More Reviews
REVIEWS Funk of Titans Review
It’s always particularly tough to find the funk of a game when it already doesn’t have much rhythm.

Citizens of Earth Review
Do you like turn-based RPGs? Do you enjoy laughter? Does your hair contain enough product to qualify you to be VP of an entire planet? If so, then you'll enjoy playing Citizens of Earth.
More Previews
PREVIEWS The Witcher 3: Wild Hunt Preview
CD Projekt RED delivered hands-on of their latest installment of their HBO-like fantasy RPG. How does the monster-hunting mutant fare this go around?
Release Dates
NEW RELEASES RUGBY 15
Release date: 02/01/15

DEAD OR ALIVE 5 Last Round
Release date: 02/17/15

Dragon Ball XENOVERSE
Release date: 02/24/15


LATEST FEATURES 5 Best Zelda Games of All Time
Nintendo's epic adventure series has seen many entries over the years. Here are the very best of the bunch.

Blades of Steel, NHL 94, More 90's Hockey - Old Games With Grandpa Heath
If Captain Comic were picking players for a pickup hockey game, who would be his first choice? Probably Cliff Ronning.
MOST POPULAR FEATURES PlayStation Downloads January & February 2015 - Monopoly, January's Free PS+ Games
Have you been playing online with your PlayStation devices? Make sure to get these free games for the month of January in our weekly update feature.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Finally Broke My Crowdfunding Rule
By oblivion437
Posted on 01/12/15
I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

Duke Nukem: Zero Hour Review

Duke_Ferris By:
Duke_Ferris
09/01/99
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 4- 4 
PUBLISHER GT Interactive 
DEVELOPER  
RELEASE DATE  

Did you miss me?

Hello Duke Nukem fans! It's been a while since I last visited the N64 for some righteous ass-kicking. For a while I even thought about abandoning the Nintendo as a wimp system, because of that last lame Duke Nukem 64 game. But the Duke doesn't give up easily, and I've come back, this time with an all new time-travelling, alien-blasting adventure. Sound familiar? It is.

Those pesky aliens just never learn. Fine by me; I'm a patient teacher with a 12-guage ruler for slappen' them on the wrist. This time, they've attacked New York, and they've even brought a time machine along with them… again. Their plan is to monkey with earth's past and enslave the human race while the weapons are still weak and when I'm not there to twist their little alien heads off. No way I'm gonna let any alien take a bite out of the Big Apple. So it looks like it's Time To Kill.

Oops. My mistake. I got confused for a sec. Duke Nukem: Zero Hour is a totally original game, and not a remake of Time To Kill. Sure, they're both third person Duke games where I travel around in time blasting aliens, but the similarity ends there. Zero Hour is much more like the original Duke Nukem 3D and the little 3D Duke sometimes looks more like a bit of an afterthought. Unlike those other Lara-style games, I can't even really interact with environment at all; just run, shoot and jump. It feels just like a first person shooter. Been there, done that.

The graphics are pretty good for the Nintendo. They removed the lame sprite enemies from Duke Nukem 64 and replaced just about everything with 3D objects. You can see a fair distance ahead before the fog takes over, and the framerate is respectable. However, the graphics, especially the framerate, take a nosedive if you don't have the RAM expansion pack.

The level design is pretty average. The environments are nice and take you through modern New York, the Wild Wild West (without rap), and an apocalyptic future of alien design. Far too often, however, I found myself scouring empty levels, just looking for that crack in the wall that I missed, or that obscure last jump, so that I could finally get back to the fightin'. The Duke doesn't like to be kept from killin' things.

But who cares about that boring crap? Let's go down the official Duke Nukem checklist:

Guns - Check. Always gotta start with those beautiful tools of destruction. Zero Hour features a whopping array of 19 different ones: from the classic Colt .45 revolver, to spectacular alien death-rays.

Aliens - Check. Got a full brood of 27 aliens to contend with. Some of them look awfully similar, but they're all here: the lizardy ones, the pig cops (who don't look as much like pigs as they used to), the big floaty ones, some new human zombies, brood 'hatchlings', and plenty of drone sentries that do the dirty work for lazy aliens.

Crude Jokes - Check. The Duke ain't lost his sense of humor, and I've still got plenty of zingers for the whole family . . . well, maybe just half of the family. From Lewinski's Clam Juice to Mr. Plough, Zero hour is chock full of low humor and obscure Simpson's trivia.

Babes - Only partial credit here. There are babes, but they don't look very good, and they don't move. There's also no way to offer them any money! Chicks love that, and the Duke is known to be generous, but I still couldn't get a single babe to lift a finger, much less give me a show. This is one lame strip club.

That's the end of my list, and the whole story on Zero Hour. It's a hard game, which is good - blasting alien scum was never easy. But, it's a pretty un-original game too. You're still gonna have to do better, GT software designers. That pansy-ass Bond still has a better game than I do.

B- Revolution report card
  • Good Action
  • Good Guns
  • Good Graphics
  • Lame Babes
  • Some irritating levels
  • Deja Vu
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Duke Nukem: Zero Hour