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Posted on 05/13/13
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Dungeon Fighter Live: Fall of Hendon Myre Review

Nick_Tan By:
Nick_Tan
07/16/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Beat Em Up 
PLAYERS 1- 4 
PUBLISHER Microsoft 
DEVELOPER Nexon 
RELEASE DATE  
T Contains Suggestive Themes, Violence, Blood and Gore, Use of Tobacco

What do these ratings mean?

A flight of fantasy.


Nexon's attempt to bring their successful free-to-play Dungeon Fighter Online (DFO) to the console downloadable space in the form of Dungeon Fighter Live: Fall of Hendon Myre (DFL) depends on what you compare it to, much more than other titles being brought to Xbox Live Arcade. On paper, a $10 four-player cooperative beat-'em-up with local and online multiplayer should make as many waves through the Xbox community as Castle Crashers did. Dungeon Fighter Live only somewhat follows through on that promise.

An unusual, phantasmagorical disease has spread throughout the land of Arad, and monsters have become more vicious and restless surrounding Elvenguard and Hendon Myre. An order of priests has been sent to investigate this phenomenon, but they have been met with deadly resistance. Luckily, a trio of hardy adventurersdouble-fisted Fighter, sword-slashing Slayer, and ammo-grinding Gunnerhave come to save the day.



Like a traditional beat-'em-up, your avatar of choice must eradicate all of the goblins, beasts, and zombies lurking within the dungeon. Each class, beyond the basic jump and a string of normal strikes, can perform various skills that can be hotkeyed on the shortcut bar or simply executed by entering the right command. In this way, every skill you learn is at your fingertips, allowing you to channel all your concentration into epically lengthy combos, even if it's against a lowly goblin whose mightiest attack is a swipe of a big stick.

Chaining isn't just for show. Loot drives much of the dungeon exploration, with almost every enemy and barrel dropping some gold or equipment. Any unused loot can be sold and disassembled for recipe ingredients. Keeping combos alive will also contribute to your final grade at the end of a dungeon and earn extra experience.

The trouble, however, comes when pitting Dungeon Fighter Live against its PC forefather. Whereas Dungeon Fighter Online features eight classes, DFL only has three, is level-capped at 20 instead of DFO's 68, and has only a fraction of the real estate. This prevents the three classes in DFL from choosing a specialized subclass at level 20 or awakening as a more powerful form at level 50.



Then of course is the matter than DFO is free-to-play. For its $10 cost upfront, DFL throws a handful of resurrection stones that can revive you on the spot or purchase powerful Legacy-level weapons and armor, but that's nothing compared to the content that could have been in DFO. My hunch is that Nexon might make the game expandable with DLC, though asking for more money upfront would make the price of entry even harder to swallow.

The other issue is that some design elements break the flow of the gameplay. There's no reason why the command for attack should be the same for picking up an itemfar too many combos are broken and far too much unnecessary damage is taken because of it.

On a more unfortunate note, multiplayer would have much better if the camera was centered as it is in single-player. Playing multiplayer nets you extra experience and more hands to defeat monsters, but getting hit from enemies you can't see is infuriating enough to stick with single player; that is, if you don't already since other players take their share of the loot. Also, most players quit before you can trade with them (so if you want the Achievement for it, you'd better go to an official forum).



Even with its shortcomings, though, Dungeon Fighter Live isn't too far off the mark and sits fine in the same company as Crimson Alliance and Dungeon Defenders. The lack of content compared to the MMO is still surprisingly adequate. The loot-based hack-'n'-slasher does enough right to see it through to the end and beyond, with King's Road difficulty which will test your evasion and force you to join other players despite the camera issues. If Nexon brings some free content into the fold and a few patches, it could be among the best downloadable titles in the marketplace today.

Code not provided by publisher.
Dungeon Fighter Live: Fall of Hendon Myre
fullfullfullhalfempty
  • Great beat 'em up
  • Combo chainining matters
  • Lots of loot
  • Content hardly matches free-to-play version
  • Multiplayer camera issues
  • Lacks content compared to MMO
  • ...but still about 15 hours of content per character
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Comments
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jul 16th, 2012 at 3:15 pm
    How on earth can you mark this down for not being free-to-play, you're kidding right?
    In terms of content, you can't expect them to immediately port everything over, considering how long DFO has been around. It's no different with Minecraft XBLA.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 16th, 2012 at 4:29 pm
    I expect at least 50% of the content, especially if you're expected to pay $10 for something that's already free. Here, it's roughly one-fifth of the total content.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jul 16th, 2012 at 3:37 pm
    I've been waiting for this review but seem a bit confused as to why it's marked off for not being F2P? What XBLA game is F2P? Shouldn't you be marking off all XBLA games because they cost money? Doesn't seem to make much sense.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 16th, 2012 at 4:26 pm
    It's marked down because the online version is free-to-play and ultimately that's the better version. While it's impossible for them to make a free game on XBLA, they could have easily made it cost close to that mark. For a $10 game out of a free-to-play game, we should expect a lot more content than they're giving. This port is about 20% of the full free version, and that drives a hard bargain.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jul 16th, 2012 at 6:10 pm
    I took this as a standalone game and not a direct port of DFO thus making the F2P/P2P issue irrelevant.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Jul 17th, 2012 at 12:30 am
    taking a free game, stripping content from it, and charging $10 for it is deserving of being marked down, be thankful that it still managed a 3.5
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jul 16th, 2012 at 9:47 pm
    Even then, it still would not be free to play. Marking a game down based on something the publisher could not control seems silly. Even if they could...it's a business.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 17th, 2012 at 1:06 am
    I've clarified what I'm marking it down for in the report card.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Jul 16th, 2012 at 4:24 pm
    Off topic but...

    Anyone recall the title of the game GR had a couple of brief write-ups on in the past month or two? It was a side scrolling dungeon crawler, with kind of an anime/manga art style. I can't get much more specific other than to say the sorceress type class was barely wearing a dress.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 16th, 2012 at 4:31 pm
    I believe you might be referring to Dragon's Crown for Vita. If so, it looks awesome. It's developed by Vanillaware, the mind behind the equally awesome Muramasa for Wii.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Jul 16th, 2012 at 4:50 pm
    Hooray for Nick! That's the one. I took around a 10 hour road trip this past weekend, and while trying to explain it to my friend drew a complete blank on the title. Thanks!
  • CrypticGamer
    CrypticGamer

    Joined: Jul 2012
    Posted: Jul 17th, 2012 at 10:38 pm
    I don't think reviewer play DFO actually. How can compare this title to DFO original title? First, resolution of DFO is 640 * 480. Even you play the game in 20-inch monitor, it looks blurred. Seconds, you should play DFO with keyboard. It's painful to play hack-n-slash action game in keyboard. Most of all, free-to-play is not actually free. If you are ten year old boy who has tons of time but no money, you don't need to pay money. Instead, you have to spend more than hundreds of hours to level up and collect proper gears. Do you know the price of outfit item of DFO is $25? Just one full-set suite for one class. You cannot imagine how much money you actually pay to play game without stress. $10 is very little money comparing to DFO, you can feel the similar experience playing DFO, with better graphic, control and no more payment. Do you need more? Well, that's too much.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 18th, 2012 at 12:31 pm
    Yes, how dare I compare a port to the original source?! Blasphemy...

    Also, outfit items are cosmetic and optional. DFO is free-to-play; if you pay extra, you pay by choice.
  • Nether
    Nether

    Joined: Jul 2007
    Posted: Jul 22nd, 2012 at 5:45 pm
    First off im not sure when you last played DFO but the level cap is 70. Not only that but the avatar items are NOT only cosmetic you get atk speed and skill lvl+ along with massive boosts to your main stats. So yes its free to play...if you have no life, otherwise you WILL spend money to hit the level cap.
  • Nether
    Nether

    Joined: Jul 2007
    Posted: Jul 22nd, 2012 at 5:46 pm
    Either way I wont be picking this up, theyve gotten my 25$ this month.

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More information about Dungeon Fighter Live: Fall of Hendon Myre
Also known as: Dungeon Fighter Online XBLA


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