Just when I thought I was out...
There's no denying that
Assassin's Creed II was a massive improvement over
the first game in the series. Among all of its amazing (and absolutely necessary) additions, the narrative stuck out as the most important progression
Assassin's Creed could make. Sure it meandered here and there, and too many characters got involved too quickly to matter, but there was a point to killing all those people.

A year later and without a numerical value in its title,
Assassin's Creed: Brotherhood sets out to prove itself, not unlike a young
Ezio Auditore da Firenze. This time Ezio's grown himself a beard to last the whole game. His sister Claudia and his mother have met him in Rome as well, but more important are the few members of the Assassin's order you might care to remember. The Volpe and Machiavelli are by your side through
Brotherhood's narrative, assisting you in rebuilding Rome one day at a time.
If you couldn't be bothered to refresh yourself on the ancient history that is
Assassin's Creed II, you've got to be wondering how Ezio finds himself in Rome in the first place. Despite sparing the life of the previous installment's villain, Rodrigo Borgia, and reclaiming the all-powerful Apple of Eden, Ezio has not been forgiven by his enemies, who are all but content to let him rest at home in Monteriggioni. Rodrigo's general and son, Cesare,
comes knocking and destroys the town you worked so hard to build in the second game. Of course, you're not going to let them get away with that, and if there is any hope of besting the Borgia at home in Rome, you're going to need back up.
Where
AC II confined the economy and city-building aspects of Monteriggioni,
Brotherhood blows it up to include the entirety of Rome. Throughout the city are Borgia towers, which house entire missions in and of themselves. Each tower has a leader who must be assassinated before you can scale the tower and set it ablaze, liberating the people of the area from Borgia influence. Once liberated, shops, transportation hubs, and banks can be renovated for the right price. These buildings generate revenue for the player and fuel the building mechanic throughout other areas of the city.
Easily the biggest and most entertaining addition to
Brotherhood is the ability for the player to build your own guild of assassins. Heading to a pigeon coop or faction building will let you manage your assassins, and you can send them on missions, assign skill points, or even choose their colors. (Venetian wine is in this season, by the way.) The assassins you recruit are not relegated to contract orders, either. Using Brotherhood-assisted moves, you can call assassins to take out guards, lend a helping hand in open combat, or even launch a flurry of arrows at several guards.

Ezio also has a crossbow that is more effective at taking enemies down from a distance and some new abilities that make open combat more user friendly. If you manage a successful counterattack, further executions can be strung along behind it. The same can be said of old-fashioned kills that come easier now that you can break your opponents guard with a kick. It's only been a year since the last game, but Ubisoft Montreal have taught an old dog some new tricks.
Aside from massive steps forward in terms of the open world being at your thumbs and much needed combat tweaks,
Assassin's Creed: Brotherhood takes a huge leap forward in mission design. Areas encourage more stealthy play than all-out warfare, though missions remain varied enough to leave that style of play welcome. The first and second
AC games left things too open, while
Brotherhood offers several specific paths while still allowing you to make your own.
Even without a multiplayer mode,
Assassin's Creed titles offer a ton of replayability in the story. Every mission includes a special constraint that makes things more difficult, and admittedly, more fun. Even killing Borgia captains around those damned towers have special parameters. The much marketed Leonardo missions are long, fanciful, involved affairs, but you'll want to go back to them right away to experience them all over again. Several VR training missions also challenge the player to obtain the highest possible score. These aren't the only nod to the
Metal Gear games. Keep your eyes out when you meet up with Da Vinci again.
If you're wondering whether this game is just a multiplayer
AC with a single-player expansion, you're wrong. Multiplayer doesn't hold back the story or gameplay of single player at all; in fact, I can't imagine an
Assassin's Creed game releasing without multiplayer from now on. There is nothing more exhilarating than the constant, foreboding, nerve-racking cat-and-mouse game you'll play
with others online. If it weren't for how unique and different multiplayer is, it probably wouldn't be as exciting, but it doesn't change the fact that Ubisoft Montreal made sure to churn out a fully-featured mode.

In each mode, players earn points for their kills and the way they accomplish those kills. Aerial kills, acrobatic kills, silent and incognito kills all have specific point values and the ultimate goal is to score higher than everyone else. The Wanted game mode pits up to eight players against each other, with the highest-scoring player being chased by the others. Hunted pits one player as the assassin, one player as the victim, and the rest have to stop the killer. Alliance mode separates players into teams of two. As first outings go,
Brotherhood's multiplayer mode delivers in spades.
Brotherhood's story is easier to follow, has an amazing variety of missions and replayability, and the soundtrack is amazing throughout. There's no doubt you'll be wanting more immediately following the end. With a campaign worthy of sequel status and a multiplayer mode full of fresh, entertaining ideas, there isn't enough praise I can lay on
AC: Brotherhood.
Assassin's Creed is one series I don't mind interacting with annually, monthly, daily, now.
Demosthenes
Joined: Aug 2006
I swear, the quality of reviews on here has gone so far down the hill it's not funny. Two years ago it would have been nigh impossible for a game to get a review without any negative marks, let alone an A grade.
This review is essentially you telling me what I can do in the game and how cool it is . . . well great, but I can get that from the trailers, I want you to give me an honest review on whether the game lived up to its premise and its promises and expectations, but I guess that's too much to ask . . .
It's kinda sad when I can get a better review from Joystiq . . .
usaglory
Joined: Mar 2009
RoadieTrash
Joined: Jul 2006
danielrbischoff
Joined: Nov 2009
Here, I'll tell you now: It does. It is awesome.
IGN also said the game was buggy. I saw no bugs at all in my retail Xbox 360 copy of the game.
danielrbischoff
Joined: Nov 2009
De-Ting
Joined: Nov 2006
Demosthenes
Joined: Aug 2006
I expect my games to have flaws and problems and things I don't like, it's a guarantee when I'm not the one designing it, NO game is perfect. Since I don't get a free copy to play as you do, I'm trusting you to tell me the Good and the Bad, so I can make an informed decision, you haven't done this.
Please don't say there isn't any bad in this game, I'm not denying that it is a great game, Im getting it at midnight and I think I'll very much enjoy every part of it, however straight away I can see flaws and issues with the gameplay just from your overwhelmingly positive review and the others I've read. You can give it an A grade once you can tell me what its flaws are, and how they are overwhelmed by its more positive elements.
Josh_Laddin
Joined: Nov 2009
the_mighty_toast
Joined: Jul 2006
the_mighty_toast
Joined: Jul 2006
Daddio
Joined: Nov 2008
Holy hell IGN reviewed a game differently, **** son, I didn't know GR gave a SHIT about what other sites reviewed games as. OMG it was Daniel who posted the 'A', bet if it was any other reviewer you wouldn't say **** to em. It's obvious that before posting this review it was passed around the staff and made sure that it deserved such a high score.
Also, check out the review section and view all the games reviewed on the site, make it so the highest rating is listed at the top and be AMAZED at how many A's have been handed out to GOOD games in the past 2 years.
truncheon5000
Joined: Jul 2009
usaglory
Joined: Mar 2009
As for ACB, considering other things I've read I still think an A- would be more appropiate, then again it's a matter of opinion after all and danielrbischoff HAS played the game while I've only read about it. So there.
strangebiscuit
Joined: Apr 2008
Drink the poison already.
mrallamericanboy
Joined: Jun 2006
wildmario
Joined: Jan 2007
UghRochester
Joined: Jun 2006
Also I can see Demon's point (very blurry I will say). Video game reviews that get so much positive feedback and not given any negative flaws, are usually works of a fanboy. While giving all negative feedback about a game is usually someone that never played the game. I don't think Daniel is a fanboy for AC, but I do think he didn't focus that much on the negative aspects.
daverabbit
Joined: Oct 2008
MrrClean
Joined: Aug 2010
MrrClean
Joined: Aug 2010
Demosthenes
Joined: Aug 2006
@Wildmario I don't want him to moan about the games flaws, I want him to consider them and balance them against all the positives in the game. There is a difference.
danielrbischoff
Joined: Nov 2009
I stand by my review (my opinion) of Assassin's Creed: Brotherhood. If you want good measured against bad, you can take away the fact that there is an overwhelming amount of good in this particular title. I didn't hand out an A lightly. I'll never do that. I am not ungrateful for my position and I take my responsibilty to you readers seriously.
danielrbischoff
Joined: Nov 2009
I am not an AC fanboy. I had a particularly negative outlook on this title from it's announcement. I thought it was a cash-in, a wasted multiplayer effort. I put this game through it's paces. I still walked away extremely satisfied. The A stands.
And no, I don't give a **** what IGN or Gamespot or any other reviewers think. This is what I think.Â
usaglory
Joined: Mar 2009
However, my point is that you have to have found something not entirely to your satisfaction within the game, even if in a nit-picky way. Maybe an ugly texture here and there or a frame rate dip somewhere, I mean something to have given it an A, but it is not mentioned. Or to put it differently, what kept you from giving the game an A+ then?
Demosthenes
Joined: Aug 2006
Take the Apprentice assassins mechanic. From all accounts you approve entirely, however, there are others, who view this a cheap and easy way to kill someone with the click of a button and next to no effort. I don't intend to make use of this particular tool in the game. Is it a glitch? No, but it's a possible flaw too some portion of the people who will buy the game, and had I been you (and everyone reading this now gives thanks that Im not) I would have made this a +/- feature of the game.
I hope that gives you a better idea of what I mean by discussing flaws or possible negatives in the game.
MrrClean
Joined: Aug 2010
Well, what the f*ck else do you think its gonna be? A review by any individual is going to be influenced by that persons opinions and preferences.
Green_Lantern
Joined: Nov 2008
Demosthenes
Joined: Aug 2006
KingKems
Joined: Aug 2010
"I expect my games to have flaws and problems and things I don't like, it's a guarantee when I'm not the one designing it, NO game is perfect"
So if you ARE the one designing it, it would be a perfect game? You're so full of yourself, and so caught up with this review. How about you just chill out, go buy the game, and then start disagreeing with Daniel after you have some evidence to back up your argument?
And aside from that, there's no reason to be condescending, especially to someone who is part of a prestigious and long-standing game association/website.
Get outta your mom's basement, man.
@Daniel: I can't wait to play. =)
KingKems
Joined: Aug 2010
"I expect my games to have flaws and problems and things I don't like, it's a guarantee when I'm not the one designing it, NO game is perfect"
So if you ARE the one designing it, it would be a perfect game? You're so full of yourself, and so caught up with this review. How about you just chill out, go buy the game, and then start disagreeing with Daniel after you have some evidence to back up your argument?
And aside from that, there's no reason to be condescending, especially to someone who is part of a prestigious and long-standing game association/website.
Get outta your mom's basement, man.
@Daniel: I can't wait to play. =)
acdibble
Joined: Jul 2007
danielrbischoff
Joined: Nov 2009
watsonovedades
Joined: Nov 2010
shyne
Joined: Feb 2011