More Reviews
REVIEWS GRiD 2 Review
Grid 2 surprised me. I was going through the motions, getting used to the cars and their handling, when suddenly something happened. I started having fun.

State of Decay Review
Undead Lab's zombie-infested action title has finally hit XBLA. Is it worth a few of your precious Microsoft Points, or should you whack it over the head with a two-by-four and continue on your merry way?
More Previews
PREVIEWS Diablo III Preview
PC gamers beware. Reading this preview may make you bitter.
Release Dates
NEW RELEASES The Last of Us
Release date: Out Now

Deadpool
Release date: 06/25/13

Dynasty Warriors 8
Release date: 07/16/13

Mamorukun Curse
Release date: 07/16/13


LATEST FEATURES Software Without GamePad Purpose Drives Nintendo's Disappointing E3
If Nintendo can't develop games made especially for the Wii U GamePad, then no one will be able to.

Xbox One Controller Hands-On
The more time I spend with the Xbox One's controller, the more subtle yet meaningful improvements reveal themselves.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Starling
E3: PC or rather about the lack of it
By Starling
Posted on 06/15/13
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...

Dragon Ball: Revenge of King Piccolo Review

Jesse_Costantino By:
Jesse_Costantino
11/11/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 2 
PUBLISHER Namco Bandai Games America 
DEVELOPER Namco Bandai Games 
RELEASE DATE  
E10+ Contains Cartoon Violence, Mild Language, Tobacco Reference

What do these ratings mean?

Insert requisite balls joke here.


Like a teenager discovering his parents’ old vinyl collection hidden away in boxes in the attic, gamers have been treated to a wealth of resuscitated old franchises and genres this generation. An undead army of old sprite-based mascots from platforming games, 2D fighting games, side-scrolling shooters, and beat-'em-ups are shuffling through the streets, craving mindshare. Many games that return to those old styles of play—Little Big Planet, Street Fighter IV, Shadow Complex, and Castle Crashers—are among the best games of this console cycle.

And then there’s Namco’s latest Dragon Ball game.

click to enlargeRather than feeling like a nostalgic return to the good old days of the side-scrolling beat-'em-up, Dragon Ball: Revenge of King Piccolo is more like a cranky old man who just woke up from a decades-long slumber. Reviving the original mid-80’s Dragon Ball characters and early ‘90’s brawler gameplay, Revenge of King Piccolo does its best to ride the current wave of retro-minded titles. Unfortunately, its storyline is as incomprehensible as senile rambling, and its combat mechanics are as dated as grandpa’s high-waisted trousers.

Revenge of King Piccolo digs far back into the early days of Akira Toriyama’s original Dragon Ball manga series, well before it spiraled into the chaotic zaniness of the Dragon Ball Z series. Toriyama’s character designs are as appealing as ever and show why the series has endured for so long. Alas, most of the game’s allure ends there.

Fans of the manga and anime series will be able to jump right into the story, but everyone else will be left utterly clueless (though I secretly suspect that even fans have a hard time keeping everything straight). All you need to know is that everyone wants balls, and it’s your job as young Goku to get them before everyone else does.

click to enlargeThe game progresses through six levels divided into brief individual stages. There are no additional weapons, attacks, or characters to unlock for use on subsequent playthroughs, so the main adventure mode offers little incentive to play again. But you are graded based on how well you perform, so there is some small potential for replayability.

Combat consists of a few basic moves repeated endlessly, and since there’s no way to increase the difficulty level, the game is about as challenging and interesting as searching for Waldo in a funeral home. Boss fights all amount to the same basic strategy: whack, jump away, and whack some more. Thankfully there are no gratuitous waggle motions tossed into the mix, and the core combos are responsive when using a standard controller. However, with games like Castle Crashers doing so much to reinvent the old brawler formula, Revenge of King Piccolo seems painfully out of date.

Environments are plain and predictable. You’ll come across all the areas you’d expect in an old brawler or platformer: forests, snowy landscapes, fortresses, caves, secret hideouts, and so on. Enemies are similarly lacking in novelty and variety. The bright, cel-shaded colors and backgrounds give the title some life, and the occasional voice work and aforementioned character designs are the game’s greatest payoffs. Otherwise, Revenge of King Piccolo looks and plays like any generic beat-'em-up from the early ‘90s.

click to enlargeIn an attempt to include something slightly more current, Namco has incorporated a Tournament mode. It uses the same movement controls as the Adventure mode and applies them to a 3D fighting game scenario. The combat mechanics are surprisingly versatile and seem more suited to versus play than to the main story mode. There are no deep strategies to uncover, but the simple approach works well in small doses. However, because there has been such a boom in fighting games this year, it’s hard to imagine anyone other than Dragon Ball fans choosing this over another, more robust fighter. And for fans of the franchise, there are much better Dragon Ball fighting games already available.

Even a stopped clock is right twice a day. Dragon Ball: Revenge of King Piccolo’s clock stopped some time in 1991, and as luck would have it, games from the late ‘80s and early ‘90s are all the rage these days. Revenge of King Piccolo feels less like a nostalgia piece than a long-forgotten bit of fan service mediocrity that’s wormed its way out into the light of day. Fondness for beat-'em-ups and the early days of Dragon Ball might warrant a glance or two in its direction, but nothing short of an obsession with monkey boys will carry you through to the end.
C- Revolution report card
  • Classic character designs
  • Colorful world
  • Repetitive, generic beat-'em-up gameplay
  • Pared-down versus mode
  • Nonsensical storyline
  • Light on content
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Dragon Ball: Revenge of King Piccolo review
 


More information about Dragon Ball: Revenge of King Piccolo


More On GameRevolution