More Reviews
REVIEWS Dragon Ball XENOVERSE Review
Bandai Namco resurrects the DB fighting franchise without the use of a Dragon Ball. Are the new features worth the sacrifice in combat depth?

Kirby and the Rainbow Curse Review
Kirby and the Rainbow Curse is adorably cute but frustrating to play.
More Previews
PREVIEWS Danganronpa Another Episode: Ult Preview
At NIS America's press event, the publisher revealed the third-person action side story to the Danganronpa series.
Release Dates
NEW RELEASES Resident Evil Revelations 2
Release date: Out Now

Dragon Ball XenoVerse
Release date: Out Now

Tokyo Twilight Ghost Hunters
Release date: 03/10/15

BLADESTORM: Nightmare (working title)
Release date: 03/17/15


LATEST FEATURES Final Fantasy - Old Games With Grandpa Heath
I revisit the first Final Fantasy game, recount what made it special, and tell you why it wasn't final (answer: money).

Shadow of Mordor's Final DLC Features "A Really Epic Battle" Between Sauron and Celebrimbor
We interview Director of Design Michael de Plater on the conclusion of Middle-Earth: Shadow of Mordor.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

Castlevania Judgment Review

Andrew_Podolsky By:
Andrew_Podolsky
12/17/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Fighting 
PLAYERS
PUBLISHER Konami 
DEVELOPER Konami 
RELEASE DATE  
T Contains Suggestive Themes, Violence

What do these ratings mean?

This flimsy, pathetic fighter gives Castlevania (and evil monsters in general) a bad name.


More than a few times while playing Castlevania: Judgment, I was reminded of the goofy camp classic Rocky Horror Picture Show, but not in a good way. Judgment has cross-dressing vampires, absurdly buxom creatures of the night, and some of the worst dialogue ever written. Filled with off-key sexual overtones and horrendous exposition that fits the Castlevania series like an uncomfortably tight cape, Judgment fails spectacularly as both a fighting and action game.

click to enlargeThe story, where characters from past and present Castlevania games have fallen into a time rift and must now fight their way to "that which they desire", is pretty ridiculous. While fans might initially be excited to see old-school holdovers like Grant, Sypha, and Trevor Belmont from Castlevania 3, these characters have been slapped with cardboard-thin backstories that are insultingly shallow.

In the awful story mode, your character faces off against ten combatants while spouting painful, random nonsense. Instead of making the most out of potentially historic encounters between Trevor Belmont vs. Simon Belmont or Alucard vs. Dracula, in these cutscenes the characters stand perfectly still while the camera pans over them. It's an awful choice of direction that drains the life out of these matchups.

click to enlargeAs excruciating as the storyline might be to watch, it's a somewhat welcome respite from the cheap, repetitive fighting game itself. With only a few attack buttons, this is one of the simplest fighting games ever made, and it's possible to destroy any opponent just by blocking and following up over and over again with the same basic combos. The lack of depth in Castlevania: Judgment is a stunning oversight.

One thing this game does have to its advantage, however, is the breadth of character types. The Belmont family's whip and Alucard's sword are natural choices for a Castlevania fighter, but more surprising was Maria's wooden staff/owl cage, which lets her float around a bit and summon spells. If more of the characters were as refreshingly original and well-animated as Maria, this game might merit a higher score, but instead the rest of the roster is rounded out with duds like an overweight, ugly Golem and a stiff, stuffy Dracula that looks like he's got rigor mortis.

click to enlargeThe extra gameplay modes in Judgment are also uneven. The most notable is castle mode, which is a series of arenas laid out over a map that resembles the one from the original Castlevania. Player handicaps and minion encounters (which total only four: mermen, zombies, iron gladiators, and minotaurs) offer a slight variation in the gameplay, but it's not enough to make up for the bad fighting system. Each character must play through all 30 rooms to unlock pointless extras like character art or wearable bunny ears.

As the basis for a full-on action game, Castlevania: Judgment might have worked, but the dull arenas, limited enemy monsters, and horrible storytelling means that we're only left with a poor fighting game instead. It's an awful game, and to top it all off, it's nearly unplayable with just a Wii Remote and Nunchuk, because the game won't register multiple swings for the basic attacks the way it does rapid button presses on the Wii Classic Controller. This might be a hidden feature, though—it's almost as if the game itself knows that it shouldn't be played. Stay away from this monster.
D Revolution report card
  • Some decent animations
  • Maria and her magic owl staff
  • Terrible fighting/action game combo
  • Repetitive gameplay modes
  • Astonishingly bad dialogue and story
  • Embarrassing use of Castlevania characters
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Castlevania Judgment
Also known as: Castlevania Judgement


More On GameRevolution