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Brink Review

danielrbischoff By:
danielrbischoff
05/10/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS 1- 16 
PUBLISHER Bethesda 
DEVELOPER Splash Damage 
RELEASE DATE Out Now
T Contains Blood, Language, Violence

What do these ratings mean?

Equip yourself with a fully automatic, red dot-sighted, grenade-launching squirt gun.


There are games that you pick up and play and instantly know where it lands in the spectrum of quality. More often than not that feeling comes from the real stinkers, the bottom of the barrel, and the masses of terrible games that swarm the launch window of new consoles. You might also get that instantaneous response to a game when it's just tops! The cream of the crop! Excellence on a disc!

click to enlargeUnfortunately, Brink won't elicit either end of that spectrum from any sane gamer, and so, with a heavy heart, I'm actually challenged as a reviewer by a game that I enjoy but have to warn you about.

Brink is a first-person shooter with a heavy focus on multiplayer, almost to a fault. The developers behind the game, Splash Damage, know multiplayer shooters too, having crafted Wolfenstein: Enemy Territory, Enemy Territory: QUAKE Wars, and a handful of the most amazing multiplayer maps you'll ever frag on. Brink's class warfare and SMART movement system blend together to feel like Mirror's Edge meets Team Fortress 2.

Four classes engage in combat across several different maps. Engineers can buff weapon damage, construct sentry guns, and lay mines. Operatives can disguise as their fallen enemies, hack enemy sentry guns, and highlight mines on their team's collective HUD. Soldiers carry spare ammunition for their teammates and Molotov cocktails in addition to their grenades. Medics can buff their teammates' health and revive them from the brink of death.

These classes also have specific objectives only they can complete in the heat of battle. Soldiers can demolish enemy barricades, doors, and structures. Operatives can hack open safes and encrypted computers. Engineers can build barricades or repair key machinery. Medics can revive and buff the health of hostages the team is trying to escort out of battle.

click to enlargeAll of that differentiation will exhaust players, but Brink keeps the chaos between all those clashes under control with extremely sophisticated objective direction. Say your team's operatives need to hack an enemy computer. Soldiers, engineers, and medics will be directed into supporting roles: Medics can choose an "escort" objective where they're rewarded for buffing the operative's health; engineers can be instructed to build a shortcut for operatives to sneak their way behind enemy lines; and soldiers might be rewarded for completing support objectives.

Brink's ties to Team Fortress 2 are undeniable. Streamlining nine classes down to four will allow gamers to better grasp the madness as well. What's more, Splash Damage have placed a heavy focus on assault rifles, SMGs, and other direct fire ordinance. The emphasis on fast kills and rapid fire will make for welcoming gameplay to those accustomed to Call of Duty's frantic action.

Remember, Brink also has a touch of Mirror's Edge in the way players can traverse the environment. Splash Damage calls it the SMART system: Smooth Movement Across Random Terrain. The most varied and fleet-footed among you all will need to equip the smallest body type. With less bulk, players can wall-run and vault higher than any other player but will also be limited to small weapons like SMGs and pistols only in a secondary position. The medium body type can carry a variety of weapons but won't be able to wall-run. The heavy body type can carry miniguns and grenade launchers but move a lot slower and will have to find ramps and walkways to higher altitudes.

All of this variety works well in mutliplayer. Brink's matchmaking also runs smoothly and games aren't hard to find. A dependable multiplayer mode is invaluable to the title because the single-player mode essentially consists of each map and each objective. That'll leave a lot of gamers cold depending on how they value their hard-earned cash.

click to enlargeBrink's art style will also turn some gamers on and others off. The skinny faces and decidedly British accents are entertaining at first but might wear on you in the long run. I'm not one for character customization, but Splash Damage's shooter offers a suite of outfits and weapons to tweak your player character as you see fit.

Wait, story? You probably noticed I haven't mentioned it once. There's a reason Team Fortress 2 features two teams locked in battle for God-knows-what reason. Brink's story bookends the beginning and end of matches but is utterly stupid and a waste of time for me, you, and the developers. If you can tell me the point behind all of it, you've probably got some strange autistic genetic defect in you and belong at the Pentagon cracking codes.

When I reviewed Homefront, I rated the game high despite its lackluster single-player mode. Critics, business types, and your mom and dad don't understand that multiplayer is much more important to you than single-player these days. Head-to-head content gets the wealth of gaming time and Brink comes well equipped for hours and hours of gunplay.
B Revolution report card
  • Pew Pew Pe-retty satisfying
  • SMARTly leaps and bounds over terrain
  • Classes are balanced
  • Objectives direct the action succinctly
  • Single-player mode is ho-hum
  • The story sucks
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Comments
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: May 10th, 2011 at 2:21 pm
    I would argue one fundamental difference though, in regards to your last paragraphs; we knew Brink was going to be a major multi-player game. Homefront was marketed to be a balanced single player and multi-player game...and failed in one aspect majorly.

    That is more of a problem then what the focus of the game is supposed to really be.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 10th, 2011 at 2:23 pm
    @LinksOcarina: I didn't swallow any of Homefront's marketing and so I wasn't let down by its single-player. I only reviewed Homefront on my own experience with it. I do agree that Brink was more straight forward with where its strength lied.
  • andyocon
    andyocon

    Joined: Mar 2009
    Posted: May 11th, 2011 at 7:32 am
    The real question is whether or not the multiplayer is as frustrating as IGN makes it out to be. Camping on objectives with nary a chance for the attackers to budge them
  • Yossarian29
    Yossarian29

    Joined: Jul 2008
    Posted: May 11th, 2011 at 12:46 pm
    A few weeks back, many people were put off when the story mode was pegged between 10 or 15 hours. Now it seems like multiplayer maps with story garnish for several hours.... And what about open-ended? I heard that phrase thrown around in defense of the short story mode.
  • ryandebraal
    ryandebraal

    Joined: Jul 2006
    Posted: May 11th, 2011 at 9:56 pm
    "Critics, business types, and your mom and dad don't understand that multiplayer is much more important to you than single-player these days. "

    Hows-about you not tell me what's F@&*ing important to me in a video game, huh?!

    I was excited about Brink's SMART system, but Day 1 and it turns out it's just a class based deathmatch game...isn't that just Team Fortess/Counterstrike/Quake Wars/Monday Night Combat all over AGAIN?

    I was hoping for a Half-life/Bioshock/story-driven FPS.
  • Herb211
    Herb211

    Joined: May 2009
    Posted: May 12th, 2011 at 4:36 pm
    @ ryan It was very clear to everyone that it was going to be a multiplayer-driven game man. Quit buggin' if you didn't do even the smallest amount of research. And if you don't like his opinions I'm sure you're welcome to start your own video game reviewing site. This is America after all...lol.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 13th, 2011 at 11:28 am
    @ryandebraal: Not knowing that Brink was so heavily focused on multiplayer shows how completely ****ing clueless you were.
  • SKX
    SKX

    Joined: Oct 2008
    Posted: May 16th, 2011 at 9:54 am
    I had this game pre-ordered, dread getting because of the reviews. Turns out to be a really fun game and definitely a nice change from Call of Duty.
  • Yossarian29
    Yossarian29

    Joined: Jul 2008
    Posted: May 16th, 2011 at 10:40 am
    I am a little disappointed that the story sucks so bad. It would be nice to see a multiplayer focussed game like Brink succeed in that category, even a little. It seems to be either totally omitted or completely botched in this genre so far.
  • humunculus
    humunculus

    Joined: May 2011
    Posted: May 22nd, 2011 at 6:35 pm
    The reviews good, but just one point, whats wrong with british accents? Do you feel that every single game should have american accents just like evry friggin game made today? There are a few exceptions like fantasy games or games set in ancient times. Although I have no idea why people would have an enlish accent then as the language spoke in britain was celtic. It does seem that people outside Britain dont realise that there are many many accents in england alone, not that quasi posh accent spoken by less than 1% of the population. Sorry i'll get off my soap box and im just rambling now, its just irritating thats all.

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