Is there such a thing as a non-zombie apocalypse?
Microsoft's
Summer of Arcade has produced some amazing games, notably
Limbo from
Playdead Studios launched as a Summer of Arcade headliner two years ago. The title put the promotion block on the map and let gamers know that there were downloadable games to get excited about in the heat of summer.
Tequila Works and
Microsoft have tried to recapture that with
Deadlight, but in doing so they've managed to belie some of what made
Limbo so fantastic. Can
Deadlight stand up against the similarities it shares with its predecessor or have these brains already been eaten?
Deadlight sets players down in the middle of a zombie apocalypse. The world has fallen to yet another brain-eating epidemic and your objective is to make it through the hordes to meet up with your friends and family. You play as Randall Wayne, a middle aged survivor hoping to reconnect with his family.
While the premise manages to make a few changes,
Deadlight's gameplay is eerily similar to
Limbo. You'll have to push blocks and leap from platform to platform in order to make it past the zombies lining the streets and infesting the buildings.
In one section, a pack of zombies stood between me and the exit. In
Limbo, players would trigger the enemy NPCs before running away and forcing the enemies into traps.
Deadlight arms you with the ability to whistle for the zombies. As they charge you, you can trigger traps to dispatch them.

In this particular sequence, Randall found himself in a garage. As the zombies ran under a suspended car, I could trigger a crash that ended in a bloody splash. Other areas of the game have players pushing blocks to complete jumping puzzles.
The similarities between
Limbo and
Deadlight don't end there. The stark visual style, where Randall is almost always covered in shadow and a zombie's eyes glitter like bright diamonds, certainly calls back to
Playdead's masterwork as well.
As a
Limbo clone,
Deadlight is passable. It lacks all the originality and spark, but makes up for it with an imitation of
Playdead's compelling gameplay, plus a few new twists—like the axe and pistol.

Beyond that, it's difficult to consider
Deadlight as anything else. I'd like to think we've all played enough zombie-survival games. This one is a 2D platformer, but the same-ish gameplay takes away from the originality of that combination.
The story and characters lack a compelling element too, with hand-drawn cut-scenes that are highly stylized but very messy as well. Environments are deep and detailed, but once again wasted. You can't exactly explore into the background or foreground in a 2D platformer, can you?
Deadlight has all the style, substance, and gameplay you could want, with none of the originality you need. The word "
cliché" never left my mind, even for an instant. If you loved
Limbo and want to recreate that experience, you could spend $15 on this, or you could just play the game you already own and have a much better time.
Code provided by publisher.
Noritama
Joined: Feb 2012
danielrbischoff
Joined: Nov 2009
Noritama
Joined: Feb 2012
danielrbischoff
Joined: Nov 2009
thedarkstar
Joined: Feb 2011
danielrbischoff
Joined: Nov 2009
used44
Joined: Mar 2002
THAT'S RIGHT DANIEL I'M CRITICIZING U
danielrbischoff
Joined: Nov 2009
The axe is a simple melee attack. It's effective on one enemy but not multiple, and you have to strike zombies after you've already knocked them down to kill them.
The pistol is aimed with the right stick and shot with the right trigger. It's awkward to aim unless you get a headshot a complete waste of time. Again, these are taken away from you within the first two hours of the game and you have to find them all over again after a bunch of jumping puzzles.
To continue my Limbo comparisons, I feel like that game's platforming puzzles were better without the combat as a distraction.
danielrbischoff
Joined: Nov 2009
used44
Joined: Mar 2002
crazydanO5
Joined: Feb 2012
danielrbischoff
Joined: Nov 2009
crazydanO5
Joined: Feb 2012
TheJx4
Joined: Jun 2011
I wouldn't be surprised if you were to complain if the environments weren't detailed...
danielrbischoff
Joined: Nov 2009
Fieperskaivu
Joined: May 2011
danielrbischoff
Joined: Nov 2009
Axelownz
Joined: Apr 2011
Summer of Arcade has dissapointed me more recently though. 2009 and 2010 Arcade was awesome, i got every game those years, and 2008 had Braid and Castle Crashers.
danielrbischoff
Joined: Nov 2009