More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS This War of Mine Preview
Finally, a post-apocalypse that has nothing to do with zombies.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Everyday Shooter Review

Eduardo_Reboucas By:
Eduardo_Reboucas
12/16/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shoot Em Up 
PLAYERS
PUBLISHER Sony 
DEVELOPER Queasy Games 
RELEASE DATE  
E Contains No Descriptors

What do these ratings mean?

Lock, stock, and where's the barrel?


Anyone that played games around the time analog stick-based controls were introduced probably remembers when a little game called Turok: Dinosaur Hunter came out. Obviously suited for two sticks, Turok was released on the Nintendo 64, a single analog stick video game system. Everyday Shooter makes the same mistake: awkward controls. It is the main problem and the sin of its existence. It simply does not belong on the PSP.

click to enlargeOriginally released on the Playstation 3, this independently developed game made by Jonathan Mak took inspiration from Tetsuya Mizuguchi's works such as Rez and Lumines to create a twin stick hallucinating-inducing-colorful mind trip, with an incredibly crazy audio-visual presentation. Even though it uses a different aesthetic, it doesn't stray far from the shmup formula of destroying all enemies on screen without any mercy.

Points are gained for each ship destroyed, with an added chance of a bonus in case a combo can be reached. These can be performed by shooting certain types of objects that provide explosions that engulf nearby ships - resulting in a combo. By hitting ships, sound is created, but similar to Rez, it's your shooting that creates the backbone of the music or, in most cases, a cacophony of blips and bloops that combines itself with an almost imperceptible tonal track background.

click to enlargeHow points are used, however, is done differently. They play a big role in Normal Mode, acting as currency in a sort of shop, where bonus features can be unlocked. These include a larger stock of extra lives per level, some variations of play, and new individual levels for single play.

Speaking of levels, the eight included in this game are varied both in terms of visuals and challenge. The graphical style used combines a sort of cel-shading finish with simple geometrical shapes, which allows the game to fill the screen with many enemy units with very little slowdown. The problem with this, however, is the size of the PSP's screen. With such small enemies, it is sometimes hard to keep track of the mayhem and to keep of control of your tiny triangle... uh... ship.

click to enlargeMaintaining control is where the aforementioned "Turok syndrome" comes into effect. Everyday Shooter is a twin-stick shooter crammed into a single stick PSP, with the one stick controlling the ship and the face buttons delegated to aiming and shooting. If the enemy patterns followed the primary cardinal planes - up, down, left or right - this wouldn't be much of a problem, but Everyday Shooter is as demanding as any other shoot 'em up, requiring combinations of awkwardly elevated button presses in order to make diagonal shots. Even then, it's hard to keep your ship intact since there's only so much maneuverability that a combined eight-way control radius can provide.

With all these problems in mind, it's hard to recommend Everyday Shooter as it is presented on the PSP. It isn't exactly a bad game per se, but it just doesn't belong on a game system that only has one analog stick. If you absolutely have to play it, stick with the Playstation 3 version.
C Revolution report card
  • Points as currency
  • Colorful and fun visual style
  • Too many objects on small screen
  • Annoying control scheme
  • Really annoying control scheme
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Everyday Shooter


More On GameRevolution