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Call of Duty: Black Ops 2 Review

danielrbischoff By:
danielrbischoff
11/19/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS 1- 16 
PUBLISHER Activision 
DEVELOPER Treyarch 
RELEASE DATE Out Now
M What do these ratings mean?

Travel back in time to fight for the future and save the past... or something.

Like many franchises before it, Call of Duty has become a lumbering juggernaut, susceptible to both overzealous fans and dismissive newcomers, as well as the thought that someday... we will all die. How could Treyarch and Activision ensure that their follow-up to the insanely successful Black Ops with a satisfying extension of that Cold War opus?

Clearly, changes needed to be made, across the board, to keep the fan base hooked for just one more level, while also providing a compelling campaign. Could Treyarch pull it off or is the fate of this juggernaut brand a little too black?



Right upfront, Black Ops II locks players in for the most varied Call of Duty campaign, ever. That's not saying much, given every previous title was a linear roller coaster, largely uncomplicated but enthralling in its twists and turns, delivering players from point A to point B. This is not the case in Treyarch's sequel. Players can fail objectives or take responsibility for whether key characters live or die. The choices you make will affect the final outcome, reminding players of Mass Effect's branching character paths.

This mechanic of choice is well-implemented here, but players will largely find themselves unconcerned and unaffected by the conflict here. In fact, it's possible to feel fatigued after it's all said and done, notably because many paths revolve around series hallmarks and repetitive tasks, like "shoot these guys," "go here," and "tap X to overcome the killer nano robot infection."

Still, Treyarch's moving and shaking here is admirable, well-timed, and much needed. They'll never be considered the "A-team" of Call of Duty without putting a significant spin on the easily stagnate first-person shooter genre. Unfortunately, Black Ops II isn't the game to put them over Infinity Ward or many of their industry competitors. Several moments of poor execution and confusion break the campaign experience from truly taking hold.

In one early mission, you're tasked with rescuing your ol' pal Woods. As you throw him over your soldier, the awkward positioning of these two character models makes it seem like the player is riding Woods like a sideways horse. Black Ops II also falters when you take the reigns of an actual horse and zigzag around a deadly battlefield completing objectives. It takes too long to get from one objective to the next, and more often than not, you will be bored while in transit.



The other end of Treyarch's sweeping changes affects the way players equip their multiplayer soldiers. The Pick 10 system allows you to load up with a mixture of 10 perks, weapons, or attachments. Want two attachments on your primary gun? Trade in your sidearm or grenade. Want to run around the battlefield with 6 perks? You'll have to go with just your knife, but it's possible.

The Pick 10 is a step in the right direction, but the immediate experience leaves multiplayer feeling unbalanced and weighted in favor of experimentation. That's a good thing, but Call of Duty's always bloodthirsty horde of diehard fans will quickly boil the system down to a few playable options. This remains consistent with Treyarch's track record.

The original Black Ops eventually proved unplayable if you weren't willing to learn and exploit the overpowered Famas rifle. I see similar things in this sequel's future, no matter what platform you're playing on.

Zombies mode also returns to add value, whether you get into the secret subplots, like screwing around cooperatively with friends, or will remain completely ignorant of the joys within (like me). It's comforting to know that the replay value of Call of Duty's teamwork mode is available to back up the $60 price tag.



I say that because Black Ops II takes one step backward for every step forward. Embracing the same minute improvements the simulation sports genre has, Treyarch makes an argument for advancement in the series but doesn't seal the deal in execution.

So if you're looking for an excuse to cave and buy yet another Call of Duty? Go ahead! There's enough new to explore and enjoy. But if you're tired of Call of Duty, that's what you're gonna get here, so don't bother feigning surprise when you're disappointed yet again.

Based on Xbox 360 version. Copy provided by publisher.
Call of Duty: Black Ops 2
fullfullfullfullempty
  • Branching story paths
  • Muddled execution
  • Same ol' objectives
  • Facial animations, action sequences
  • Sound design
  • Pick 10 system
  • Exploit-abusing community
Reviews by other members
No member reviews for the game.


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Comments
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    Comment hidden due to low quality. Show Comment.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 19th, 2012 at 6:36 pm
    youtube.com/watch?v=QsogswrH6ck

    Bottom line, I'm not the core Call of Duty player you are, so I might not "get it," but I think I've put the overall quality of Black Ops II in layman's terms.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 20th, 2012 at 5:33 pm
    It's not about whether or not you "get it", it's the fact that this review is extremely dumbed down to the basics.

    "Thanks for the feedback, and yeah, I wrote this for GameRevolution. If it were for a more mainstream outlet obviously I would have explained more, but is it really necessary?"

    That's not acceptable. If this were a website about Call of Duty, sure, just telling us what's new and giving a few details would be a nice little review. But from a point of view from someone who doesn't play a lot of Call of Duty, this doesn't really tell you anything.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 6:23 pm
    You seem to be the only one who finds this unacceptable. How many times do you need me to say that you shoot other people in Call of Duty?

    Don't you already have the game? Obviously the review wasn't *this* important.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 20th, 2012 at 6:40 pm
    It doesn't matter if I have the game or not. A lazy review is a lazy review. You shoot people in Halo 1, 2 ,3 , ODST, Reach and 4. You shoot people in Battlefield 1942, 1943, Vietnam, 2, 2142, Modern Combat, 3. Invalid point.
  • Green_Lantern
    Green_Lantern

    Joined: Nov 2008
    Posted: Nov 19th, 2012 at 7:16 pm
    "It's pretty much universally known that Treyarch is the better developer."

    Um...What?

    What part of the internet have you been living in?
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 20th, 2012 at 5:28 pm
    The part of the internet that has played Modern Warfare 2 and 3.
  • omnimodis78
    omnimodis78

    Joined: Jul 2012
    Posted: Nov 19th, 2012 at 8:01 pm
    Sorry, I liked you comment (I like opinions) but you might be slightly confusing flash with substance. Treyarch isn't inherently breaking the CoD series, and they are making it quite good looking and sounding, but there's something about Treyarch's vision of CoD that seems more like a joy-ride than what Infinity Ward gave us - an experience. I find Treyarch's creations chaotic and I always have the sense that it's more intense than it needs to be. I just think that if you gave the same script to Treyarch and Infinity Ward, IW would come back with something just a little bit more substantial.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 19th, 2012 at 9:05 pm
    Thumbs up: good way of putting the distinction between the two developers.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 20th, 2012 at 5:30 pm
    IW's games contain sequences that are almost exactly copy-and-paste. How many times are you gonna get show down in a helicopter and barely survive? This moments happen in Treyarch's games, but not as often and they offer a lot more variety in terms of actual gameplay.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Nov 19th, 2012 at 11:44 pm
    The Soyuz II launch according to Black ops 1: November 17, 1963
    The real Soyuz II launch date according to... SPACE HISTORY: October 25, 1968 (they didn't even had the technology for such a space launch even in 1965)

    Treyarch ladies and gentleman! Changing history cause... CROSSBOW!
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 20th, 2012 at 5:36 pm
    Well, it was shot down, remember...? So I assume if they tried to re-launch it, it'd be called the Soyuz II, because if it were the Soyuz III, they'd have to explain why it was shot down. What does this have to do with this game?
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Nov 21st, 2012 at 4:15 pm
    The soyuz I was launched less then a year before soyuz II and like i said, they didn't' have the technology for such a space program in 1963. That would be like saying Fortunate son came out in 1968 when it came out in 1969... you know... like treyarch did in the following mission...
    And this is relevant cause Treyarch could of use Soyuz II as tangential learning (the idea that fans of a work would research on the settings) similar to how call of duty did with the earlier installments. But instead, they insult history for the sake of gameplay. That's not an understatement, this is what happen. I could write a five page essay on how the soyuz changed humanity and make an homage to the people who died, but instead i'll say this: I refuse to defend a work that would undermine a people (here: the Russians) to enforce the heroism setting. And that, my friend, is a trend that's been going for far too long.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Nov 19th, 2012 at 7:23 pm
    I think the release of MW 3 cemented Treyarch as the new leaders of CoD development. MW 2 was better than world at war but black ops was better than MW 2. MW3 was somehow less enjoyable than 2, and so far I'm finding black ops 2 as good as 1. You also have to give it to Treyarch for being willing to innovate a bit, something IW has not done, and it shows in their now inferior product.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 19th, 2012 at 9:06 pm
    This is a key point between the two. Infinity Ward used to push the series forward, but it's stagnated since the key components of that team left.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 20th, 2012 at 5:41 pm
    IW has pushed it forward once. Even though I disagree with that, because that was the start of CoD being filled with small maps and super twitch gameplay, instead of being a more accessible and arcadey Battlefield. Pretty much every feature in CoD was added by Treyarch at some point, between United Offensive and now. Even things that are considered basics at this point. Tossing back grenades, player callouts, sprinting, pointstreaks, character classes, ranking up, etc. No one knows this because their CoD games weren't the big "blockbuster" ones. Everyone seems to forget that MW2 & 3 are two of the most unbalanced games being played right now, but hey yeah CoD4, right? As if you guys still play that. Treyarch will never be better than IW because of CoD4? Seriously...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 6:25 pm
    "Treyarch will never be better than IW because of CoD4?"

    When did anyone say this? If Treyarch and pulled it off, implemented these changes and put out a truly capable product, I'd be saying they surpassed IW, but these changes proved to be too sweeping and the quality just isn't there.
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Nov 19th, 2012 at 8:30 pm
    Goddamn fanboys and what's wrong with the rest of you trying to slap a little logic in the mix? It is readily apparent that the IQ of most CoD freaks is the same as the number of letters in their favorite words. F***, C***. S*** and of course suck... Although it is surprising how inventive they get with single syllables
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 19th, 2012 at 9:07 pm
    And a lot of the same letters too!
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Nov 19th, 2012 at 10:42 pm
    About the IQ of someone who makes sweeping generalizations about a demographic consisting of tens of millions of people? Naw, CoD players IQs probably aren't quite as low.
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Nov 20th, 2012 at 7:59 am
    Perhaps if I were making broad generalizations that would apply. I did however state that MOST of the FREAKS are at best semi-functional human beings. I play CoD... MOST of us on this site play CoD. You can play a game and not be included into its most rabid and ridiculous fanbase. I apologize if you include yourself in the demographic that I dislike. I thought it was clear that I was speaking of the troglodytes that give gamers everywhere a bad name. The barely upright neanderthals that the world points at when some misguided soul decides to mow down their peers with gunfire and explosives.

    Again I apologize if you were offended by my OPINION however I assumed it was safe to refer to them as they do have troubles with proper spelling, grammar and syntax.

    and yes I do know that they are in agreement that I "mager sux dix and stuf"
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Nov 20th, 2012 at 8:45 am
    I wasn't offended by your comment, nor am I such a troglodyte (awesome word tho). In my experience MOST CoD players are not douches, just some of them. To be honest, I found people beaked in Halo way more than they do in CoD. People also beaked in CS. Hell, people would switch teams and sabotage their new team in CS. Douchy people are everywhere, and I get tired of hearing CoD get blind rage about it.
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Nov 19th, 2012 at 9:58 pm
    But is there a dead ops arcade mode?????
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 8:24 am
    Not that I've found! Major loss there.
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Nov 19th, 2012 at 11:17 pm
    Little higher review than I would have given, but I appreciate that GR has non-fanboys reviewing the game to offer some objectivity!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 8:24 am
    Thanks! I try to make the score a reflection of my text, but I can certainly see this game earning a 7 from some gamers.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Nov 19th, 2012 at 11:32 pm
    I can verify that the branching story paths were a good idea, but weren't cooked well enough. In some cases, it figuratively makes you jump blindly off a cliff, and you either land safely in water or splatter your guts on sharp rocks, without any warning or indication of which way to go. Also, the "challenges" they want you to complete are mostly things that you'd expect 12-year-olds to run around trying to do, instead of following the objective.

    Still an enjoyable game, just not when you have no idea what you're supposed to be doing. I'm still holding off on the multiplayer until some things get fixed.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Nov 20th, 2012 at 7:07 am
    From what you said in the review, I wouldn't have expected this game to even get a 4.0. I bought Black Ops at launch and quickly decided I will not be buying another Treyarch CoD unless they make some major changes with their development.

    I don't care what the fanboys say in comments. I appreciate the honesty, and at this point not going into 100% detail on a game that any gamer is already very familiar with seems appropriate.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 8:26 am
    Thanks for the feedback, and yeah, I wrote this for GameRevolution. If it were for a more mainstream outlet obviously I would have explained more, but is it really necessary? It's F@$%ing Call of Duty.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Nov 20th, 2012 at 8:05 am
    Great review. I applaud Treyarch for taking more chances within the franchise.
  • Icepick
    Icepick

    Joined: Dec 2002
    Posted: Nov 20th, 2012 at 8:49 am
    I wasn't going to pick this up, but a friend of mine grabbed it and I gave it a swing, and my worst fear was confirmed. Lag compensation was back, and I swear it's second place in evil in this world, bested only by Hitler
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Nov 20th, 2012 at 4:17 pm
    I'd put hitler behind Stalin myself
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Nov 20th, 2012 at 4:25 pm
    I'd put them both behind the Kims.

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