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Batman: Arkham City Review

danielrbischoff By:
danielrbischoff
10/20/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 1 
PUBLISHER WBIE 
DEVELOPER Rocksteady 
RELEASE DATE Out Now
T Contains Alcohol Reference, Blood, Mild Language, Suggestive Themes, Use of Tobacco, Violence

What do these ratings mean?

There's still a lot of work to be done in Arkham City.


I realized something last night after completing Batman's latest campaign against scum and villainy. The best games are the ones that make you feel something. Limbo's quiet violence makes you feel lost, alone, and in danger. The best moments in Assassin's Creed make you feel like an assassin yourself, at once alone, deadly, and at war with ancient forces. Earlier this year, Portal 2 made me feel so much like a freaking genius that I rewarded it accordingly.

So what is it about Batman: Arkham City that makes me feel so much like Batman?

After the events on Arkham Island, former Warden Sharp has been elected Mayor and walled off a section of Gotham to contain all the inmates and super-villains you could possibly want together in one place. Naturally, the entire community of evil has descended into chaos with the likes of Joker, Two-Face, Penguin, and Mr. Freeze driving the action. Someone behind the scenes is playing puppet master, with Professor Hugo Strange given the reigns over Arkham City and its Tyger guards.

That's all I'll say. Storytelling in games is difficult enough without someone spoiling it for you. Arkham City's wealth of side missions will attempt to distract you, but breathlessly speeding your way through the campaign is more than forgivable. This is a Batman tale served more faithfully to the character and comics than any Batman movie has done. The best pieces from Nolan's latest works are present, as are the gothic themes from Burton's classic. With longtime Batman scribe Paul Dini at the helm, it's no surprise that AC is as engrossing as the masterful Batman: The Animated Series.

Even the game's soundtrack bears noting for its memorability, drama, and production values. Rocksteady wasn't screwing around and neither does the subject matter in the game. In fact, I'm surprised the ESRB assigned Batman's latest outing with a 'T' for Teen rating. There's more than enough violence and disturbing imagery to go around. One scene in particular left me recoiling in horror, but I'll leave the moment for you to discover on your own.

Rocksteady's heavily modified Unreal Engine is a sight to behold as well. I'd go so far as to say the developer has beaten Epic Games at its own technology with Batman: Arkham City handedly surpassing Gears of War 3's highest visual achievements. The entirety of the open world is detailed, vibrant, and packed to the gills with content.

400 Riddler trophies await your discovery. Side missions litter the landscap,e and thugs hang out on rooftops and in alleyways just waiting for an ass-kicking. Major players in Arkham Asylum now fill optional, entertaining distractions while villains that missed the first Batman outing get a heaping helping of spotlight this time around.

Even the game's boss battles managed to reach highs I haven't seen in some time. At once varied and challenging (as level bosses should be), Arkham City's gallery of rogues will only serve to propel you further through the story and the world.

I'm gushing, I know. When a game gives you the ability to silently dispatch a number of firearm-wielding hoodlums, grapnel hook and glide to a completely different location, and then enter fisticuffs with a group of 20+ gangsters, you can't help but fall in love. I put the controller down and said, "I am vengeance, I am the night, I am the Batman."

That's the true success in Arkham City. Combat is twice as fast, twice as fluid, and three times and deep as it was in Arkham Asylum. Predator rooms give you even more enemies to deal with and just as many new gadgets to put to smart use. The way you navigate Batman through the open world is so brilliantly accomplished, it has to be played to be believed.

So what's there not to like? It's difficult to say really. I'd be reaching if I harped on about any one aspect of the game. I suppose certain villains could really have used more screen time, but the main attractions get exactly as much room as they need. I would also say Arkham City could be a little bigger, but you'd be sacrificing the open world's density. Finally, there's the business behind the Catwoman DLC, but you should buy the game new to reward Rocksteady for their achievement anyway.

The long and the short of it is that you need to play this game. You've just got to play it. Even if you're not a fan of Batman, there's a lot to love in Arkham City. It's easily stolen a spot on my Game of the Year shortlist, and it will on yours too.

Now if you'll excuse me, I've got some faces to smash and some thugs to string up on gargoyles. These streets won't clean themselves, you know. *Vanishes*

Review based on PS3 version. Retail copy purchased by reviewer.

A Revolution report card
  • I am Batman
  • Grapnel hook and gliding through the city
  • Deeper, varied combat
  • Challenging predator rooms
  • Breathlessly paced story
  • All the villains you could want
  • Side missions and Riddler challenges
  • +/- Catwoman (for new purchasers)
  • Not the biggest open world
  • But certainly the densest
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Comments
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Oct 20th, 2011 at 11:36 am
    So, did you like it? It's hard to tell if you did or didn't.
  • cyberjim2000
    cyberjim2000

    Joined: Feb 2010
    Posted: Oct 20th, 2011 at 11:48 am
    Yeah, that A could mean anything.
  • ironlotus
    ironlotus

    Joined: Aug 2011
    Posted: Oct 20th, 2011 at 3:38 pm
    Lmao! nice.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Oct 20th, 2011 at 1:32 pm
    Nice review.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 5:26 pm
    Thanks Shandog137. It was a ton of playtime packed into about 48 hours, but I'm still ready to head back to the game.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Oct 20th, 2011 at 2:00 pm
    I kinda feel as if you're nitpicking with the "not the biggest open world".
    I don't think anyone expected Grand Theft Batman.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 5:25 pm
    Yes well, I kind of acknowledged that I was nitpicking and again, I wouldn't trade a larger world if it meant there was less detail.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Oct 20th, 2011 at 5:30 pm
    Why not give it a perfect score then?
    Just wondering.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 5:52 pm
    We don't give out an A+ so I suppose you could technically call this a perfect score. If I were grading on a 5 star scale it would receive 5 out of 5 stars.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 21st, 2011 at 1:56 pm
    Hmm... if I had to complain about anything -- and that's terribly difficult -- it would be that the NPCs repeat their dialogue too much. If you decide to mess with some grunts with batarangs (who hasn't?), sometimes you hear the same line three or more times within the same fight. Again, a minor gripe.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Oct 20th, 2011 at 6:24 pm
    Ah, okay. That makes sense then.
    I'll pick it up when I get a chance.
  • kor2disturbed
    kor2disturbed

    Joined: Dec 2010
    Posted: Oct 20th, 2011 at 3:41 pm
    Okay so I'll still haven't been able to play this yet because I have yet to receive it from FUCKING Amazon, which blows because of all the amazingly awesome review scores it's getting. Damn you to hell Amazon.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 5:26 pm
    Did you select release day delivery? I know that if you DON'T choose that option, your delivery dates gets pushed further out for some messed up reason.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Oct 20th, 2011 at 3:45 pm
    Dang, Dan. You pumped this one out quick! Awesome review.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 5:24 pm
    Yeah I had to go buy a copy at the midnight launch for our review.
  • Merlin
    Merlin

    Joined: Oct 2005
    Posted: Oct 20th, 2011 at 4:52 pm
    This reads like you actually had to talk yourself out of giving an A+ :)
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 5:28 pm
    I'll tell you that when I sat down to write the review, I wasn't sure whether I was going to give it an A or A-, but by the time I finished it was clear that it deserved the A.
  • Merlin
    Merlin

    Joined: Oct 2005
    Posted: Oct 20th, 2011 at 8:59 pm
    Still sounds though like there is very little about this game that you could mark down. Saying the world aint big enough is a minor nitpick of a desperate man :P :)
  • Gunner37
    Gunner37

    Joined: Jan 2009
    Posted: Oct 20th, 2011 at 6:47 pm
    God i loved Arkham Asylum so I'm sure i would love this one to death but being a broke college student destroys this dream so very much
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 10:39 pm
    "Mom, Dad, I need more money for food."
  • Gunner37
    Gunner37

    Joined: Jan 2009
    Posted: Oct 21st, 2011 at 11:13 am
    That only works a few times my older brother ruined it for me with the whole food thing when he was in college
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 21st, 2011 at 2:37 pm
    As an older brother myself I have to say that he didn't ruin anything.
  • leavesofgrass611
    leavesofgrass611

    Joined: Aug 2011
    Posted: Oct 20th, 2011 at 8:50 pm
    Been playing it non-stop since I bought it. I can't believe it, but it really is better than Arkham Asylum. I didn't really think they could've made it better, but they did.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 10:38 pm
    Yup. There was a ton of hype leading into it too and they really pulled it off.
  • TomLane11
    TomLane11

    Joined: Jan 2011
    Posted: Oct 20th, 2011 at 10:33 pm
    Great review!

    A question for you all: I completed AA on Normal Mode and then Hard Mode... should I go straight into AC on Hard Mode? What's the difficulty like?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 20th, 2011 at 10:38 pm
    I would honestly say you should play through on Normal again because there's a ton of new stuff to learn and you'll probably enjoy the story more. You can play Hard in New Game + anyways.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Oct 21st, 2011 at 12:50 am
    I don't know about you but personally I would have liked catwoman to have had a more relevant and emotional role in the game. They should have just screwed the DLC and had you playing as her 1/3 of the time and had her doing more meaningful things. I guess I just really liked playing as her and felt her parts were just tacked on in pretty lame ways and were almost more of a demo showing you all the cool things catwoman can do in the full version
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Oct 21st, 2011 at 12:53 am
    I'd also like to add I just finished the game in two 10 hour play sessions. woot. Unrelatedly I'm failing university.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 21st, 2011 at 9:35 am
    Yes, but you're totally winning right now.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Oct 22nd, 2011 at 1:03 am
    me and Charlie Sheen both
  • dirty_f
    dirty_f

    Joined: Nov 2010
    Posted: Oct 25th, 2011 at 4:57 am
    my girlfriend got me this for my birthday yesterday n from what i played so far its living up to my expectations. which means ****ing awesome.
    just curious tho... does this remind anyone else of the Spider-man 2 game? coz to be fair, the sandbox aspect and side-quests were what made that great (as well as web-spinning thru the city....much like gliding and zip-lining thru gotham). or is it just me?
    sick game anyway. (both)
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 25th, 2011 at 5:04 pm
    Yes, it reminds me of Spider-Man 2 in the sense of freedom and cast of rogues but really Arkham City is miles better than Spider-Man 2 ever was.
  • Valois
    Valois

    Joined: Mar 2008
    Posted: Oct 26th, 2011 at 9:46 am
    Let me preface this by saying I loved the game so no one thinks I'm saying this from a negative place but did anyone else get the feeling that they were running around Rapture at times? I kept expecting a Big Daddy to wander around a corner (which thinking about it, would be an awesome fight.)
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2011 at 10:27 am
    No, I didn't get that feeling. Is there something you can point to that would illustrate that?
  • Valois
    Valois

    Joined: Mar 2008
    Posted: Oct 26th, 2011 at 12:38 pm
    I think it was just a combination of the darkness, the architecture, and the neon signs. I felt it most in the museum and not just because of the leaking fish tanks. Also, and I'll try to be vague here to keep from spoilers, when you hear that recorded speech about building a better city, it gave me flashbacks to the decent in the first bathosphere. I'm not trying to say AC ripped off bioshock, but I love that they both have that same atmosphere.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Oct 26th, 2011 at 9:45 pm
    I picked the game up on release day and I beat the main story a few days ago. Overall, I absolutely loved it. The story, combat, and predator sequences are all still top notch. The only complaint I had was that some of the Riddler's riddles are kinda difficult to the point of frustration on occasion.

    Also, a few of the side missions (the gun for hire, the watcher, etc.) seem like they start, and then you just kind of have to wander around aimlessly to find the correct location(s) to pick them up and progress them (unless something is just going WAY over my head here and I'm missing it, which is entirely possible as well).

    I'm really hoping to solve all the side missions and Riddler challenges without the use of strategy guides, but at this point they're looking mighty tempting...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 27th, 2011 at 12:47 am
    The riddles are a matter of using the right tool, but it can be frustrating. As far as The Watcher or Identity Theft serial killer side missions, those do require some pretty aimless wandering that got frustrating after a bit.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Oct 27th, 2011 at 4:11 pm
    I just last night hit pt. 2 of each of the aforementioned side missions. I don't know if something triggered it, but I got a random call from Alfred saying to check out another murder, and I randomly stumbled upon the next phase of The Watcher as well. He was just standing on top of a building. I'd like to think there's a pattern for finding the next phase(s), but so far I'm not seeing any. I'll probably end up hitting a guide or something to get them rolling again.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 27th, 2011 at 12:48 am
    Yeah and I have no qualms about using a guide if my enjoyment or completion of a game is at all inhibited so I say guide away. It's still fun finding everything with assistance.

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