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Dishonored Review

Nick_Tan By:
Nick_Tan
10/08/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS
PUBLISHER Bethesda 
DEVELOPER Arkane Studios 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Sexual Themes, Strong Language

What do these ratings mean?

Be my guest of honor.


One widely circulated benchmark in the video game industry is that a high-production original IP needs to sell more than two million copies for its developer to break even. This standard, if true, has been the downfall of countless titles, of would-be attempts at establishing that lucrative gold mine known as a franchise. No one understands this more than Curt Schilling, baseball legend and once owner of 38 Studios, who might be forced to auction off his infamous bloody sock to settle his debts after Kingdoms of Amalur: Reckoning sold under expectations despite averaging an 80 on Metacritic. The market for original IPs is high-stakes indeed, but Arkane Studios need not worryDishonored is a silent, deadly, sure-fire winner.

Silent protagonist Corvo, as the title implies, has been unjustly disgraced. Despite his standing as the Royal Protector of Her Majesty, Empress Jessamine Kaldwin of Dunwall, he has spent the past several weeks separated from his charge on an expedition to the various Isles in search of aid, perhaps even a cure, for the rat plague that has ravaged the kingdom's poor. It is only a matter of time before the city crumbles from within.



But in your brief return to Dunwall Tower, a well-trained squad of assassins with the unearthly power to teleport within the blink of an eye prevent Corvo from shielding the Empress and protecting her child Emily from her kidnappers. In her dying breaths, the Empress implores him to uncover the truth and rescue Emily, but within mere moments of her passing, the Lord Regent Hiram Burrows and High Overseer Thaddeus Campbell accuse Corvo of regicide. Thus, he awakens in Coldridge Prison with means, motive, and a dire need for opportunity.

Once Corvo escapes from his cell, you must make a pivotal choice: dispatch or avoid enemies with a non-lethal, stealthy approach, or decimate them with ruthless aggression. How far and how often you tip the scale in either direction silently contributes to the underlying Chaos system, which slowly but surely affects the state of Dunwall as well as Corvo's interactions with his allies and his targets. As his plan for vengeance approaches its climax, the disparity between low and high Chaos steadily reveals itself in the population of rats, citizens affected by the plague, and royal guards patrolling the streets. Not only does this radically alter the objectives and plot points for the final mission, but it also ultimately decides which ending you receive. Whichever path you choose, Dishonored never penalizes you for your actionsit merely reacts to them.

These two diverging extremes, as constricting as they could have been on the gameplay, are endpoints on a wide spectrum of options. The fluidity and flexibility between aggressive and stealthy action cannot be understated. Corvo can, at a moment's notice, switch from being a lethal badass with a pistol in one hand and a sword in the other to a silent agent who lurks in the shadows, swipes coin pouches off aristocrats, and chokes his opponents to sleep without arousing suspension. It's certainly more challenging to leave every enemy alive or to remain undetected throughout an entire mission, which is why there are Achievements/Trophies based on those objectives. That said, the normal difficulty setting is no slouch to begin with.



Supplementing Corvo's talent for murder and infiltration is a slew of supernatural powers, bestowed by a mysterious figure known as The Outsider, who looks upon him as any almighty observer would of a human beingan objectified point of interest. As Corvo collects magical runes, found with the assistance of a gruesome talking artifact vaguely known as The Heart, he can unlock up to ten powerful abilities, each of which cost mana to cast. The more combative player will focus on adrenaline kills, windblasts, and devouring rat swarms, whereas the slyer player will consider time bending, animal and human possession, and X-ray vision through walls.

This added dimension of spellcasting makes the already flexible combat system even more limber. If Corvo finds himself surrounded by thugs, he can summon a swarm of rats to distract them, slit a few throats with his sword, and then possess one of the rats for a quick escape. Or, if a guardsman foolishly decides to shoot a bullet, Corvo can effectively stop time, possess said guardsman, walk him in front of his own bullet, and well, you can figure out what happens next.

Taken altogether, Dishonored cannot be easily described or comparedan original IP that actually feels original. By a certain stretch of the imagination, to play devil's advocate, its hybridized stealth action plays similar to that of Deus Ex: Human Revolution if spellcasting replaced cybernetic implants. Shades of Arkane Studios' prior work on Bioshock 2 can be clearly seen in its use of health and mana elixirs, its combination of linear and non-linear elements, bone charms that are equivalent to passive plasmids, and audiographs that might as well be audio recordings. Corvo also has the uncanny ability to consume metal cans of food in one swift gulp.

But the stark difference in art direction, the choice of an 1800s pseudo-London whaling city that reeks with Orwellian oppression and is thoroughly submerged in thick, unnatural reds and blues, paints an unconventional yet sophisticated game world. The exaggerated features of the cel-shaded character models and the eerily blanched environments portray the bare severity of Dunwall. The Victorian-esque setting also naturally provides a canvas for rich dialogue, properly voiced by the likes of Susan Sarandon, Brad Dourif, and Carrie Fisher.



If Dishonored should harbor any criticism, it would be a matter of polish. Some of the lip-synching is off, and sometimes bodies can disappear if they are left alone for a while. Supernatural powers that have a duration such as Dark Vision and Possession would have been better with a clearly indicated time bar. The controls for climbing chains and grabbing a ledge near water can be wonky too. In addition, a small notice could have displayed whenever you fail to complete the "Didn't Kill Anyone" or "Ghost (Never Detected)" objective, instead of waiting until the end of the mission, several hours later, to find out.

As far as the story is concerned, both the introduction and epilogue could have been stretched further in establishing clearer before-and-after comparisons. The opening never shows the city of Dunwall before the descent, which would have served as a contrasting point to the effects of the plague and the oppressive measures of the Lord Regent. The closing cut-scenes are somewhat brief as well, revealing the outcome of the city with a short narration and several stiff dioramas. Several more scenes involving The Outsider, the most enigmatic character of the cast, would also have brought a better resolution to his involvement in the story. All these issues, though, are admittedly nitpicks: Dishonored's plot is still among the best of any action game to date.

Innovation in video games is coveted by many but rarely achievedDishonored has this in spades. It may not be perfect, but what Arkane Studios accomplishes is astounding for a debut of an original IP. Its memorable characters, striking game world, and incredible seamlessness between combat, stealth, and magic set a new standard for the action genre. Dishonored is unquestionably Game of the Year material.

Copy provided by publisher. Review based on Xbox 360 version.
Dishonored
fullfullfullfullhalf
  • Swift transition between action and stealth
  • ...and magic too
  • Challenging, even on easy
  • Arresting art direction
  • Level design supports plenty of options
  • Rich dialogue, great voice-acting
  • Some polishing issues
  • Ending is a tad brief
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Comments
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Oct 8th, 2012 at 12:03 am
    Great, more money I have to spend. Thanks a lot Nick...
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 8th, 2012 at 12:36 am
    It will be purchase well-spent. Dishonored would also be a great rental too if your wallet is tight.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Oct 8th, 2012 at 8:59 pm
    If there were a video rental place within 45 minutes of here it would be at the top of my list. I'll give it a month or so, see how my finances are looking then.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Oct 8th, 2012 at 12:24 am
    Been really fighting to find a reason not to buy this...so tempting. What system did you review it on?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 8th, 2012 at 12:41 am
    I reviewed this on the Xbox 360, but I also play-tested it on the PS3. Both play wonderfully. As it is with games Bethesda games, though, I suspect that the PC version will likely be even better.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Oct 8th, 2012 at 2:51 am
    Its confirmed that the pc version runs really well with very very short load times. FOV slider only allows up to 85 which is good enough for me but may be a little low for others. but its been confirmed the game runs at 120fps on a nvidia 570.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Oct 8th, 2012 at 11:36 pm
    My 5-year old rig runs this game on 1920x1080 all high settings DX9 with MSAA at 30+ FPS with incredibly short load times. Game is really well-coded, and definitely saves every drop of horsepower that its stylized art allows.

    Also it's ****ing amazing holy ****.
  • xavier_2000_ie
    xavier_2000_ie

    Joined: Jun 2007
    Posted: Oct 8th, 2012 at 1:24 am
    steam xmas sale here i come
    only a few months to wait
    :)
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Oct 8th, 2012 at 4:31 pm
    Yeah, I don't have the money this month. Steam sales are great, but downloading is a pain in the BUT.
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Oct 8th, 2012 at 3:03 am
    you talk about the voice actor's but no mention of Chloe Grace Moretz?! forshame!......

    great review though, can't wait to pick this up!
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 8th, 2012 at 6:09 am
    There are so many, I can't name them all! :)
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Oct 8th, 2012 at 7:09 am
    Try, dammit, TRY!
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Oct 8th, 2012 at 4:44 am
    I will be buying this game shortly. Also I know exactly where their studio is in Austin and might stop by and be all like "sup".
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Oct 8th, 2012 at 4:58 am
    As always, very well written review mister nickolas_tan.
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Oct 8th, 2012 at 7:00 am
    I'm glad this game turned out good! Pre-ordered it about a week back so now I'm looking forward to playing it even more!
  • Kiristo
    Kiristo

    Joined: Oct 2008
    Posted: Oct 8th, 2012 at 7:53 am
    It looks awesome, but I don't like stealth games so I'll probably pass on this.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 8th, 2012 at 8:59 am
    The great thing about Dishonored is that you don't have to be sneaky if you don't want to. You can just blast your way through with your pistol, sword, and powers.
  • Kiristo
    Kiristo

    Joined: Oct 2008
    Posted: Oct 8th, 2012 at 12:58 pm
    Yea, but is that any fun in this game? So much has been talked about the stealth mechanics, I imagine running in and punching people in the face isn't as effective in this game.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 8th, 2012 at 1:10 pm
    I watched my roommate play the title going full force instead of using stealth and there are plenty of ways to dispatch foes in entertaining ways. The key is essentially not getting surrounded or too aggressive, as is the general rule when it comes to action games. If you're avoiding stealth altogether, the game pretty much turns into Bioshock 2 with a little Mirror's Edge platforming. I would recommend getting rat swarm summoning and windblasts for sure.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Oct 8th, 2012 at 2:45 pm
    Bioshock with mirrors edge free roam? That sounds amazing.
  • Kiristo
    Kiristo

    Joined: Oct 2008
    Posted: Oct 8th, 2012 at 3:05 pm
    I didn't even play the second Bioshock, because the first one required too much "finesse". I like shooting and smashing things, and usually from close range. I might check it out though, it does look really cool. I just have a feeling it won't be awesome enough for me to complete before going back to LoL.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Oct 8th, 2012 at 5:41 pm
    FUCK YEAAAAAAAAAAAAAAAAAH
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Oct 9th, 2012 at 6:52 am
    Does that ^ mean you like it?
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Oct 9th, 2012 at 3:46 am
    How many hours to beat with/without optional content? This makes or breaks a $60 single player purchase for me.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 9th, 2012 at 7:16 am
    Going the lethal route is about 14 hours, I suspect. Non-lethally takes about 22 hours, well at least for me. Playing it through both ways is essential if you want the full experience; the story changes substantially between low Chaos and high Chaos.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Oct 11th, 2012 at 3:22 am
    Ugh....to be honest, that's not good enough for me. I need 30+ hours for it to be worth it. Sorry bethesda, I'll be renting this/buying it on craigslist.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Oct 9th, 2012 at 5:18 pm
    I know Bethesda makes great software, but I'm not sure what here could make me pull out my wallet. Reminds me of Fallout 3. Never played any Fallout games before, but something forced me to go out and buy it - maybe the Gamespot video review - and I never regretted it.
  • DigitalJeff51
    DigitalJeff51

    Joined: Oct 2012
    Posted: Oct 10th, 2012 at 10:52 pm
    I think I'll still wait for this game to drop below 20 bucks, also not a fan of steampunk.
  • DigitalJeff51
    DigitalJeff51

    Joined: Oct 2012
    Posted: Oct 10th, 2012 at 10:52 pm
    I think I'll still wait for this game to drop below 20 bucks, also not a fan of steampunk.

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