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Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.
...
You'll know about Desmond Miles, the modern day son of the Assassin Order and hopeful savior of the world. Like us, Desmond's apocalypse is pending. Having the developers tie themselves to the Mayan calendar puts a definite conclusion on the line. Somehow, some way, the series would end in time to coincide with our real-world timeline. Assassin's Creed III is that finale.
I thought about that as I set the disc in the tray. Earlier this year, Mass Effect 3 seemed to fail its biggest fans, turning them into a bunch of crybabies! As the opening cinematic played, I realized I was in a similar situation myself. Could a series I had been with since the beginning end, not just narratively, but successfully?
Assassin's Creed III opens on Desmond. He, his father, Rebecca, and Shaun have arrived at the mysterious First Civilization temple said to house all the knowledge they'd need to prevent the coming fire. While you waste no time getting strapped into the Animus, it will take you a while to feel free of the tutorial. Much of the game has been built new from the ground up, including the Anvil Next engine.
It's clear that Ubisoft has readied itself for the next-generation. Dynamic weather systems completely alter the landscape, affecting the light, texture, and effect of nearly everything in sight. Among the fire, fog, and smoke, rain and the general winter season are easily my favorite effects, so drastically changing the mood surrounding Connor that it affected the way I was playing the game. The same seemed true of the narrative, with George Washington finding himself in a dire situation in the dead of winter. Once you've donned your Assassin robes and entered the theater of conflict in the Revolutionary War, everything starts to feel right at home.
In the beginning, it's easy to struggle with the new combat mechanics. Beating up Templar guards now feels more like Batman: Arkham City than anything in the series so far. Countering with one button sets up further button presses. In that way, Connor carves his own path away from the Dark Knight and into an old-school brawler feel, just before the game brings in new enemy types and a few more combat options.
I found myself leading off with a pistol blast at my target's head. I know that doesn't sound like a very Assassin thing to do, what with the big focus on silence and stealth, but Ubisoft has done quite a bit to build out your abilities on the move. You can pick weapons up, you can push past unexpecting guards, and you can even assassinate while running. One such maneuver sees Connor stabbing one victim with his hidden blade and proceeding to spin and slash another with his dagger.
Much of this newfound skill in violence is thanks to the way our Assassin moves in his environment. Connor (and by extension Desmond) can climb trees and run along branches. Connor can perch in-between branches and climb higher up into the forest. The expansive Frontier environment is filled with nooks and crannies, in addition to some large forts, and tons of wildlife. Running from one end to another, you're likely to see many different species of game, a handful of troop patrols, and a ton of other things to collect, citizens to help, or Templars to kill.
Given this expanse of open space, you'd think the cities had been subtracted to compensate. Not true! Assassin's Creed III hosts large, varied landscapes for Boston and New York, both of which include some area outside and plenty of action downtown. Then you factor in the Homestead, a space that feels double the size of Ezio's Monteriggioni and twice as customizable too.
While previous games said you could affect the economy and citizenship of the Italian's Villa, it really only amounted to opening up all the shops and watching the cash flow in. Not so in Davenport Homestead. Short missions and other activities invite new residents into the space. Rescuing a logger from the river will allow them to move in and begin selling the product from their Mill. Remember though, you'll need to equip and send a Caravan to whichever town pays the highest. It's true that you can still make bank playing the economy, but you'll have to be dedicated to do so.
Assassin's Creed III also reminds me of Assassin's Creed II and Brotherhood in other ways. Without going into spoilers, the story is as expansive and engaging as II, while the mechanical improvements and multiplayer return from the sequels. The multiple districts call out to cities of ACII, while their sizes will remind players of Rome. By the time I finished the game's campaign, I had only completed 40% of the world's total activities.
You can liberate zones in each area and add to your Assassin order. While the people you recruit will still behave in-game as previous versions of the Brotherhood, how you get them to join your merry band of hooded warriors is completely different. Each zone in the world has a specific character that will direct you to help the people in the area. Once you've completed these smaller pieces—say, beat up some taxmen and burn small pox blankets—that character will ask you to do another mission with him or her.
In this way, Assassin's Creed III mimics a melding of the stranger missions of Red Dead Redemption and the collectible madness in Grand Theft Auto games, but rewards the player with both narrative and gameplay bonuses. The same can be said for Synchronizing Connor and Desmond's memories at high altitudes. The points put collectibles and more on your map.
Where Ubisoft's open-world game exceeds is in the entirely optional Naval missions. Adding to the already extensive amount of combat is a series of completely optional naval challenges. While I wondered how huge, heavy constructions of wood would fair in game, Naval battles are tense, challenging affairs. Positioning your ship against the AI so that you remain a threat and they do not is difficult enough, but boarding an enemy's ship is even harder. Still, excursions on the high seas are a hugely rewarding endeavor, should you feel up for it.
In fact, as entertaining as the narrative is, I found myself having more fun screwing around with the AI, smarter and more dynamic this time, and picking fights with guards than I've ever had before. My suggestion to you is to stop and smell the roses on your way, if only to stave off the game's close. At times, Connor's story can seem to last on and on, while at others it flies by at a breathless pace. More importantly, the son of British and Native American parents should elicit more of an emotional response from the player. Forces take advantage of, abuse, and generally mistreat Connor and, by extension, you. The path here is thankless, difficult, and purposeful, and Ubisoft reinforces it throughout the game.
Multiplayer returns with more tweaks, improvements, and additions. Chief among them are the Domination and Wolfpack modes. The first is much like any other domination game type you've played in other multiplayer games, but with copious amounts of stabbing, sneaking, and high-stakes confrontations. I've been a big fan of Assassin's Creed's competitive modes since the beginning and that's because there's nothing else like it.
Wolfpack is a cooperative experiment that succeeds at being the most challenging wave-based game mode in the marketplace. Players have to coordinate kills to score points, complete objectives, and keep the timer from ticking down to zero. It seems to be impossible to complete Wolfpack without proper communication, but reaching late rounds proves hugely rewarding in and of itself.
While Anvil Next does shine light on the inefficiencies of today's hardware, allowing a handful of visual hang-ups and a pair of mission glitches in my experience on console, it only makes me more excited for Watch_Dogs and what Ubisoft will be able to do in an open world in the coming years. Assassin's Creed III packs so much life and activity in, it's nearly impossible to miss, whether or not you've been paying attention so far. While the series doesn't need to provide any opening for continuation or resolution, given the way entire centuries of Assassins can be explored, I believe people will find respect in the finale, though it may be obscured by a layer of healthy confusion.
Give it time and Assassin's Creed III may prove itself the best experience this year. With the game's mix of a hugely interactive open world, a compelling setting, and a finely tuned combat system, I'm eager to return to delve even further into the Animus. Combining the best of the franchise so far, Assassin's Creed III doesn't disappoint long-time fans who've been with the series while also making it easy enough to jump in for the kill.
Copy provided by publisher. Review based on PS3 version.
This game is really that good. It deserves it. It's practically the perfect game for me. Loved the history. Loved the gameplay. Loved the characters. Man I love everything about it.
I'm wondering the same thing. I thought 5 was equivalent to an A+ and that no game was absolutely perfect? or is it just a con-job and there is a fake 5.5 that is equal to an A+?
Our system still has the letter grades when you input the review. A+ doesn't even work. If you leave a review as A+, it reverts to a 0 star score. The 5 star score is equivalent to an A in GR's old review system. You'll notice that there are still some negative points including glitches and a vague and rushed ending.
Ok. Good to know how you guys do it. I probably knew this when you guys started the new system but forgot it over time since I don't remember seeing anything get a 5 since it debuted. I personally think that 4.5 should be an A and 5 should be A+ but that's just one man's opinion.
The worst part too... my comment is not even a critic! I was serious as in... "Wow! it's that good? Guess i'll get it!" But nooo... y'all thumbing me down cause you think i'm fighting the system here!
Sigh... it's not like i wasn't going to get the game but now there's gonna be a sour taste in my mouth... thanks a lot GR!
Thanks Kassen! I wouldn't have scored it so high if it weren't such a leap forward for the series. Lots of fixes and improvements over every previous iteration.
I know! 'Tis the season. There are a lot of good games out right now, but I encourage everyone to make use of Redbox or borrowing from friends to see if every game is right for you. It's difficult to afford everything, but banding together can make it easier.
I'll be interested to try out the combat when I eventually get this. In my opinion, combat has always been the weakest gameplay element in the series. AC1 was just full of frustration, AC2 tried to make it easier, and AC:B and AC:R more or less apologized for including it at all with the whole "kill one person and then go on an instant death killing spree" mechanic.
Hopefully Desmond's sci-fi/conspiracy theory story isn't as poor as it is in every other game. Maybe it even has an ending, rather than a phenominally unsatisfying cliffhanger.
Batman: Arkham City is a great comparison to make in order to understand the changes in ACIII, but the reality is it's just different. As much as I liked the instant-death-machine-spree, this is much fairer, challenging, and fun.
And yes the game does end. I wasn't necessarily disappointed by the ending (especially after seeing it a second time and understanding better) but I have a feeling it'll be the one thing people point to as glaring flaw.
Im surprised you gave it a 5. All the other big review sites gave it far lower scores (IGN 8.5/10 for example). Either way, I'm glad you enjoyed the game and I'm sure millions of others will enjoy it too.
It's probably because they need the traffic, what with News Corp trying to sell IGN off. :P
I wrote this review without considering other outlets, so this is just my opinion. I've played every entry in the series and this is the best one yet, imo.
Having read some of the lower reviews, I'm not entirely sure what it is they're talking about. Polygon and Joystiq complained about a disjointed experience where you weren't so much Assassin as Soldier, but they must not have been playing the same game. If you go for full synchronization you definitely feel like an assassin because a lot of it is centered around flawless kills.
Also the forts are just like old AC scenarios and previous games in the series have had plenty of explosions and all out combat as well. What makes this one so different as to garner a lower score?
Fuck. That's a good review, and you're backing up any sticking points in the comments. Don't make me interested in this game, Daniel! I really want to stand by my "AC is stupid and they're all exactly the same" bias.
Well I was expecting a good review but this just makes me sad... Now I have to buy this even though I have no money as of right now maybe it could just be an early christmas gift from myself to myself
I probably wont' pick this up till a possible GOTY edition next year. I haven't played through all the previous ones but I have them on Steam so I need to get through those first.
Any comment on the reports of tons of bugs I've been hearing? I noticed the other article about the day-1 patch. Did the bugs have an impact during your review-play?
Other than the handful of visual hiccups and the two mission glitches (a checkpoint reload fixed these), no. But given that the patch is extensive and fixes many mission glitches, I'd say you don't need to worry about it at this point.
Thanks to that absurd storm that hit the East coast, my copy is sitting in the New Egg warehouse in Delaware. I've been charged for it, but it hasn't moved past the packing stage for two days. I understand the reasons for it, but it doesn't make it less annoying.
It's stuff like this that keeps me from making purchases of this nature online. I've never bought a video game or movie or anything like that from a website, and unless I can help it, I probably never will. It's much faster and simpler to just walk into a store and buy it. No need to pay for or WAIT for shipping, no chance of it getting lost in the mail, and it can't be stolen out of my mailbox while I'm not home (yes, I know people that this has happened to).
A while back I plopped down around $40 for a brand new copy of the Gamecube port of Resident Evil 2 (couldn't find it in stores). A month goes by and it hasn't shown up. I called the business multiple times and sent multiple e-mails, none of which were ever replied to. At one point I threatened to take legal action, just to see if it lights a fire under their ass. About a week later the website is taken offline, my order never arrived, and I couldn't get my money back.
I normally would have gone to the local evil empire (Gamestop) to pick it up, but Newegg had a preorder deal for 47.99 with free three day shipping. Which is a pretty damn good deal for a new console release. Luckily for me, I was able to cancel my order, which I did. Then I went for a drive and have been playing AC3 for the last four hours. I'm not liking this starting off as Connor's father (at least I assume it's his father from the little bit of storyline information I allowed myself to read before playing the game) deal. I've been waiting for the story to move along far enough that Connor becomes the protaganist. I'd probably already be there, but I have a compulsion to open up the map, and have been doing so. I've cleared all of Boston, but I shudder to think what it's going to take in the frontier.
I'm pretty sure there's some PS3 collectors edition sitting in my Amazon shopping cart that I thought was a great buy and looked like a ton of fun; along with 100 other things.
I just bought one of these: folloder.com /pix/misc/ ptr91_2b .jpg
So excess funds aren't going to be around for a month or so.
I played AC1. Am I able to play this without being completely lost? I've never played the multiplayer either which might be something fresh for me. Kinda been bored lately.
Ac1 was dull and derivative. Its not a great reference point in the series. This is one of the few series that consistently improves itself each game and with the last one in the series I played its now on par with AAA titles. I have to wait 20 days for AC3 to hit PC
Like Sourdeez said, each entry has been a step up, mechanically, narratively, graphically. I believe AC3 is the best yet and it provides a smooth entry for new comers or players who haven't been keeping up.
Loving this game so far, played a bit last night and all day today and i was hooked in. Not sure if its going to beat out Brotherhood as my favorite AC game but i can see it doing it. Also not sure if its gonna beat out Borderlands for my Personal GOTY, but i can see it doing that too.
The entire Assassin's Creed series was RUINED the second some idiot at ubisoft was allowed to make the main story about a guy in a "MATRIX" reliving past events.
Why couldn't these FOOLS have just made the series a bunch of loosely connected games about the assassin's guild existing in different time periods?
I agree. As much as I let myself get drawn in, Desmond and the Animus has always been the worst part of AC, and rings true here, if I had to label anything as the worst part of ACIII.
This game owns, and the naval missions told me something I didn't know about myself: I want Ubisoft to make a pirate game using the AnvilNext engine and AC3's combat and platforming style. Have you sail around the Caribbean (maybe even go to the Indian Ocean too), Trading spices and sugarcane, boarding and sinking other ships, searching for treasure, attacking forts, harpooning the occasional whale. Basically a remake of Sid Meier's Pirates! but with more customization and not cartoony. I want to be able to customize and upgrade my ship and whole crew, and have them gain experience and perform better at their jobs (gunners load faster and are more accurate, cooks make better food to keep you at sea longer, lookouts spot things from farther away, etc.).
I agree wholeheartedly with your score sir... This is by far the best of the series... there is soo much to find... I'm liking the hunting and naval battles most...
danielrbischoff
Joined: Nov 2009
Anthony_Severino
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Guernica
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danielrbischoff
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Guernica
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Lien
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Sigh... it's not like i wasn't going to get the game but now there's gonna be a sour taste in my mouth... thanks a lot GR!
drathbone
Joined: May 2011
sli
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Jonathan_Leack
Joined: Jan 2012
Great review, Daniel.
danielrbischoff
Joined: Nov 2009
Kassen
Joined: Aug 2012
Okay ill stop the apple thingie now.
Cheers for a good review.
danielrbischoff
Joined: Nov 2009
Jobin_Wendy
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danielrbischoff
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used44
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danielrbischoff
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Jobin_Wendy
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sandineyes
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Hopefully Desmond's sci-fi/conspiracy theory story isn't as poor as it is in every other game. Maybe it even has an ending, rather than a phenominally unsatisfying cliffhanger.
danielrbischoff
Joined: Nov 2009
And yes the game does end. I wasn't necessarily disappointed by the ending (especially after seeing it a second time and understanding better) but I have a feeling it'll be the one thing people point to as glaring flaw.
xDUMPWEEDx
Joined: Jan 2012
danielrbischoff
Joined: Nov 2009
I wrote this review without considering other outlets, so this is just my opinion. I've played every entry in the series and this is the best one yet, imo.
danielrbischoff
Joined: Nov 2009
Also the forts are just like old AC scenarios and previous games in the series have had plenty of explosions and all out combat as well. What makes this one so different as to garner a lower score?
Sourdeez
Joined: Feb 2012
Sourdeez
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danielrbischoff
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Noritama
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danielrbischoff
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slothrock
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Also, is this game totaly free roam or do you still have those annoying location checkpoints like in AC2?
danielrbischoff
Joined: Nov 2009
You'll be fine just enjoying the single-player. Multiplayer is more like icing on the cake.
THEundying27
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danielrbischoff
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used44
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danielrbischoff
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Gunner37
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danielrbischoff
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Or like I said to Noritama, see how it fares in Black Friday sales madness.
elmoreoocyte
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tinymhg
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Guernica
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danielrbischoff
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Alex_Osborn
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danielrbischoff
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gunseedam
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TurinAlexander
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Klandathu
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A while back I plopped down around $40 for a brand new copy of the Gamecube port of Resident Evil 2 (couldn't find it in stores). A month goes by and it hasn't shown up. I called the business multiple times and sent multiple e-mails, none of which were ever replied to. At one point I threatened to take legal action, just to see if it lights a fire under their ass. About a week later the website is taken offline, my order never arrived, and I couldn't get my money back.
danielrbischoff
Joined: Nov 2009
TurinAlexander
Joined: Sep 2006
tinymhg
Joined: Jun 2011
OK, but do you think the PC version will be as good?
danielrbischoff
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tinymhg
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Sammo
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danielrbischoff
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elmoreoocyte
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danielrbischoff
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elmoreoocyte
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I just bought one of these: folloder.com /pix/misc/ ptr91_2b .jpg
So excess funds aren't going to be around for a month or so.
drathbone
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Sourdeez
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danielrbischoff
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UghRochester
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danielrbischoff
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Axelownz
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danielrbischoff
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Axelownz
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BigTruckSeries
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Why couldn't these FOOLS have just made the series a bunch of loosely connected games about the assassin's guild existing in different time periods?
danielrbischoff
Joined: Nov 2009
Ananymous
Joined: Apr 2011
He's so ****ing ugly in this game too...
nihm
Joined: Jan 2011
213EDD
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spartan317
Joined: Dec 2005