More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Geometry Wars 3: Dimensions Preview
Put up some movie glasses, because Geometry Wars is entering the third dimension.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Eternal Ring Review

Johnny_Liu By:
Johnny_Liu
12/01/00
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS
PUBLISHER Agetec 
DEVELOPER From Software 
RELEASE DATE  
T Contains Animated Blood, Animated Violence

What do these ratings mean?

The Island of Hula Girls and Wild Living

Cain Morgan, a member of the Royal Security Force, has been ordered by the King to investigate the Island of No Return. This island, long mired in mystery and secrecy, could very well hold a mysterious ring of great and eternal power. Perhaps the island also holds the key to Cain's own shrouded past.

"The Island of No Return." Maybe if the populace wanted more people to come back from the island, they'd name it something a mite more optimistic. How about, "The Island Where People Come Back Safe and Sound?" It's like the name "Tiny Tim" from Dickens' Christmas Carol. Did they want him to develop a complex or something?

Just goes to show you how important a name is. For example, I can think of many names for the game Eternal Ring, but most of them can't be published. So let's just call it...half-assed.

Eternal Ring is brought to us by the same people who made the excellent King's Field. Like its predecessor, Eternal Ring is a 3D first-person RPG. There are many similarities, but few improvements. Eternal Ring simply doesn't strike me as anything more than a high-resolution King's Field.

Movement and control is ploddingly slow. The environments are static and non-interactive. The story begins generically weak and doesn't go anywhere.

And that's the good stuff.

The main attack is with your sword. During the game you can pick up stronger and stronger swords. Now, in your mind, picture a sword. How would you fight with one? Lunges, sweeps, overhead chops, right? Nope. In Eternal Ring, you get to poke at people. The sword just moves forward and then moves back. Poke. Poke.

As a first-person game, you spend a lot of time strafing around poking things. While I'm not expecting the speed of Unreal Tournament, Cain's movements are just too slow. This, combined with the paltry range of attacks, just leaves the action repetitive and unfulfilling.

Cain has the power to equip magical rings. Some of the rings are used for attack and protection, while others enhance his different statistical attributes. At certain areas in the game, Cain can even build his own rings by combining empty bands with gems. It's much more interesting than poking....sadly.

Another game feature is the real-time progress of night and day. A nice touch, but what do we usually do during the night? Sleep! And what do we sleep on? Beds! Well in this game, you can't use a bed or sleep. You must be hopped up on some industrial strength No-Doze or something.

The inability to sleep through the night presents some gameplay problems. Some actions can only be done during the day - visiting people, picking up supplies, etc. If you're stuck at night, then you have to wait. Can you say bad game design?

The progress of real time throughout a day is not enough if you aren't going to duplicate other facets of life. There's a book on the shelf. Can I read it? Nope. Do the people converse outside the confines of basic scripting? Nope.

And these conversations" hoo boy. The voice acting is lousy. The voice actors' intonations are usually wrong. Strange pauses between words, emphasizing the wrong word ina sentence - it's just a mess.

The music is fairly decent; at times, even good. But there's a tendency to reuse the same main theme often, and as a whole, the music does tend to loop.

The graphics are high resolution and sharp, but nothing particularly impressive. The building design and bland environments still hearken back to ol' Playstation days. Everything is static and uninspired. The different areas are graphically repetitive. Each room looks just like the room before it, using the same familiar mappings.

Eternal Ring should be called Please Make it Stop Ring. There are so many parts to improve - better action, deeper story, interactive environments, decent voice acting - that you might as well hope for a whole new game. Let's just send Eternal Ring to the Island of No Return and move on, kay?

D+ Revolution report card
  • Music is decent
  • Well, it plays
  • But you won't want to play it.
  • Generic story and bland characters
  • Unfulfilling action
  • BAD voice acting
  • Just a high res Playstation game
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Eternal Ring


More On GameRevolution