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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Deadliest Warrior: Ancient Combat Review

Eddy_DS_Fettig By:
Eddy_DS_Fettig
04/03/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 2 
PUBLISHER 345 Games 
DEVELOPER 345 Games 
RELEASE DATE Out Now

Barely a footnote in the history books.


The most flattering thing that can be said about Deadliest Warrior: Legends is that it borrows a page from Bushido Blade with its combat of quick combat that aims for realismsometimes a single strike can end a round. The longer you sit with it, thoughand it doesn't take that longthe more you realize that this is pretty much the only thing the game really has going for it. Even its concept is not really capitalized on: take a bunch of famous warriors from human history and toss them at each other. It could be have quite entertaining... if it were handled with a more engaging approach and more personality.

To its credit, it does try to add some strategy to the mix with unlockable armor and weapons that can slightly alter the way a character functions, but with how short-lived the combat is, the difference becomes negligible. It doesn't really matter how much Attila the Hun and Joan of Arc is wearing or what color their clothes are.



There are some options in the modes, including a trite strategy game of sorts that just wastes time in getting to the brief fighting. But there's no real depth or personality here. Most fighting games rely on at least one or the other, but neither is going to be found here beyond the first few minutes.

It's seemingly random how a fight can drag on as two warriors bang swords against shields or end in a single button press when an arrow just happens to pierce the opponent's head. A limb can be wounded and disabled for the rest of a fight, but with battle averaging a few seconds it doesn't really give any weight to things. The voice acting is dull, the environments plain, and even the mouth movements during show-off animations don't match. It's a bit insulting to some of the world's most well-known combatants, turning Alexander the Great into Alexander the Not-So-Much. The dramatic tension in the menu screens gives way to painfully boring combat that lacks any meat to its mechanics or its art and sound.



Speaking of the menu, the loading times quickly become quite a botherin my time playing the game I was literally in loading screens just as long, if not longer, than my playtime. The game just loads that slow and matches end that fast. Anatrocious affair for any game, no matter the genre. It's not unplayable or even frustrating in any regardI could see a group of drunken fools having some fun passing controllers around for gigglesbut it's sadly not worth looking into other than a short-lived cheap mockery of historical figures...if you're into that sort of thing.

Deadliest Warrior: Ancient Combat does not prove its mettle. Whatever fun you might have ends as quickly as the matches do. It has a glimmer of potential that flickers out in an instant, much like a single-arrow KO that can send you reeling right back to long loading screens.

Review based on Xbox 360 version. Copy provided by publisher.
Deadliest Warrior: Ancient Combat
fullhalfemptyemptyempty
  • Attempts to add some strategy to pick-up-and-play
  • One hit and it can be over
  • ... but that gets extremely boring and uninteresting quickly
  • More time on loading screens than actual gamepaly
  • Presentation of characters is lackluster
  • Gameplay lacks staying power
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