You down with E.O.E? No, not really.
Ah, the Free Market. Champion of American society. That is, until duplicitous
megalomaniacal companies decide to make us into zombies, build gigantic Materia
cannons, or fib on their accounting statements. Shame on you Umbrella, Shinra,
and Enron. Shaaaame. Your time is at hand.
And now there's a new evil company in town called Wisdom. Not only do they
have the FASB
worried with their haphazard quarterly reports, but it seems Wisdom is in the
habit of turning an occasional employee into a light saber. The horror.
Eve of Extinction
, Josh Calloway and his girlfriend, Eliel Evergrand,
are earning their keep at Wisdom. But as it turns out, Wisdom isn't innocently
experimenting on fluffy bunnies, but is actually making insidious weapons out
of people! Out of peeeeeeeple!
Josh and Eliel hightail it for the hills, but not before Wisdom turns Eliel into a "Legacy," a form-shifting weapon of great power. Now, Josh is fighting back with Eliel, or rather using
Eliel, to take down Wisdom and restore his girl.
I for one think that a girlfriend who could turn into a weapon of ultimate
destruction would be a good
thing. You'll always be able to pop open
a can of beans or dice some vegetables when she's nearby, and if any guys start
coming on to her, you can smite them mightily. Take that, Ronco!
attempts to blend the classic third-person button-mashing action
of games like Final Fight
with some light puzzle solving. Now mix that
with a heaping helping of an unholy love child between The Matrix
the minor enemies are named "Agent WhatsHisFace." There's even the
exact subway in which Neo had a shootout with Agent Smith.
Nearly every weapon seems lifted from the martial arts set of Soul Calibur
They even have Ivy's sword whip! Why couldn't they have added those ridiculous
melon ball weapons, too?
The Legacy - or should I say, your girlfriend
- is capable of taking the form of all of these weapons. As you fight your way
through the game, you earn a new weapon with each boss you wipe the floors with.
The weapons have a leveling-up system, enabling longer combo chains with increased
The combo system flows with a simple but effective mechanism. You could start
with one weapon and switch mid-stroke to a second weapon, resulting in a satisfying
Devil May Cry
feeling of annihilation. Begin
a combo with your two-fisted katars (Voldo of SC
's weapon) and strike
your enemies toward the heavens. Then press a button and presto! Smash that
sucka back to Earth with an axe. To finish him off, you shoot an arrow into
the crumpled mass on the floor. Delicious!
Though smashing bad guys is fun, sometimes you just want to smash things in
general. Too bad there isn't enough environmental interaction in the game. I
want to kick over trash cans and smash newspaper racks. Guess I'll just have
to do those things in real life.
For the most part, minor enemies are dumber than posts but make worthy punching
bags. You can run out of their "zone of influence" and they'll just stop dead
in their tracks. They give up so easily. Fighting off a whole clique of baddies
when they finally decide to attack starts to pose more of a challenge. Still,
the boss characters are much more fun to fight and are really the only threat
in the game.
Your weapons also have a clunky special attack (called a 'Legacy Attack')
that utilizes the second analog stick. When activated, a pattern is traced on
screen, and you have to move the stick in said pattern to pull off a big wacky
attack. It sounds clunky, and yes, it is clunky. It's not intuitive whatsoever.
environmental puzzle portions utilize the weapons. For example, your bo staff
can be used to make a high jump. In mid-air, you would switch to your hands
in order to grab a ledge or a rope, though the sword-whip can also be used as
a grappling hook. Obstacles that will require these weapon combinations dot
the expansive but barren and straightforward levels.
Unfortunately, you'll never really have a chance to figure out these puzzles,
because the solutions are made so obvious. You see, your weapon is of the 'singing
variety, meaning you just can't shut the girl up. Eliel's dishes
out vocal hints, suggestions, and straight-up answers left and right. What happened
to letting me figure it out? I bet Eliel makes Josh always stop at the gas station
Speaking of voices, you might remember Josh Calloway's voice as Liquid in
Metal Gear Solid 2
, but more than anything,
you'll remember him as Leonardo of the Teenage Mutant Ninja Turtles
The little Californian Surfer twang is in there. The voice talents seem to be
used in a lot of other games, and they do fairly well in here.
The rest of the audio is thoroughly irritating. The "music" includes the melodies
of grating electric scrapings, like digital nails on an analog chalkboard. The
sound effects are unsatisfying with not enough charge and oomph to match the
The graphics are also a bit sparse. There are some nice sparks and lighting
effects, but the whole thing feels behind the times. Witness the gray hallways,
gray floors, and gray everything
The worst part is the camera, which drunkenly swings about making everything
harder than it needs to be. The re-centering camera switch is sluggish and will
moments later return to some off-kilter third-person view.
After you beat the game the first time (in most likely less than 5 hours), there are some extra modes to unlock and a more challenging run of the game. Eliel still won't get it in her head to shaddup, though.
Eve of Extinction does a nice job bringing together different ideas,
but the game starts out a bit slow and ends too quickly. The smashing of heads
and delivery of pain is fun, but is ultimately undermined by the awful camera
and limited gameplay. But at least to get to beat things up with your