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Bangai-O HD: Missile Fury Review

danielrbischoff By:
danielrbischoff
06/27/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shoot-Em Up 
PLAYERS 1- 2 
PUBLISHER D3Publishing 
DEVELOPER Treasure 
RELEASE DATE  
E10+ Contains Fantasy Violence

What do these ratings mean?

All Punishment and no Sin.


I first encountered Treasure when I played Gunstar Heroes, which I always thought of as the Japanese version of Contra, except... you know, Contra was developed by Konami so that doesn't really mean anything. I hadn't played another Tresure game until Mischief Makers on the Nintendo 64, followed by Sin & Punishment on Nintendo's Virtual Console and Sin & Punishment: Star Successor on the Wii. What I'm getting at is that I'm used to Treasure's brand of difficulty, a challenge level known to break controllers and men alike.

I was prepared for that. I even walked away from my Bangai-O HD: Missile Fury GDC preview appointment with a smile on my face, like visiting with an old friend. Unfortunately, seeing that friend in my home again and busting up all the furniture has really soured the relationship.

Bangai-O HD: Missile Fury is a downloadable title developed by Treasure for Xbox Live Arcade. You pilot a mech with different weapons and special attacks at your disposal. That's about all the plot there is. Missile Fury's narative retains the threadbare nature of Treasure's past titles, as well as the difficult, insane, shoot-em-up action. Unfortunately, there's a huge misstep in Bangai-O HD's structure that prevents it from being another amazing title in the development studio's catalog.

Gunstar Heroes, Mischief Makers, and Sin & Punishment all presented the player with a sequence of levels that allowed for a slow burn difficulty. By the end, white knuckles and sweaty palms were par for the course, but each of those games got there gradually, teaching the player the ins and outs of the game's mechanics and creating a rhythm through which the player could understand what to expect in the upcoming challenges.

Bangai-O HD does away with all that. Instead, you'll be failing relentlessly in most of the game's levels with no perceived reason why. Occasionally, a level will kill you outright without the presentation of a chance or even fair warning. Part of this has to do with the variation between levels, which quite honestly is amazing.

One level will task players with a maze-like structure and a set time by which they'll have to clear out every enemy. Another just pits the player against a boss, plain and simple. Still another has you hitting soccer balls at enemies that remain impervious to your missiles and lasers. Yup, soccer balls are their only weakness.

As much as I love those oddities and Treasure's brand of absurd humor (the text before one level simply states "Beware of Ninjas"), they've definitely ruined that classic charm with the way players are just forced to fail. Unless you absolutely refuse to move on before achieving victory, you can't technically get stuck on any one level. After three failures, players can progress to the next level. The idea is that you'll play through the game, hopefully learn something on your way, and make your way back to finish the challenges you failed.

Don't head back. Don't even take the first step. Only if you're a diehard Treasure fan should you consider Bangai-O HD: Missile Fury. Of course, it's got everything we've come to know and love in shoot-em-up fare from the far east, but if your response to my opening paragraph was "Gunstar Sinners Mischief whozeewhatzit?!" then stay away. Even the most diehard fans may decide that this Bangai-O whatchamacallit isn't for them.
C- Revolution report card
  • Classic Treasure action
  • Levels range from odd to absurd
  • Levels designed to make you fail
  • ... and organized so that you fail relentlessly
  • Difficulty levels will turn away nearly everyone
  • And threadbare instructions don't help
    Reviews by other members
    No member reviews for the game.

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Comments
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Jun 27th, 2011 at 6:18 pm
    ...and now I can't wear my shirt anymore. Thanks, Daniel.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 27th, 2011 at 7:32 pm
    What? What did I do to cause you to lose your shirt?
  • MaXXine
    MaXXine

    Joined: Jun 2011
    Posted: Jun 28th, 2011 at 6:27 am
    All I can think when I look at those screenshots is:"NEEDS MORE MISSILES!"
  • Zpyder
    Zpyder

    Joined: Sep 2010
    Posted: Jun 28th, 2011 at 4:13 pm
    I've been coming to this site as my primary source of reviews for years now, because the thing I like most about this site is I almost always agree with what you guys say, but I've gotta admit, I completely disagree with this one. I love this game. yes, it's insanely hard, but as a gamer who has grown up with these kinds of games I welcome the challenge. I think you've missed the point of this game a little, you're supposed to die. A lot. And you learn the game by dying, by trying to figure out where you keep going wrong, for me that's the draw to it, its fun trying to work it out! (Much like super meat boy actually, which I also love/hate in equal measures!) I'm also very disappointed there's no reference back to the other Bangai-o games. Fair enough referencing treasures past, but hey, at least I'd like to know how it stacks up to the dreamcast/N64 and DS versions. I think if you've played the earlier games you'll get on with this one a lot more. My advice is anyone who is already a fan of the series, get it. Personally for me playing this is like rediscovering the dreamcast version all over again. And for me, that's amazing

    All in all, this feels like a rushed, short, incomplete review. Sorry, but I expect more from you guys.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 29th, 2011 at 2:36 am
    Thanks for your input.
    I guess we just have different opinions! :)

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