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Dark Souls Review

danielrbischoff By:
danielrbischoff
10/03/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action RPG 
PLAYERS 1- 3 
PUBLISHER Namco-Bandai 
DEVELOPER From Software 
RELEASE DATE Out Now
M Contains Blood and Gore, Partial Nudity, Violence

What do these ratings mean?

What is it about punishment?


Why do we so readily submit ourselves to the torturous wretches this industry dreams up? Why do we take on impossibilities as if they were surmountable challenges? There's a healthy balance to games like From Software's Dark Souls. You risk your time, your energy, your sanity all for that sweet, brief taste of victory.

That's the motivating factor in Demon's Souls and spiritual successor Dark Souls is no different. In its cold, unwelcoming world, players will find horrific, looming enemies equipped with weapons that dwarf the player in size. These bosses and the myriad of enemies leading up to them in each dungeon will absolutely punish you with every ounce of their being.

Let's be clear: Dark Souls is not for the gamer who prefers to enjoy every second of their time on the couch. It doesn't matter if you're competitive type or a completionist. Dark Souls will belittle you and use force to teach you a lesson. I've tried my best to play every second with a large dose of good humor on my side. You will be frustrated, you will be defeated, but more importantly, you will be rewarded.

Imagine a month of eating nothing but brussels sprouts. At the end of this month, you get a tablespoon of vanilla ice cream. I couldn't possibly sum up the Dark Souls experience better.

Veterans of Demon's Souls will realize that Dark Souls blazes a slightly different path by providing players with a fully open world. There's a semblance of a hub, but wanderers can travel to any corner of the map at any given time, though they really shouldn't. Dark Souls will punish you for wandering out of bounds, even if you don't know what you did wrong.

In the game's campaign, you'll consistently repeat a steady rhythm of life, death, and rebirth (and more death). As you progress inches and battle enemies throughout the dungeons, you'll be killed. Players are revived at bonfires which act as save points. You can upgrade your abilities, your weapons, redeem souls, or offer up humanity to stoke the flames of your bonfire, which will make surrounding enemies easier for a set amount of time for everyone playing Dark Souls. Once you set back out from your bonfire, the same enemies you had previously killed will have respawned, forcing you to grind to where you previously perished.

This is easily the best improvement to the "Souls" formula. Respawning every enemy creates an invisible buffer between the player and their next objective. That buffer pre-grinds the player for his or her next soul-crushing challenge. I personally hate grinding in JRPGs. Of all the contrite, boring, monotonous modes of play in gaming, grinding is the worst.

But Dark Souls doesn't let you feel like you're grinding because it's done naturally. Bonfires also make replenishing health a risk-reward system. The reward is health. Plain and simple. The risk... well... all those enemies come right back to life.

Combat has its own satisfying turn. Dark Souls goes for a decidedly Western appeal with core combat action. Light swipes will put the lowerlevel opponents off balance while strong attacks will deal most of the damage. Players can also parry attacks so long as they have the enemy animations memorized. Some weapons require two hands, some staffs cast spells, and everything comes with a bevy of stats to measure up against other items in your inventory.

The Xbox 360 version of the game had some horrible slow-down, but graphically Dark Souls is a treat to take in. Textures are rich and deep while enemies are varied and brilliantly designed to evoke fantasy archetypes. The bosses themselves are a joy to behold. Thankfully, you'll see plenty of them for all the times they kill you.

Getting invaded and invading other players' games is still the most enjoyable method of interaction in online gaming today. Hunting down another human player with rewards on the line is exhilarating and it's always nice to turn the tables and be the tormentor once in a while.

Dark Souls also allows for three players to play cooperatively in one player's world. Successfully overcoming an area boss will reward players with humanity while dying during co-op will set you back to the undead. It's nice to share the dread with some friends and interacting with other players will lend miles to Dark Souls' replayability.

This is a game of inches, not yards. If you want a roller coaster on rails, I suggest you go elsewhere. If you want a game that explains everything upfront and gives you a clear path, I suggest you go elsewhere. If you want a challenging, briefly terrifying, often maddening game with plenty to explore, experiment with, and beat your head against, this is your game.

With the finer points of Demon's Souls intact, including the note system and the whispers of other players throughout the world, I can't recommend Dark Souls highly enough. If you're a true gamer and one with plenty of time and patience on your hands, there's a lot to love here. Minor issues like the sluggish animation system or the brain-boiling frustration you might feel will be washed away when your taste buds have the sweet vanilla cream of victory.

God, I hate brussels sprouts.
A- Revolution report card
  • Beautiful
  • Dense
  • Difficult
  • At times too much so
  • But there's always something to learn from failure
  • Frame rate issues (that are bad enough to complain about) on 360
  • Massive bosses and amazing character design
  • Mountains of weapons
  • Bonfire systems masks grinding
  • You will cry to your mommy
    Reviews by other members
    No member reviews for the game.

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Comments
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Oct 3rd, 2011 at 8:11 am
    Very good analogy, Brussels sprouts and ice cream. Great Meme. Logo should be happy.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Oct 3rd, 2011 at 10:29 am
    I was waiting for this review, thanks Daniel! How far into the game were you when you wrote this?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 3rd, 2011 at 10:54 am
    30-40 hours with only a handful of bosses under my belt. I've had to play it offline because the developers invaded me.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Oct 3rd, 2011 at 11:10 am
    Which is BS, they shouldn't have done that to a reviewer!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 3rd, 2011 at 11:15 am
    It was OK, but I learned my lesson and played the rest of the game on a non-Xbox Live account. Actually I'm kind of glad I had that experience seeing as not many gamers will get to face off with the devs.
  • metalimi
    metalimi

    Joined: Nov 2005
    Posted: Oct 3rd, 2011 at 11:27 am
    This may be the first game that I've ever been afraid to play.
  • StudioTan
    StudioTan

    Joined: Jan 2010
    Posted: Oct 3rd, 2011 at 11:33 am
    All these fabulous games.... Just break my bank why don't cha.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 3rd, 2011 at 2:41 pm
    Yeah its definitely an expensive Fall. I've been looking at the release lists and I don't know how all these games creeped up on us.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Oct 3rd, 2011 at 12:12 pm
    Ctrl + F
    Search for "Covenant"
    None found.
    Daniel...

    Ah well, it would be impossible for you to describe every layer of depth this game has.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 3rd, 2011 at 2:39 pm
    Yeah, as I said in the podcast I haven't beaten it myself, but the first 30 hours or really give you a good idea of what to expect. Nick is working on something a bit more in-depth right now.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Oct 3rd, 2011 at 4:21 pm
    Right. Well, basically, the Covenants are groups that give you special abilities and stuff. Like with one of the Covenants, you put down a soul sign that sends NPC black phantoms into three different other player's worlds. If the BP's kill the player, you steal 1/2 of their souls. If the other players find your soul sign, they can invade and kill you. Stuff like that. Basically, there's a whole lot of depth to it all.
  • nihm
    nihm

    Joined: Jan 2011
    Posted: Oct 3rd, 2011 at 8:13 pm
    There's even a covenant that will let you hunt other players who have betrayed their covenants. You show up in their world as a purple spirit of justice or something. It's gonna own so hard, I can't wait to pick up my copy.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Oct 3rd, 2011 at 12:54 pm
    Daniel, didn't they give you an early copy to review?
    *Big overpowered monster appears* "Review this!" I imagine them say

    Although I want this game, I don't have that much time to play games, so maybe I'll take my time to consider buying it while it slowly depreciates
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 3rd, 2011 at 2:40 pm
    I'm not sure how long it'll be $60, but if you're making a choice between Dark Souls and Rage this week I'm writing the review for RAGE right now and you can go ahead and pick up dark souls if RPGs are your thing at all.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Oct 3rd, 2011 at 3:23 pm
    Yes they are one of my things! But I still have to finish other games, and was considering replaying Final Fantasy X. RAGE looks nice, definitely will read your review. Btw, are you playing battlefield beta at all? Barely see you online.

    Also I'm very competitive and don't like losing, that's why I still hesitate about buying this one, but who knows, sometimes instead of getting angry I get buffed with the perseverance of a telemarketer.
  • Yossarian29
    Yossarian29

    Joined: Jul 2008
    Posted: Oct 3rd, 2011 at 2:22 pm
    Gonna stock up on chronic before playing this game so as not to break everything around me. Or burn it with fire...... sale.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 3rd, 2011 at 2:42 pm
    If you're really patient and you play the game cautiously (as you should) it's not so bad. Go into it expecting to die a lot and get frustrated and remember to pop something else in if you're getting really upset about it.
  • Yossarian29
    Yossarian29

    Joined: Jul 2008
    Posted: Oct 5th, 2011 at 1:15 pm
    I've just never been so pensively excited about a game before. Even their website is preparetodie.com. I'm looking forward to it, I really am. I get annoyed with, say, achievement hunting, but this sounds really rewarding. With all the talk about the difficulty, I'm wondering did they omit an adjustable slider for it?
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Oct 3rd, 2011 at 7:36 pm
    Is it cross platform? Will 360 player invade a PS3 player?
  • nihm
    nihm

    Joined: Jan 2011
    Posted: Oct 3rd, 2011 at 8:14 pm
    No cross-platform play, sorry. 360 will invade other 360 players and PS3 players will only invade other PS3 players.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Oct 4th, 2011 at 12:09 pm
    Aww too bad. I wonder which platform got the most sales. I'll buy whichever one got more other than PC since my rig sucks.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 5th, 2011 at 12:30 am
    Probably the PS3 version, considering that Demon's Souls was a PS3 exclusive. But there should be enough people playing the game on both systems.
  • t1pz0r
    t1pz0r

    Joined: May 2008
    Posted: Oct 3rd, 2011 at 11:56 pm
    I want to play this so bad but want to do so on PC. Might have to cave and get for 360 which won't do it justice.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Oct 27th, 2011 at 9:28 pm
    Don't worry, this game, like its predecessor, is plenty fun on the console. I am a PC game guy, but I wouldn't have had the gaming experience with these games any other way.
  • DrakelBeast
    DrakelBeast

    Joined: Dec 2011
    Posted: Dec 23rd, 2011 at 3:06 pm
    Sounds like a challenge, I like. }:)

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