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Darksiders II (Wii U) Review

blake_peterson By:
Blake_Peterson
12/07/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER THQ 
DEVELOPER Vigil Games 
RELEASE DATE  
M What do these ratings mean?

So... is "Darksider" a code word for "will make you love a game, then tear your heart out when it doesn't work?"

By The Maker, Darksiders II is beautiful on the Wii U! The last time I saw the game was for a preview build earlier this year, and the game had had much more of a World of Warcraft look to it, lacking the desaturated tones and cool hues that now dominate it. Everything feels painted, like an illuminated storybook; it augments and enhances everything about the game, from the worldbuilding and character design to the icons on the weapon and wrath UI.

Owing to my recent playthrough of Ninja Gaiden 3 on the Wii U, I curiously set the difficulty on Darksiders II to the high setting, Apocalyptic, to find it it had a nice challenge but nothing too drastic. The gameplay is a mix of quick attacks and dashes away from telegraphed enemy strikes and puzzle-solving sections that never feel too hard or too easy. The game, when it works, is actually amazingly well-balanced and really fun.



The story, if you're not familiar, is a comic-book take on the apocalypse that has you following the horseman Death on a quest to redeem his brother, War, the protagonist of the first game set during the same timeframe. This creates potential for two more possible entries in the series, though their fate is questionable with the dire straights the publisher is in, and that the series' Creative Director Joe Madureira has recently retired from the studio to concentrate on a return to comic books.

The Wii U Gamepad integration isn't anything particularly special. The player can choose different weapons or armor on the fly, and when swimming or moving one of the game's large spheres can use the gyroscope in the Gamepad to shift the direction Death is moving. All in all, it feels like lame early PS3 games with gyroscopic control integration. Menu options can be selected with the Gamepad, but button presses work just as quickly. Aside from that, this appears to be a straight port that comes with bundled DLC.



The game is not without problems on the Wii U, in spite of there being more dev time for the title than other versions (something that has given some third-party Wii U launch titles an advantage over their last-gen console brethren). One notable problem in the game is poor player training for core mechanics. In one section I kept failing one of the traversal sections over and over, because it required a timed button press that was never explained.

Additionally, Darksiders II on Wii U is still impossibly buggy. It's the only game I've played for the system that actually caused it to freeze. Only it didn't just cause it to freeze, but it froze and emitted a keening buzz like the world's most horrible alarm clock straight from the console itself, which only ended when I unplugged the Wii U and plugged it back in after. For just one boss encounter, this happened three times before I was able to get through the entire encounter without failure. Leaving even this drastic bug aside, there was a section where I managed to find myself between walls and another where the construct I was riding ended up on a small square from which it could not be dislodged, prompting me to have to start that section over.



While we might count on a patch to fix issues like these on another game, with THQ in dire straights such a patch may never come, since as Tim Schafer explained in an interview earlier this year, consoles require upwards of $40K to patch games. This makes Darksiders II's bugs gamebusters. The bugs are so prevalent, the freezes such a problem, that I would only recommend the game to those willing to risk the wear and tear on their brand new hardware by having to unplug it regularly; this cannot be good for the Wii U's processors and hard drive.

It's a nasty enough problem that it really makes it impossible to recommend the game, which is too bad, since so much of it is amazingly well-implemented.

Copy provided by publisher.
Darksiders II (Wii U)
fullfullfullhalfempty
  • Fantastic gameplay
  • Amazing visuals
  • Comic book story
  • Poor player training
  • Gamebreaking bugs
  • ...that will force you to unplug system regularly
Reviews by other members
No member reviews for the game.


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Comments
  • Axelownz
    Axelownz

    Joined: Apr 2011
    Posted: Dec 7th, 2012 at 2:51 pm
    Loved the game on 360 and did not have any bugs on that. Really odd the Wii U has all these problems.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Dec 7th, 2012 at 3:18 pm
    I know a lot of people are honing in on the whole CPU thing right now, but going by this article and other things I've read about the Wii U's problems lead me to believe that there is something very wrong with its OS that we haven't been able to figure out yet. I think THQ did drop the ball on utilizing the Gamepad though.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Dec 7th, 2012 at 3:00 pm
    Wow, what a shame! I loved the game earlier this year. Too bad THQ couldn't this together for the Wii U.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Dec 7th, 2012 at 4:24 pm
    Too bad the Wii U couldn't this together for THQ.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Dec 7th, 2012 at 6:45 pm
    How's that exactly? There are a bunch of games on the Wii U right now without these game-breaking bugs....
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Dec 8th, 2012 at 11:13 am
    Exactly, I had zero problems with both Arkham City and Ninja Gaiden 3. It's too bad, because I really love the world, story, and gameplay of Darksiders II.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Dec 7th, 2012 at 3:41 pm
    I haven't seen most of those bugs, but I did get that freeze-with-loud-buzz once. From what I've heard, that's actually an over-all console problem rather than something specific to this game. Still annoying when it happens, though.

    If there's one thing that really irritates me on this game, though, it's the frequent loading times. Holy Shit, are they annoying. They pop up at almost every door, and sometimes even when you're just walking down a corridor.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Dec 7th, 2012 at 4:19 pm
    I played the PC version and I didn't experience a single glitch or bug. Load times were pretty much nonexistent except when switching realms. My biggest complaint would be the game taking a few seconds longer than it really should to get back to the game after mucking about in the inventory.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Dec 7th, 2012 at 6:23 pm
    I just recently got the PC version, and am pretty disappointed with the port. Restarting the game after any change in the graphical options is annoying, if bearable, but the inventory loading times is just awful. Considering how often you need to mess around with the equipment panel or look at the map, waiting 5-10 seconds to get back to the game is really turning me off from playing it.

    Also, never never launch into a new game on a PC without giving the player a chance to at least set up the proper resolution!
  • strangebiscuit
    strangebiscuit

    Joined: Apr 2008
    Posted: Dec 9th, 2012 at 4:17 pm
    I've also played the PC version with pretty much no bugs of any kind. I had to force vsynch in my Nvidia control panel to get it to work, but other than that it's been pretty much perfect.

    Very impressed with the art direction and I found the whole world pretty engrossing. Plus good fighting mechanics and addictive loot hunting. And the voice acting is above average as well. Very sorry to see it under-perform.

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Also known as: Darksiders II Wii U


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