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Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.
...
I used to love going to a store called We're Entertainment. The franchise was small and my hometown's outlet shopping mall was graced with an entire retail space filled with Dr. Evil catchphrases printed on mugs and the like. In addition to the movie posters, obscene T-shirts, and displays of useless crap stood a dedicated corner filled with Dragon Ball Z memorabilia. I bought a few T-shirts that were worn far more often than they should have been and topped it off with a Super Saiyan Vegeta cell phone charm for my elementary school backpack.
I bring up We're Entertainment to illustrate a simple fact: I am the target audience for Dragon Ball Z Kinect. In addition to the overpriced licensed goods, I had a little brother I fought with on a regular basis and a penchant for watching both the first airing and subsequent repeats of Toonami Midnight Run. A game that lets me fight Frieza and fire off destructo disks should be a home run.
Unfortunately, that's not the case with DBZ Kinect largely due to monotonous gameplay and the utter disappointment (most of the time) that is the Kinect motion camera. Namco's motion-controller brawler puts you in the biggest battles of your life and proceeds to bind your hands behind your back. I need those fists to do battle with galactic threats like Vegeta, Frieza, Cell, and Buu.
I couldn't be bothered to make it all the way to Cell, though, and I thought I would have done better. Remember when Goku and Frieza fight and it lasts for like... half of the show's 200+ episodes? You'd think if I had the patience to sit through all that powering up and Spirit Bomb gathering, I'd be able to make it through DBZ Kinect's campaign.
But the inane tedium of even one battle was enough, even though I know I have a duty to the citizens of Earth, much like Goku. Set down into battle, players have to punch as fast as they can to whittle down their opponent's health. Then a quick cutscene shows your character speeding about, walloping Nappa or Recoome every which way. Why the hell can't I do that cool stuff? Why does the player have to do all the boring punching when Goku pulls off mind-boggling combos?
I'm afraid we have to lay the blame squarely on the Kinect again. I tried mixing up my input, time and again, but the only thing that translated was a flurry of brainless punches.
You know the move where Piccolo or another of Earth's muscular heroes hits the enemy into the air and then teleports above only to smash the goon back into the rocky crags below? I can't tell you how many times I mimicked that feat of brutality as a twelve-year-old, but it doesn't work with the Kinect.
Special moves are extremely rigid (which means you're likely to fail at pulling them off on the fly) and many fights leave the player with so little autonomy, I wondered if I was playing a game at all. When I walked away to make a sandwich, Goku took a beating, but I was still back in time to save Earth and all my friends.
The bottomline is that no one really expected DBZ Kinect to represent the brand or experience as well as a child's imagination could, but I at least hoped it would look as good as other recent DBZ games. Not true! DBZ Kinect still has a few horrible surprises up its sleeve, many of which involve horribly rendering a scene from the show.
I keep going back to the fight with Nappa, mostly because that's the run of episodes I remember best. Of course, when the entire game features a poor redub and poor cel-shading, Namco Bandai effectively twists the knife it's been stabbing my inner child with. Then... I heard it.
In a cutscene, Goku begins powering up. The now infamous line from the cartoon was coming soon. I sat down to watch my reward for all the furious punching and sweating. Needless to say, I'm not handing out over 9000 stars for this one.
DBZ Kinect is a novelty wrapped in repetition. A small child in your household might have a lot of fun, if he or she can properly use the Kinect. While many of Namco's Dragon Ball games feature ever expanding rosters, knock-down, drag-out fights, and really pretty, animé-inspired graphics, DBZ Kinect is a totally passable affair, even for (lapsed or otherwise) diehard fans.
Copy provided by publisher.
Dragon Ball Z Kinect
All the characters you love from Dragon Ball Z...
... with a terrible dub and poor cel-shading
Monotonous battles
The Kinect really sucks
Not as bad as Steel Battalion: Heavy Armor!
But... still pretty bad.
Reviews by other members
No member reviews for the game.
Yeah, just imagine all the crappy games you would have to play just to get a review out. I don't know how it works here in GR, but I do know in many other forms of media, you usually have no say on what you want to review, usually to avoid any form of bias (though that hardly works).
I am not completely without choice. We have a large stable of excellent freelance writers, but I do play and review a bunch of games for GR (and occasionally for PlayStation Lifestyle). In that large swath of review assignments, I tend not to get too picky.
And yes, it's true. You have to cut your teeth on all the crap out there before you can review AAA games.
I'm late since Dan's already answered, but I recall seeing in a couple of GR Reviews mention it going both ways. Someone was told to review a game in a genre they didn't like, and scored it really well because they expected to hate it but loved it. And people like Johnny Big Boss, who it seems is the resident MMO guy, who reviews most of the MMOs (I assume because he knows the ins & outs).
I will never lie to you. Reviewing games for a living is a ton of fun. Many games I'm very excited about and eager to play and enjoy. I especially like sharing my opinion with you readers and grading the games available in the marketplace.
I take the good with the bad, but honestly, bad reviews are more fun to write, good games are more fun to play.
Hahaha, I love your analogy, but there have been several DBZ games I really enjoyed. In fact, early Wii title Budokai Tenkaichi 2 was much better than this mess.
Ive played a few of them and they are fun but it is a repetitive game, same as Dynasty Warriors. Same characters, some new game styles and maybe better graphics. but if youre a fan you get the new one every year.
Anything you see Kinect in the title is a direct FAIL. So in the future, if you guys review a kinect only game, don't bother and give it a shitty score with only one minus.
Yeah I don't understand how companeis haven't figured out that Kinect games are a waste of money, not counting something like ME3 with optional Kinect features.
Yeah, that's why I mentioned kinect only games. Still though, paying 100$ + for kinect only to find out that the only "good" purpose it has is the use of voice for skyrim and mass effect etc... Only kids will like this until they grow up and realize its crap :P
Watching even one or two episodes brings back such strong memories. I don't know what it says about me that I remember Napa's response to "It's over 9000" more than the internet remembers "It's over 9000."
Geez, and everyone rushed out to buy this damn thing. I have several friends who have put theirs in storage, sold it, even gave it away for FREE. I kept telling them the Kinect will fail and it just isn't a good device. They kept saying I was wrong and it will be sooooo much better than Wii and Move, but even the Move is a failure, but not as bad as Kinect.
Really? A crap Kinect game review and I can't find a Book of Memories review on the entire internet. No wonder no one thinks there are any games on the Vita.
It's good to no that someone is working on one. Disturbing to find out that Konami didn't get codes out early. Either way, I'm enjoying it, but I don't think people are going to review it favorably because it does have some flaws.
I think the past few Silent Hill games haven't been received favorably so Konami is probably hoping the market will get a shot a buying the game before reviewers can suggest otherwise.
Just got Book of Memories from GameFly today. Pretty damn awesome, the top down perspective is a much needed change for the series. Really feels it was built for a handheld. Make sure you check out the demo on the PS Store.
thedarkstar
Joined: Feb 2011
wait for it...
HAAAAAAA!!!!!!!!!!!!!!!!!!!!!
and kill some dudes who need killin'?
danielrbischoff
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thedarkstar
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danielrbischoff
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Chunibrow
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elmoreoocyte
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wildmario
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danielrbischoff
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And yes, it's true. You have to cut your teeth on all the crap out there before you can review AAA games.
elmoreoocyte
Joined: Apr 2012
danielrbischoff
Joined: Nov 2009
I take the good with the bad, but honestly, bad reviews are more fun to write, good games are more fun to play.
OdiousLupous
Joined: Jul 2011
danielrbischoff
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OdiousLupous
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Lu Bu ftw
sg4real
Joined: Apr 2011
So in the future, if you guys review a kinect only game, don't bother and give it a shitty score with only one minus.
- Its a kinect game.
1/5
drathbone
Joined: May 2011
sg4real
Joined: Apr 2011
Still though, paying 100$ + for kinect only to find out that the only "good" purpose it has is the use of voice for skyrim and mass effect etc...
Only kids will like this until they grow up and realize its crap :P
danielrbischoff
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