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Catherine Review

Nick_Tan By:
Nick_Tan
07/29/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 2 
PUBLISHER Atlus 
DEVELOPER Atlus 
RELEASE DATE Out Now
M Contains Blood, Partial Nudity, Sexual Themes, Strong Language, Use of Alcohol, Violence

What do these ratings mean?

"You think if Catherine lives, you won't wake up in the dark ever again to that awful screaming of the lambs." ~ Hannibal Lecter


Serendipitously, I have been playing Catherine while reading the contemporary novel A Personal Matter by Kenzaburō Ōe, winner of the 1994 Nobel Peace Prize for Literature. The comparison between the book and the video game is uncanny: Both frustrated, weak-willed modern-day male protagonists are in a stalled, flat relationship that is confronted by the immediacy of a pregnancy and the presence of another woman. Their lack of confidence and commitment leads them down a shaky path of cheating that only escalates the situation until they finally discover the resolve to make a decision. Sure, Catherine is a video game about ragingly difficult block puzzles, but its deliberate concoction of story and gameplay is forceful, seductive, and ultimately satisfying.


Vincent Brooks is the prototypical man on the cusp of middle-aged life, a slouchy manchild who breezed through his twenties without much concern and lives in a cramped, single, nameless apartment. On the white, black, and saccharine pink title screen, he, sheep-horned and bound half-naked by barbed wires to a suspended cube, seemingly calls out to his girlfriend Katherine, 32, who sits dispassionately to the side over his head. Sitting atop the link-chained menu, however, is the sudden temptress Catherine, 22, blond, bubbly, and demonically blessed: the same pronunciation with a candy twist. Thus is Vincent herded into a love triangle between marriage and sexual desire, to the gate-closing sound of a giant pendulum adorned with the astrological symbols of Venus and Marsthe ceaseless ticking of the biological clock.

The game's opening quotes Shakespeare: "All the world's a stage. And all the men and women merely players." But as the game suggests, it's only the men. Vincent's daily rest soon becomes haunted by nightmares where he and other men who appear as sheep must climb a towering wall of cubes before it crumbles before them. Chased by time and gargantuan bosses in the shape of their darkest fears, they ascend each cubic level to the chiming of a church bellis it for a wedding or a funeral?in the hope that they are not the next victims to plummet to their doom. It's a wicked and warped deviation of Intelligent Qube, if it were framed by a romantic thriller where falling in a dream means dying in real life and where no one remembers their collective nightmare, apart from dubious rumors and the depths of fatigue.

Puzzles are challenging, cruelly and notoriously, even on the Easy difficulty setting which gives players an abundance of retries almost in the sweet delight of watching the failure of mankind, like gods having a casual toast to the efforts of Sisyphus. The basic idea is to construct staircases by pushing and pulling cubes so that Vincent, with the panicked hops of Q*bert, can scale the wall and escape. But reaching the summit and basking in the heavenly light shining out of the exit door is hardly as simple as that: cubes can stack upon each other on merely their edges, enemies can block, push, and kill players, cubes come in many varieties (standard, heavy, immovable, trap, spring, bomb, ice, and even black hole), and almost every section requires players to recall at least one, if not seven, techniques. Just remember to pull out hair, not sanity.


Some levels can be unfair, particularly those with vindictively quick bosses or puzzles that require tricky maneuvering. The controls can sometimes get touchy when Vincent needs to turn around on a particular cube without wanting to move to the next block, or when he needs to hang along the edge of a block instead of moving down to an adjacent block. It gets even more finicky when the controls are reversed while Vincent wall-hangs around the back of the tower. But these instances are rare, and every level has checkpoints and is beatable with some speed, skill, and a little luck.

Meanwhile, Vincent must deal with his sense of powerlessness and vulnerability, and choose between the freedom of singlehood and the order of monogamous love (or neither). While roaming about the bar, aptly named "Stray Sheep", he can respond to text messages in ways that will pull him toward either Katherine or Catherine. The same goes for answering questions by costumers, other sheep, or a mysterious figure who speaks through a confessional and transports Vincent from one stage to the next. (Those connected online will see pie charts of how other players answered questions as well.) How Vincent is swayed determines the game's ending, of which there are eight, an encouraging number for masochistic completionists and fans of branching storylines.

What block puzzles have to do with romance relationships, though, is solely for waxing poetic. I suppose I could extrapolate some meaning, like the puzzles representing stairways to adolescence or the push and pull of love and hate, but it would only be obtuse straw-grabbing with the same desperation of a physics joke about dating. One is solved with spatial intelligence, the other with emotional intelligence. If there were a clear connection between the two, there would be no stereotype for nerds.


To strengthen the connection, the relationship meter could have had a more unmistakable influence, perhaps with players receiving particular items or encountering certain cube types depending on Vincent's romantic alignment. Without a firmer coupling between story and gameplay, the captivatingly eerie plot and cel-shaded graphics are merely window-dressing and palette-swapping, as spectacular as they are, around what is essentially a game about blocks.

This awkward disconnect segments the narrative from the puzzles, extending the already laborious first act, which drags on for three-fourths of the game. Until the climax of the revelation, Vincent repeats each day with the same timid, lackadaisical interest, deserving of the player's disdain and frustration. His pathetic complaining and indecision about his situation is exhausting, and it can make the first half of the game stifling to replay.

Thankfully, the Rapunzel mini-game and bonus challenge and competitive modes, albeit superfluous, offer welcome distractions from the main story. Players can also revisit levels to post high scores and win gold prizes to unlock extra content and earn well-deserved bragging rights.

Catherine should be commended for its courage to highlight not only two untapped genres, puzzle and adventure, but also combining them together into what can only be called a contemporary video game. Its mature themes, both sexual and religious, never step beyond the bounds of vulgarity and are treated respectfully and provocatively: It's actually mature. For that alone, and paving the way for a new modern hybrid of video games, Catherine should not be forgotten to the lamen silence of the lambs.
A- Revolution report card
  • Challenging block puzzles
  • Mature, provocative, dark story
  • ...that could be better integrated
  • Branching paths, multiple endings
  • Excellent cel-shaded graphics
  • Contemporary
  • Some control issues
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Comments
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Jul 29th, 2011 at 5:33 pm
    Please tell me you also took Babel and Colosseum into consideration. Because honestly, the challenge and fun those two modes have bring it up to an A in my opinion. Especially the co-op in Babel.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 29th, 2011 at 6:17 pm
    Yep, I talked about them briefly in the second-to-last paragraph. I think they're strong adaptations of the puzzling, but my criticism of the main story brought it down to an A-. Still an awesome grade (you know how I am...).
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Jul 29th, 2011 at 10:27 pm
    Psssh, barely. Didn't even mention the co-op.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 30th, 2011 at 3:47 pm
    None of the extra modes, including the cooperative mode, despite being solid and fun for a while (and frustrating), changed my mind about the grade. So my mention of them was brief. I could have mentioned that the most frustrating level in the single-player involves cooperation, but I didn't because it didn't really matter in the larger scheme of things. Still, I'm glad you enjoy the extra modes and it's fine that we agree to disagree on that point.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Jul 31st, 2011 at 11:02 pm
    Wait, did you seriously have trouble on level 8? Dude...
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Aug 1st, 2011 at 2:10 am
    Since I can't seem to write another indented comment... the level itself is rather easy with the block layout. It's the AI partner that constantly died from being struck by lightning or getting in the way (wasting time) or just not knowing what to do and standing idly for the boss to kill her. What should have taken about three tries at most, it took me about fifteen.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Jul 29th, 2011 at 7:24 pm
    - You'll dream about moving blocks for days. Then also thinking reply or ignore when getting a text message
  • SweetHat
    SweetHat

    Joined: May 2011
    Posted: Jul 29th, 2011 at 7:30 pm
    this didnt interest me. sooooooooo.....how about them knicks
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jul 29th, 2011 at 9:42 pm
    I wish you had said "how about some snacks."
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Jul 30th, 2011 at 12:51 am
    Btw Nick its 1-2 Players someone fix that.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Jul 30th, 2011 at 12:52 pm
    You and your penis count as 2 players. Some ppl really like the animes.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 30th, 2011 at 3:47 pm
    Sure, no prob!
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Jul 31st, 2011 at 7:37 pm
    Is this Xbox exclusive, or can PS3 owners also play out being seduced away from our girlfriends?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Aug 1st, 2011 at 2:07 am
    Yep, it's on PS3 as well.
  • MattAY
    MattAY

    Joined: Mar 2006
    Posted: Aug 1st, 2011 at 3:08 am
    Dont suppose you know any details about a PAL version do you? On the forums, it was pointed out that the producers of Dead Island had bought the rights to it, but that's all I know.

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