Go to Hawaii instead.
Just when you thought you were safe from Pokemon
mini-game nonsense, Sega's Amazing
rises up from the ocean of rehashed game concepts to take residence
in your Gamecube. But unlike the myriad of games it attempts to emulate, this
colorful chunk of land lacks the depth and fun to warrant anything other
than a very brief visit.
Straight out of The
, you play as an 11 year-old child who
is mysteriously transported to Amazing Island
about it in a book. Apparently, you were summoned by one of the last remaining
Maboo locals to help defeat the Black Evil - a gang of bad monsters who have
turned the once quaint land into a slightly less quaint land. In order to accomplish
this feat, you must build a monster of your own and challenge the evildoers
to button-mashing mini-games.
realize this game inherently targets younger children, but that doesn't
mean the story and premise has to be written by one. None of it makes a lick
of sense and the alternate world is entirely flat and uninspired. A little
effort next time would be great.
Luckily, you won't pay any attention to the silly plot as soon as you figure
out Amazing Island's
one cool feature - the ability to draw and accessorize your own unique little
monster. This isn't entirely new to gaming (Magic
for the PS2 did it most recently), but it's still pretty interesting
and works well here.
After choosing one of several basic body frame types (you can acquire more through
playing), you use pen tools to literally draw out a monster, piece by
piece. When you're all finished, the game will spit out an eerily accurate,
fully 3D version of your art project, which you can then customize using a
wide variety of paint schemes, voices and accessories.
At first your choices are somewhat limited, but you quickly gain access to a huge assortment of new parts and schemes. Fancy wings, marble coloring, goofy eyes, brutal horns, claws, axes, antennae, shoes, noses, ears… the number of accessories is quite impressive and some of them theoretically boost your monster's five basic performance ratings.
I say theoretically because Amazing Island
does a terrible job explaining the
relationship between the objects and the ratings. It's fairly clear that a
reddish monster will be Fire aligned, but figuring out if the Cat Claws are
more useful than, say, the Saw Blades, is impossible. The bulk of the accessories
seem cosmetic anyway and the game does nothing to convince you otherwise.
uh, "good" thing is that the actual gameplay in Amazing
is so mindless, your monster's ratings don't seem to matter much
at all. You simply take your monster through a series of courses comprised
of a collection of genuinely boring and ill-designed mini-games, most of which
are so easy, you wonder why you needed a monster in the first place. Mercilessly
pound the A button to win a race. Stop the little meter in the right place to
shoot baskets. Hold down A to spin into other monsters and bump them out of the
ring. Creativity is not the most abundant crop on Amazing
Hence, the single-player game is a quickly tiring affair of building a monster
(cool), taking it through the crummy mini-game paces (not cool) and then
scrapping it as you build a new monster (less cool than it was the first time).
Any enjoyment you'll
find in building monsters is pretty quickly squashed by the bland gameplay.
But it's almost as if the developers knew they were not giving you enough entertainment,
so they threw in an entirely separate gameplay style in the form of Card Battles.
collect cards while playing the single-player game (or you can turn your monsters
into cards themselves), which can then be downloaded into your GBA and used as
part of a very basic, very shallow turn-based Pokemon
If this was available to play without a GBA, it would at least just be considered
an underwhelming alternate game mode, but the fact that it requires a GBA and
a link cable makes it less accessible and more of a throwaway.
think whoever named this game Amazing Island
referring to its looks, because aside from some bright cheery
a pretty dull place. The character models and environments are oddly plain,
seemingly there just to give you something to look at while running your little
dorky avatar to the next set of mini-games. Aside from the genuinely cool tech
behind the monster creation system, it's not much of a graphical show.
The game is mercifully short on sound, which could have easily turned this into an aggravating exercise in overly cutesy-wutesy voice acting. Instead, it's just a collection of typical midi tracks lots of text scrolling.
I suppose if you look at Amazing Island
purely as a digital
version of a coloring book, it's not that bad; playing Frankenstein and bringing
your monsters to life can appeal to young and old alike. Unfortunately, the
poorly designed mini-games and boring gameplay takes most of the joy
out of creation, effectively dropping this fantasy land into the shallow end
of the kiddie pool.