RAGE when I midnight release bought that. Both disappointing but not terrible games.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Feb 19th, 2013 at 8:35 pm
    I'm sorry you feel that way. I actually feel that my score reflects the game perfectly, and is not a recommendation to be checked out except for the intellectually curious.

    As a matter of fact, I generally think that unless I give something a 4 or higher, it's not a recommendation. A 3.5 might be a mixed bag, but Aliens: Colonial Marines, for all I enjoyed parts of it, didn't even receive that. It received a 3, consigning it to a purgatory of generic shooters that do nothing to distinguish themselves, not even being truly bad.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Feb 17th, 2013 at 7:58 am
    I simply don't understand how:
    #1 AvP (2010) was so poorly designed considering how AvP (1999) was SO EXCELLENT. You'd think the developers would simply go back, take a look at the 99' game and build on that...in fact, A DIRECT PORT would have been acceptably considering a large amount of gamers didn't have a gaming PC back in those days and thus never played AvP Gold.

    #2 Why AvP2 (2001) had to be overscripted and thus feel not as good as AvP(1999).

    The missing key is EXPLORATION. It's what seperated Doom and Duke Nukem 3D and Quake 2 from all these newer games with nothing but scripted cinematic intros, outros, etc. You can't explorer anymore - you just follow a linear path now.

    #3 HOW THEY COULD F*** this game up - considering how AvP (2010) was recieved. After seeing poor reviews for AvP (2010) you'd think they'd WAKE UP AND GET IT RIGHT.


    I wrote a lengthy review of my feelings on AvP 2010 on G.R. (in my profile). I liked the singleplayer and multiplayer, but the mu
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Feb 17th, 2013 at 7:59 am
    I wrote a lengthy review of my feelings on AvP 2010 on G.R. (in my profile). I liked the singleplayer and multiplayer, but the multiplayer was broken. No one plays anymore and my DLC money went to waste.

    I just hope they get CRYSIS 3 right cause I'm NOT IMPRESSED by the multiplayer beta. It feels like DLC for Crysis 2.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Feb 17th, 2013 at 8:03 pm
    I played AvP2. Story scription aside, it was a blast. As Alien you just murdered everything, as Predator were a true hunter, as a Marine you (me) was a super ***** and afraid of the wind moving things on my motion tracker.
    Also mulitplayer survival mode with aliens and marines was probably the closest anyone has gotten the movie to the game correct.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Feb 17th, 2013 at 7:56 pm
    So I preordered this game at GameStop, as I have not picked it up yet, I will transfer my $5 deposit to another game. I will buy a used copy (as there has to be one by now) and play it. If I like it, I'll keep it, otherwise return for full refund. Thanks loopholes!
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Feb 19th, 2013 at 8:38 pm
    Wow, this really blew up. I thought, since the game was so average, nobody would care about it...
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Feb 21st, 2013 at 11:10 am
    they don't really care about the game... they are trying really hard to tell you that their opinion matters more and you are wrong...
  • CaptainPicard
    CaptainPicard

    Joined: Sep 2010
    Posted: Mar 1st, 2013 at 7:35 am
    I just rented it on Redbox :) For only 2 dollars, I am enjoying myself, and have only GR to thank. Im a huge fan of anything Alien (especially the first one and Prometheus) and I couldnt wait for this game to release. Seeing the score GR gave it , i was delighted to see it on redbox and not have to pay 60 dollars for it. The gameplay is horrible, but im trudging through it just to find that next audio file or bit of story. If anything it only cost me 2 dollars to expand my Alien universe, so thats the brightside :)

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