More Reviews
REVIEWS Slender: The Arrival Review
Few games can offer genuine scares in the horror genre. Can Slender: The Arrival prove otherwise and it can offer more?

Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES 6 Helpful Tips for Pillars of Eternity
Simply put, Pillars of Eternity can become maddening if players aren't careful.

Top 10 Active Video Game Kickstarter Campaigns
There are lots of indie projects going on right now, so we did the dirty work for you and found the best.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

Black Sigil: Blade of the Exiled Review

KevinS By:
KevinS
07/22/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS 1- 1 
PUBLISHER Graffiti Entertainment 
DEVELOPER Studio Archcraft 
RELEASE DATE  
E Contains Mild Fantasy Violence, Mild Suggestive Themes

What do these ratings mean?

Exiled for a reason.


In my short time writing reviews for Game Revolution, I've learned something about myself: I have a serious soft spot in my heart for "bad games". They, in a weird way, give me hope... that thought that "Wow, somebody actually green-lighted this... thing" makes me think whatever I, or the fantasy game designer within me, might create is totally viable. That, and I like being able to "Mystery Science Theater" something in my favorite hobby.

click to enlargeAnd to that, I say thank you, makers of Black Sigil.

Just reading the back of the packaging has me confused... how the hell does having a bad guy - with no magic at all - scare anyone? "Oh noez, he has no spells! So... throw fireballs at him, see if that works?" You play the role of Kairu, a young man without magic in a world of magicians. To put it bluntly... everyone (except your gifted sister) hates you. And wants you dead.

Really... Your lack of magic scares people to death. If you don't understand, that's fine... I'm still confused as well.

click to enlargeThe game looks so much like it wants to be compared to Chrono Trigger I was tempted to, but the writing simply isn't up to snuff. Bland, static characters and some of the most boring dialogue I have ever been asked to sit through soaks the potentially interesting storyline in high-grade arsenic. The only character with any... character... is Aurora, and she's the same “spunky” female character that permeates every JRPG ever. If she wasn't in there, there would be an uproar, though I doubt too many players will be complaining, because if they've got their system open and are playing this, they're likely passed out asleep from boredom.

Black Sigil was developed originally for the Game Boy Advance, and that is made painfully obvious in its presentation. The game is very reminiscent of SNES RPGs, which the GBA did really well, but even so, it's trying hard to be something of a Final Fantasy III / VI or Chrono Trigger, and just fumbles over itself. Not "classic", not "retro"... outdated. The bulk of this game could have very well been made using the tools in RPG Maker on the PSOne.

click to enlargeAnd the battles – the lifeblood of every great RPG – are about as slow as Duke Nukem ForNever Forever's dev cycle. No tension at all. Each fight is slow and tedious, mixing the standard RPG-menu battle system with a stunted real-time element that's supposed to keep the player engaged. Each character has to wait roughly ten seconds between attacks, and apparently so does each enemy on screen; they don't attack often, and neither do you. In practice, it's about as enthralling as watching ice cream melt on the sidewalk. But even then, watching which way the cream runoff migrates would be more captivating than slugging through the fighting. Even the bosses seem to slog on for too long and are just so uninspired. Wow, another generic beast to fight, and he's a lot bigger than me... *yawn, stab, collect gold and level up*.

When there are so many great role-playing games on the DS floating around now – Lunar, the various Final Fantasies, Dragon Quest, even Guadia Quest in the Retro Game Challenge – I don't know how this one will find a niche. It's just so not remarkable, so bland, so... not interesting... you get what I'm saying. Slow and lame, that's what I'm saying.
D+ Revolution report card
  • Unique story angle
  • Looks like a mediocre GBA game
  • Boring writing
  • Slow battle system
  • Uniquely bland
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Black Sigil: Blade of the Exiled


More On GameRevolution