More Reviews
REVIEWS GRiD 2 Review
Grid 2 surprised me. I was going through the motions, getting used to the cars and their handling, when suddenly something happened. I started having fun.

State of Decay Review
Undead Lab's zombie-infested action title has finally hit XBLA. Is it worth a few of your precious Microsoft Points, or should you whack it over the head with a two-by-four and continue on your merry way?
More Previews
PREVIEWS Dead or Alive 5 Ultimate Preview
Everyone's favorite business model comes to the fighting genre.
Release Dates
NEW RELEASES Deadpool
Release date: 06/25/13

Dynasty Warriors 8
Release date: 07/16/13

Turbo: Super Stunt Squad
Release date: 07/16/13

Mamorukun Curse
Release date: 07/16/13


LATEST FEATURES Software Without GamePad Purpose Drives Nintendo's Disappointing E3
If Nintendo can't develop games made especially for the Wii U GamePad, then no one will be able to.

Xbox One Controller Hands-On
The more time I spend with the Xbox One's controller, the more subtle yet meaningful improvements reveal themselves.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Starling
E3: PC or rather about the lack of it
By Starling
Posted on 06/15/13
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...

Escape Plan Review

danielrbischoff By:
danielrbischoff
02/24/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Sony 
DEVELOPER Fun Bits Interactive 
RELEASE DATE Out Now
T Contains Animated Blood, Fantasy Violence, Mild Suggestive Themes

What do these ratings mean?

It's a cold, cruel world out there.


And it's a cold, cruel world in the PlayStation Vita's downloadable puzzler Escape Plan. Never mind that you're controlling two blobby-looking ink blots. Just imagine the scenario being played out on the other side of the glass screen:

Some massive mysterious finger pokes you, directing you where to go at every turn. You're too stupid to do it yourself, so instead you just let the finger guide the way. Sure, sometimes you get crushed and a splatter of black blood covers the landscape, but such is life when you're the rejects of some maniacal genius bent on keeping you from reaching the production line.


Lill and Laarg play the dimwitted heroes of Escape Plan, and as the player, you have to guide them safely through to the exit of each room. You'll have to manipulate traps and other environmental hazards in order to guarantee the safe passage of these two, but how you do that is truly unique to the Vita.

Escape Plan uses the front and rear touchscreens (touch-zones?) exclusively. Swiping across either character will direct them to move, while tapping on them will cause them to halt. Some items can be interacted with via tapping; others require swiping.

One puzzle has you guide Lill and Laarg over electrified floor panels by tapping the back of the Vita to knock down platforms so your guys don't get electrocuted, and then down through a whole in the floor once Laarg breaks the exposed, cracked wood. Finally, after knocking over a mattress with the rear touch pad for a safe landing, they can safely go through the bottom floor exit.


The art style is dark and the death animations are even darker. There's certainly a lot of personality in Escape Plan, though it woulud have been better attached to a better game. Sure, lemmings have always been stupid in video games, but Lill and Laarg are frustratingly dumb.

Either the touch panels are too sensitive or they're not sensitive enough. Failing to conquer an obstacle happens constantly, having to swipe twice to get Lill to move or seeing Laarg not stop even after the third tap. An early room had a surprisingly simple solution, but every time I tried to manipulate the object to open the door, it would refuse to move until the fifth or sixth swipe.

That said, there are too many loading screens, puzzles are too short, and Escape Plan just isn't fun compared to the rest of the PlayStation Vita's offerings. Despite all of this, there's plenty of content here for the price, and Escape Plan can certainly fill the brief voids in between Uncharted marathons and Lumines binges.


If you want a game that can mix up your activity on the go or maybe a title with a ton of personality that shows off the touch controls on the PlayStation Vita, Escape Plan can't be missed. If you've already got five games, resist the urge to buy more. This one will go on sale soon.

Don't look away for too long, though, or Laarg will get electrocuted and Lill will get minced by some saw blades. This is the most gruesome babysitting you'll ever do.

Copy not provided by publisher.
Escape Plan
fullfullfullemptyempty
  • Great Art Style
  • Exudes character and style
  • Bite-sized puzzles
  • I guess I have a big mouth
  • Unresponsive, at times frustrating controls
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network




Comments
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Feb 24th, 2012 at 9:38 pm
    The characters remind me of the Ruin from Alice: Madness Returns, only cuter.
  • MarkyBee
    MarkyBee

    Joined: Mar 2007
    Posted: Feb 25th, 2012 at 9:17 pm
    Isn't this game just jumping on the Limbo bandwagon?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 26th, 2012 at 2:38 pm
    Sort of. There's definite inspiration in the art style.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Feb 27th, 2012 at 12:23 pm
    I want this game but not for $15. I think at $10 I'll make the jump. I need a game that utilizes the Vita's hardware features.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

 


More information about Escape Plan


More On GameRevolution