More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

Circus Maximus Review

AA_White By:
AA_White
03/01/02
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Racing 
PLAYERS 1- 4 
PUBLISHER Encore 
DEVELOPER  
RELEASE DATE  

Nice shorts, Spartacus.

Set during the height of the Roman Empire, Circus Maximus is a unique mixture of combat and chariot racing. You compete against champions spanning the furthest reaches of the Empire to prove that none exceed you at whipping horses into a lather and bludgeoning people who don't signal their turns.

Players race a somewhat piddling three opponents around Britain, Cyprus, Egypt, and other Roman stomping grounds while, poking, prodding, and clobbering their enemies as they plunge along toward power-ups and, eventually, the finish line. That's about it. Simple, straightforward and actually fun at times.

No matter which game mode you play in, you must select your own chariot, horse, fighter and driver. The chariots come in several styles loosely based on the various cultures enmeshed within the Roman Empire. Despite slight variances in handling, they all move rather well. They even take damage, so don't be surprised when you're moving along at a fair clip and a wheel falls off. This actually adds quite a bit of fun to the game and it takes skill and luck to hold on until you reach the next power up.

The selection of horses is nothing to write home about, a mixture of stallions and field plugs with a zebra thrown in for good measure. The driver selection is just gratuitous as there are no noticeable differences in performance - drivers can't even defend themselves, and you're never really looking at your driver anyway.

The real dilemma facing players lies in which fighter they will choose, because the fighters carry unique weapons. They can also taunt their opponents to slow them down and then whoop on them when they draw alongside. Some of the taunts are hilarious and add personality to the game.

It never fails, though. Your fighter will reach an operatic crescendo of smack-talking when your chariot suddenly careens out of control; the next thing you know, you're watching helplessly as your driver, fighter and both horses are flying off in separate directions. This is a frequent occurrence, but instead of being a frustrating nuisance, it really gives the game its character and makes it fun. The other drivers are generally traveling at only a moderate pace and it's no problem to overtake them within a half lap. Besides, it's Circus Maximus. Ancient Romans weren't interested in seeing a bunch of guys riding around in circles without incident, and you'll have to keep that in mind as you're playing the game.

Taking out an opponent chariot either with your fighter or by running them into walls and over the sides of steep mountain roads can be a lot of fun. The game is very reminiscent of Road Rash and other games like it which thrive on the chaos factor.

In single player modes, you control both driver and fighter. You can do this simultaneously (which is just as awkward as it sounds) or you can switch between driver and fighter, in which case the computer controls whichever character you aren't. The problem with this is the A.I. which, as far as Circus Maximus is concerned, might as well stand for "Ain't Intelligent."

I've never seen the computer-controlled fighter do more than turn to face an opponent and stand there mutely while being pummeled through the floor of their chariot. The computer-controlled driver is slow and has apparently never heard the phrase "evasive action." They will drive you into the thick of combat and keep you in it, plodding along at a moderate pace even when having their head tapped by a heavy metal object.

The control is uncomfortable and awkward. Most of this stems from the fact that you must hold down the A button if you want to achieve or maintain any decent speed. Considering that there is already a button for whipping your horse and the fact that you are indeed racing horses and not cars, you might find yourself wondering how and why the ancients outfitted their equine beasts with accelerators. Leaning, which can be a great aid in steering, is achieved via the right analog stick, which can be hard to reach in a time of need, especially since your standard Xbox controller is just slightly smaller than the state of Alaska.

In multiplayer, players can compete head-to-head or team up cooperatively. Unfortunately, you'll only be competing against one other chariot, which is lame as all get out. This sucks because co-op is pretty fun under the right...ahem, conditions. Nectar of the gods, anyone?

Circus Maximus looks okay. The tracks are long and expansive with plenty of multiple routes to keep things interesting. While the textures are smooth and detailed (though a bit fuzzy), there are plenty of moments when the graphics fail. Tricks of light and shadow can make a dead-end or the edge of a cliff appear to be part of the road or at least a viable off-road alternative, which can have some rather disappointing results.

Unfortunately, they have opted for color over realism. This is not a good thing, as it gives the game a cartoony look and can make it difficult to tell the difference between a dirt road and, say, that mud embankment up ahead.

At least sound is used effectively. Horses, for example, sound like horses. You never once get the feeling you're being followed by a guy with a couple of coconut shells. Even the music is good - it's atmospheric and appropriate and never becomes irritating or oppressive.

But in the end, we're talking about a pretty short game. Seven different tracks forwards and backwards just doesn't cut it and leaves little reason to play through the single player beyond unlocking the few hidden chariot teams. What Circus Maximus does offer is silly and fun, but there's not much to it. Still, the game can definitely murder an evening or two and makes a decent rental for those of us who prefer a little carnage over speed.

C Revolution report card
  • Unique Multiplayer
  • Good Sound
  • Decent fun
  • Awkward control
  • Limited gameplay
  • Short
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

 


More information about Circus Maximus


More On GameRevolution