More Reviews
REVIEWS Dying Light Review
Developer Techland addresses zombies again in a new light.

Life Is Strange: Episode 1 - Chy Review
Oh no, it's a sensitive adventure game featuring a teenage female protagonist. Will everyone freak out?!
More Previews
PREVIEWS The Legend of Zelda: Majora's Ma Preview
I wish I could claim some mastery over this topsy-turvy classic starring elf boy who saves princess. Predictable, right?
Release Dates
NEW RELEASES RUGBY 15
Release date: 02/01/15

DEAD OR ALIVE 5 Last Round
Release date: 02/17/15

Dragon Ball XENOVERSE
Release date: 02/24/15


LATEST FEATURES Developer Spotlight: Dontnod Entertainment
The developer for Remember Me is quietly becoming a force on the indie scene.

PlayStation Downloads January & February 2015 - Monopoly, January's Free PS+ Games
Have you been playing online with your PlayStation devices? Make sure to get these free games for the month of January in our weekly update feature.
MOST POPULAR FEATURES PlayStation Downloads January & February 2015 - Monopoly, January's Free PS+ Games
Have you been playing online with your PlayStation devices? Make sure to get these free games for the month of January in our weekly update feature.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Finally Broke My Crowdfunding Rule
By oblivion437
Posted on 01/12/15
I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

Dissidia 012[duodecim] Final Fantasy Review

Blake_Morse By:
Blake_Morse
04/21/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Fighting RPG 
PLAYERS
PUBLISHER Square Enix 
DEVELOPER Square Enix 
RELEASE DATE  
T Contains Fantasy Violence, Mild Language, Partial Nudity, Suggestive Themes

What do these ratings mean?

We've been through all this before.


You ever get déjà vu? It can be a powerful sensation, though in the case of reviewing Dissidia Duodecim Final Fantasy, it feels more like experiencing post-traumatic stress disorder, at least for those who had the unfortunate luck of playing the first Dissidia.

click to enlargeDespite having a new name that sounds like something out of a library catalog, not much else is new about this sequel. In fact, you can pretty much take everything I said in my review of the first game and apply it to this one and no one would notice. But despite that fact, there are some differences, although they really don't make the game any more fun to play... they're just... different.

For instance, you no longer get a random number of movements around the chessboard like a battle grid, which means you can now play through every single, boring, repetitive battle available to you, without going through a level several times. There's also been an added overworld map that you can traverse through which gives you a chance for even more pointless battles and adds another shop that, even though run by Moggles, could've easily been added to the regular shop and makes just as much sense as having two different battle maps.

In order to counteract the monotony of the repetitious combat, a new assist mode has been added that lets you call on a partner if you happen to have one available. But you don't always have a partner and their only real advantage is that they can attack an opponent from long distances.

click to enlargeOverall, though, it's the same old song and dance. There's still too many load times for the menus and fights. The plot is still convoluted and corny. And it's still just the same fan-pandering cash grab as before. The game even takes a few steps backwards, such as the fact that you're forced to play with specific characters in story mode as opposed to choosing your own hero, and I'd much rather be a dragoon than an onion knight.

Duodecim is the same car with a fresh coat of paint. Just copy and paste what I said about the last game in with this review with the few addendums I've mentioned here and be done with it. I have no clue how or why Dissidia got a sequel, but I hope Square-Enix learns their lesson and stops the insanity here. There may be over 60 hours of gameplay here between the new story and the rehashed plot from the first title, but it's 60 hours of doing the same thing. It's like working overtime in an FF battle factory.

Unless you're truly a glutton for punishment or simply have to own everything the words “Final” or “Fantasy” in it, go ahead and skip this one.
D+ Revolution report card
  • A few minor improvements
  • But pretty much the same as the last game
  • Two battlefields? WTF?
  • Way too repetitious
  • Everything is repetitive
  • A repeat of a repetitious game
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Dissidia 012[duodecim] Final Fantasy