More Reviews
REVIEWS GRiD 2 Review
Grid 2 surprised me. I was going through the motions, getting used to the cars and their handling, when suddenly something happened. I started having fun.

State of Decay Review
Undead Lab's zombie-infested action title has finally hit XBLA. Is it worth a few of your precious Microsoft Points, or should you whack it over the head with a two-by-four and continue on your merry way?
More Previews
PREVIEWS Dead or Alive 5 Ultimate Preview
Everyone's favorite business model comes to the fighting genre.
Release Dates
NEW RELEASES Deadpool
Release date: 06/25/13

Dynasty Warriors 8
Release date: 07/16/13

Turbo: Super Stunt Squad
Release date: 07/16/13

Mamorukun Curse
Release date: 07/16/13


LATEST FEATURES Software Without GamePad Purpose Drives Nintendo's Disappointing E3
If Nintendo can't develop games made especially for the Wii U GamePad, then no one will be able to.

Xbox One Controller Hands-On
The more time I spend with the Xbox One's controller, the more subtle yet meaningful improvements reveal themselves.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Starling
E3: PC or rather about the lack of it
By Starling
Posted on 06/15/13
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...

Far Cry 3 Review

Nick_Tan By:
Nick_Tan
12/03/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS 1- 8 
PUBLISHER UbiSoft 
DEVELOPER UbiSoft 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs

What do these ratings mean?

"Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy." ~Vaas, insane antagonist

If you've watched or read any of the advertisements for Far Cry 3, then you likely remember this short quote used for comparison: "Like Skyrim with guns!" But let's be real here, people. That's Fallout 3. In fact, the better description would be "Like Fallout 3 but vice versa!" Okay, so maybe that wouldn't make for a great slogan, but that's the truth.

Instead of an open-world RPG with first-person shooter elements, Far Cry 3 is an open-world first-person shooter with RPG elements. Instead of complex NPC interaction with simple gunplay and stealth systems, it has simple NPC interaction with complex gunplay and stealth sytems. Instead of a world with few but narratively significant side quests, it has a world with numerous but narratively insignificant side quests.



Far Cry 3, first and foremost, is designed to be a playground for first-person shooter fans. This killing paradise is set in the fictional tropical archipelago of Rook Island, where every nook and cranny is filled to the brim with visually stunning flora and fauna and just as many animals and red-shirt pirates roaming the natural wonderland to be plucked from their digital existence. Best of all, this is a guilt-free zone: Nearly all of the pirates are immoral, semi-faceless pricks and nearly all of the predatory animals are dangerous killers who respawn anyway so there's no need to concern yourself about the fact that there are only about 3000 tigers left in the real world (you poacher, you).

As you might expect, the game's open-world design is at its best when you're unshackled by required objectives. Freely roaming about the mountainous slopes of Rook Island, diving into riverbeds, opening chests in dark corners, and exploring ancient ruins for relics, you will have plenty to keep yourself busy on that alone. Just open the map, pick a treasure or event, and fling yourself to the location by car, glider, or your own two feet. Along the way, you can collect leaves for crafting syringes and hunt animals for crafting equipment upgrades.

In between these bouts of exploration, your main objective is taking out every last pirate off your island. If you haven't unscrambled the map yet, it's a simple matter of getting to the rickety radio tower in the area, climbing to the top, flipping the switch, and ziplining down (shouting "Wee!" on the inside). It's much like the View Points in the Assassin's Creed series, which is no surprise since this game comes from the same developer. After repairing the radio tower, the next step is usually liberating any pirate outposts, which will stop pirates from spawning in the local area and will unlock various side quests for additional cash rewards. The outpost also becomes an stronghold for your allies as well as a fast travel waypoint for easy transporation throughout Rook Island.

Conquering outposts is by far the most satisfying experience in Far Cry 3. Tearing through like Rambo with grenades and a machine gun is but one legitimate way to overthrow an outpost, especially when stealthier approaches are rewarded with three times the experience points. So being ever the ninja, I usually tag enemies with a camera from a high perch which allows them to be identified and seen through walls. Then, crouching beneath the foliage, I snipe each foe in the head, waiting enough time between shots to remain undetected. Or I sneak up to the compound, throw rocks to lure guards out one by one, and stab each one in the throat.



On the downside, enemies sometimes have ridiculous vision and there's no way to drag bodies apart from a specific skill, which only allows you to drag an enemy right after he's killed. I'm also not sure why the button for looting bodies is the same one for taking a weapon off the ground. But despite these gripes, the gunplay is thrilling and challenging on any difficulty level.

Better yet, nearly every accomplishment is rewarded with cash for better weapons and attachments at a nearby store and experience points to earn skills from one of three tribal-inspired branches: Heron, Shark, and Spider. Skills improve your maximum health, sneaking ability, reload speed, and even takedown skills, where you can jam a machete in a pirate's neck and then use his knife as a projectile for another pirate's neck. That's just one of many moments that will make you feel like an unstoppable beast.

But the trouble with Far Cry 3 is that it mostly operates on the surface level, on that empowering sensation of being a badass and experiencing the oohs and aahs of exploration. This isn't to say that it's a lootfest or even that this aspect is a terrible thing (in fact, Borderlands 2 and Saints Row: The Third are among my favorites games), but that Far Cry 3 tries to be both fun and serious at the same time, which is a noble endeavor but fails in several regards.

The most pressing issue among these is the story, which I have purposely ignored up to this point. You're supposed to play as a stereotypical Californian teenager named Jason Brody who is incredibly extroverted and just one slanted word away from taking a whiff. Along with his friends and brothers, he decides to skydive above Rook Island (without Googling the place beforehand or else he would know how f***ed up it is) and everyone gets captured by the charismatically insane Vaas and his band of pirates. His Army-trained older brother, Grant, is able to free Jason from his cage but is ultimately murdered during the escape, forcing Jason to take his place as the older brother who must find and rescue his friends and younger brother.



The disconnect between Jason Brody and you, the player, becomes evident immediately. From the very start, Jason is timid about holding a gun because he's never held one and is genuinely averse to killing anyone to reach his goals. Then the next moment, you're nabbing headshots with a pistol, skinning bears, punching sharks in the face, and pumping bullets into enemies like it's going out of style. It's not until much later that Jason becomes one with his inner tribal warrior, but it's a surprise he doesn't feel that way after clearing half an island of pirates thanks to you. Sometimes you just want Jason to shut up and tell him, "Don't worry, dude, I've got this."

At the same time, the story missions stifle the freedom of the open world with restrictive objectives where you must use a specific gun, go to a specific perch, or follow a specific stealth method. Not always but much of the time, you're not allowed to think outside of the box or even leave the mission zone. Side quests must also be performed one at a time, when it would have been easy for them to have a freeform design.

Though the characters and NPCs are not deficient in personality, they are lacking in interactivity. The good news is that Vaas and a few of the major figures have superb voice-acting and memorable lines of dialogue during cut-scenes, but once you're outside of these scripted sequences, they usually don't have anything else to say. They act like static mannequins who dole out missions, which is a shame since their frequently twisted nature is begging to be examined and developed on a deeper level. The same goes for the drug sequences, which are amazing to look at and unquestionably stylish, but lack in emotional and lasting depth (which is kind of like a drug, when I think about it). Ultimately, it's difficult to care about Jason, the friends he's supposed to save, or the story in general when they're mainly vehicles for the gunplay and little else.

Compared to the game's living, breathing world for animals, where leopards and dingos chase down boars and other prey without needing any provocation, the world for NPCs is relatively vacant. All of the Rakyat warriors are expendable, repeat the same lines of dialogue, and often look exactly alike. Don't be surprised to sit down a poker table and find yourself betting against triplets who just happen to wear different clothing. Moreover, there are countless shacks that you think would be inhabited but are in fact empty.



There's an overaching sense of repetition (which Vaas would call insanity) that bleeds throughout the objectives. As enjoyable as it is to climb a radio tower, clear out the nearby outposts, and obtain all of the collectibles, these tasks are copied and pasted over about twenty areas. By the time you clear out the fourth squared-off area, the gameplay becomes predictable. And once you've cleared out all of the pirates from an area, the challenge drops significantly. Hopefully, the user-created map editor will help alleviate this.

The cooperative and multiplayer modes serve as solid distractions, both of which your online profile will share levels. The cooperative mode borrows the framework of Left 4 Dead, where up to four players act as one of four stereotypical characters (a Russian, a Scot, a old cop, and a strong black woman) and must eradicate pirates on their path to reclaiming money that was stolen from them. The multiplayer mode goes through the general motions of Team Deathmatch, Domination, and other match types, with the important caveat that reviving a friend cancels out a death, so sniping is less emphasized and working as a team is crucial. Both modes are worth playing for a while, but they're not the main attraction.

Playing Far Cry 3 in short bursts or actively distracting yourself with a mini-game will take your mind off its underdeveloped and restrictive story, but the tedium of its objectives still wears thin after a while. It's not a problem of "all style, no substance," but "all style, partial substance." That said, it's hard to deny its prowess for gunplay, exploration, and graphics, with the exception of minor pop-up issues and framerate drops. As long as you don't take the game as seriously as the game does, you'll be entertained. Just make sure you dismiss that Skyrim quote... as much as dragon-slaying would be just as awesome on Rook Island.

Copy provided by publisher. Review based on PS3 version.

Far Cry 3
fullfullfullfullempty
  • Fantastic gunplay and takedowns
  • Serviceable stealth mechanics
  • Gorgeous environment
  • Plenty of mini-games and activities to do
  • Solid multiplayer and cooperative modes
  • Not "Skyrim with guns", but that's not the developer's fault
  • Restrictive story missions
  • Disconnection between protagonist and player
  • Non-interactive NPCs
  • Repetitive objectives
Reviews by other members

More from the Game Revolution Network




Comments
  • xavier_2000_ie
    xavier_2000_ie

    Joined: Jun 2007
    Posted: Dec 3rd, 2012 at 11:44 am
    defo on my "to buy once i can afford" list
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Dec 5th, 2012 at 4:23 am
    Get a job. If I can buy this right now, I've got $60 in my pocket any ATM can replenish.
  • xavier_2000_ie
    xavier_2000_ie

    Joined: Jun 2007
    Posted: Dec 5th, 2012 at 11:04 am
    and i've got 3 kids that come before video games
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Dec 5th, 2012 at 12:26 pm
    Oh snap, and I didn't think bigtruckseries could look like any more of dink
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Dec 3rd, 2012 at 11:50 am
    Deciding between this and Halo 4 as my next purchase... Still quite torn as they both look awesome.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Dec 3rd, 2012 at 11:58 am
    A 4.0 not to shabby should be a 4.5-5.0 on the Wii U. Gonna have to wait for nintendo to get this right...
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Dec 3rd, 2012 at 11:58 am
    I bought a 7950 on Cyber Monday and it came with a free DL code for this. Just waiting for it to unlock. Pretty excited to try it out.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Dec 3rd, 2012 at 12:37 pm
    I got it for free, too. Have to get it from Ubishop, but whatever.
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Dec 3rd, 2012 at 2:01 pm
    Yeah. I think if you own an UBI game on steam you can launch that game which will launch the UBI launcher then you can launch FC3 from the UBI launcher instead. Not positive on that yet though.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Dec 3rd, 2012 at 12:06 pm
    A 4.0 not to shabby should be a 4.5-5.0 on the Wii U. Gonna have to wait for nintendo to get this right...
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Dec 3rd, 2012 at 12:11 pm
    I'd say calling a game "Skyrim with Guns" would be a derogatory thing.

    Though now that I think about it, a bunch of shallow, linear, and repetitive missions that all have you doing the same thing? Maybe this is closer to Skyrim with Guns than you might say.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 3rd, 2012 at 12:45 pm
    Zing! Well, that part's true. Skyrim's Radiant Quests were... sigh...
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Dec 3rd, 2012 at 12:40 pm
    So it sounds like it has the same nagging storyline/quest issues as Far Cry 2. I generally enjoyed that game in small bursts, but it became repetitive and tedious if I played for more than an hour or two at once. Still think I'd pick this up out of the bargain bin.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Dec 3rd, 2012 at 12:57 pm
    Wow that's sort of disappointing. It was looking like a GOTY contender after the first few reviews.

    Then again, Nick is a hard man to impress. :)
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Dec 3rd, 2012 at 2:03 pm
    Are you saying a 4 out of 5 is a disappointment?
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Dec 3rd, 2012 at 7:12 pm
    It's disappointing compared to what I expected. Make sense?
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Dec 4th, 2012 at 1:55 pm
    So a score from someone with a different opinion than you, which I'm assuming is only one point off from what you expected, is a disappointment?

    No. Doesn't make sense at all. That's like being disappointed because someone calls a game kinda great, instead of great.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Dec 3rd, 2012 at 1:03 pm
    Umm what do you mean disconnect between protagonist and player? Jason Broady is your average nice guy at 21 and you get to experience the psychological trauma that this experience would have on him. I found him way more relatable than other characters ive played.

    The dx11 graphics on the PC are beautiful and sli works on day 1. The graphics options are enough and they even went as far as giving you a option to set the amount of pre rendered frames and applying anti aliasing to alpha coverage.

    I just finished the game and the only thing off putting to me were the quests you had to stealth through or it would fail and make you start over. Ive been playing the game for 4 days straight having a lot of fun. The game takes a slower turn after the first half of the game when you *spoiler*
    kill vas but its still is awesome single player shooter.

    I agree with giving it a 4 out of 5 but cant agree with every criticism.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 3rd, 2012 at 2:05 pm
    I can see your points, as the PC version is superior in graphics. Primarily for the first half of the game, though, I just felt like I was doing all these badass things but Jason wasn't keeping with me in the dialogue of his cut-scenes. Near the beginning of the game, Jason talks about how he has never held a gun in his life and then proceeds to wield it down the sights like he's a special agent because I'm controlling him. I felt like I was waiting the entire game for Jason to get to my level of prowess as a player.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Dec 3rd, 2012 at 2:29 pm
    This is why I like you Nick, Your willing to discuss in the comments in a rational intelligent manner. Hope you have a good night.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Dec 4th, 2012 at 7:23 pm
    I'm a PC gamer and half the time have no fvcking clue what you're saying, Deez.

    I need to get on your level.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Dec 11th, 2012 at 12:25 pm
    He means it looks really pretty, he's just being all technical about it. But yeah, the alpha-coverage AA is really nice, I've been playing it on PC.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Dec 11th, 2012 at 2:53 pm
    Asplain it to meh lyke Im 5, Necro.
  • EarthboundMike
    EarthboundMike

    Joined: Feb 2013
    Posted: Feb 27th, 2013 at 12:52 pm
    I agree with you as well on Jason. Can't see the average gamer being able to relate more to Master Chief, a Dark Elf from Skyrim, or a solider in Call of Duty than a 22 year old hanging with his friends and making a poor choice for vacation spot, ending up being terrified and a little disturbed with some of the things he has to pull off to get out of the hell they are suddenly thrust into.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Dec 3rd, 2012 at 4:15 pm
    My own personal score for the game was set at 5/5 after reading the phrase "...punching sharks in the face..."

    Also, I've had to listen to that "definition" of 'insanity' hundreds of times thus far in my life, and maybe only once was that quotation actually relevant to the situation. I just can't imagine how the writers of Far Cry 3 managed to live so many years, all to one day say, "hey, look at this awesome line we can put in our game!"
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 3rd, 2012 at 4:18 pm
    Punching sharks in the face... there needs to be an app for that.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Dec 3rd, 2012 at 4:52 pm
    Well by what Ive seen from this game they creators used a lot of drugs.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Dec 3rd, 2012 at 6:35 pm
    How is the draw distance in this game? I can't speak for 2, but in the original you could literally shoot people one thousand yards away, and the levels were designed to facilitate that.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 4th, 2012 at 3:05 am
    The farthest person I could snipe was at about 140 meters away, so it's true that the draw distance is fairly good. But there will be moments on the console where there is some pop-up.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Dec 3rd, 2012 at 10:47 pm
    I like how the original game's story revolved around a monster mutating virus or whatever and now it's drifted off that whole premise. I miss me some far cry instincts predator
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Dec 3rd, 2012 at 11:27 pm
    Seriously Nick? No mention of the major lack og weapons and espically weapon mods? Well at least on my playthrough, after 2 hours i had a magnum, a sniper with supressor and a shotgun. And then i used those for like the next 10-12 hours of gameplay. With no change. because there was no new guns avalible. You get new guns near end game but thats almost to late i think.
    About the modifications all the guns have 1-2 modifications and 3 scopes. They could have done ALOT better on a shooter orientet game like this.

    But good review otherwise.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Dec 3rd, 2012 at 11:45 pm
    On Far Cry 2, you had to do side missions for the gun merchants to unlock most of the weapons.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 4th, 2012 at 3:13 am
    I had the same situation as you. Since I went around being a completionist rather than only following the main storyline, I found myself with pretty much all the money I needed to buy nearly every weapon I wanted in a short span of time.

    I chose not to complain about this too much, though, since the variety of weapons and attachments in Far Cry 3 is better than every open world game I've played that has guns (I wasn't expecting CoD-level here). Fallout: New Vegas may have had more variety but they were hardly as well-executed as it is here. I also felt that the signature weapons and ammo pack upgrades through animal skins distracted me enough so that I didn't care that much about having a mediocre variety of weapons.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Dec 3rd, 2012 at 11:57 pm
    You did unlock some signature guns. But they really didnt rock that much. Mostly the same weapon you could buy from a store, but with more mods than you could fit. Not different ones though.
  • draftling
    draftling

    Joined: Jun 2012
    Posted: Dec 4th, 2012 at 1:07 am
    I played Farcry 2 only for the multiplayer( and just fell in love with it!) and honestly never touched the first player. It's good to hear that the multiplayer is solid, but how is it differ then Farcry 2?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 4th, 2012 at 3:25 am
    In general, the multiplayer in Far Cry 3 is more freeform in loadouts. It's not as class-based as it is in Far Cry 2, and you're free to setup your soldier as you like. Fire propagation isn't as prevalent in Far Cry 3, either. Since reviving a friend takes away a point from the opposing team, most matches I played had tight packs of players. Going off by yourself is inevitable but not as strong as people playing as a team. Leveling up is more traditional (no blood diamonds here); you unlock weapons and attachments by earning experience and decoding items (which takes 10, sometimes 30 minutes).
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Dec 4th, 2012 at 4:43 am
    Yearh i think the game will be more fun if you ARENT a completionist. I also spend ages before i locked up part 2 of the tattoes. I imagian you had the same problem.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 4th, 2012 at 4:59 am
    I had plenty of skill points during tier 1, waiting forever for tier 2 to unlock. So by the time I got to tier 2 of the skill tree, I was only handful of skill points away from getting all the skills I wanted. I agree that the game is much better if you're not a completionist, but since exploring the island is generally more fun than following the story missions, it's hard not to play like a semi-completionist in Far Cry 3.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Dec 4th, 2012 at 5:40 am
    Aye that is what i meant.
  • draftling
    draftling

    Joined: Jun 2012
    Posted: Dec 5th, 2012 at 12:44 am
    Thanks for the reply. I picked it up today and I do have to say I am disappointed with the multiplayer, but thats just me wishing it was going to be in part the same as Farcry2.
    In short i'm sad to see the loss of:
    1) vehicles placed thru out the level and hang gliders (all I have found so far is ziplines, I agree they are fun tho lol)
    2) being able to get down on your belly (if some one knows how tell me lol)
    3) open maps (they all feel very crowed for my taste)
    4) free for all death match
    5) changing weather
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Dec 4th, 2012 at 6:29 pm
    Neat review. Sounds like a solid rental. I'm relieved this isn't as mind-blowingly awesome as hype suggested because I'm already so far behind on playing video games.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Dec 5th, 2012 at 4:24 am
    I LOVE SANDBOX FPS games. Crytek really knows how to make them well. Can't wait to get my hands on this one.
  • hempy420
    hempy420

    Joined: Apr 2012
    Posted: Dec 5th, 2012 at 9:50 am
    Crytek had nothing to do with this game. They haven't since the original.
  • Comment hidden due to low quality. Show Comment.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Dec 5th, 2012 at 10:57 am
    Question. Does this game do what Borderlands 2 does on the PSN, and let two people play online on one console? Two of my buddies and I have been loving that feature and after reading reviews of this game we were wondering if this game did that, too.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 5th, 2012 at 1:24 pm
    Yes, I was able to play online with a couch friend on PSN. However, for some reason my friend didn't receive the proper XP for his efforts. Hopefully, this glitch has been fixed by now.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Dec 5th, 2012 at 8:50 pm
    Sweet thanks! Now my out of town friends and I have a game to play after Borderlands 2.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Dec 8th, 2012 at 9:39 pm
    I bought this on xbox360 and installed it before playing. The game looks fabulous- better than Crysis on xbox360 even. The only problem I have so far is gunshots aren't loud enough. They coulda lifted sound fx from Crysis and I'd be satisfied.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Dec 11th, 2012 at 12:31 pm
    My biggest gripe with the game is the hunting. Why can't I just like, buy a holster? You're telling me all of these weapon shops carry state of the art weapons, infinite ammo practically, yet not a damn one sells a holster, or a wallet? I have to go off and hunt Super Mega Tiger of Furious Death for a better wallet, and it's jarring.

    It also isn't really hunting at all, I tended to get a car with a machine gun in the back, then drive around and gun down animals with the machine gun, it was amazing.... come to think of it, I think that's how white people hunt anyway, so at least its realistic.

    I hunted sharks by just running them over with a jet ski, good times.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Dec 11th, 2012 at 6:58 pm
    I punch the sharks in their F'KIN face!!!
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Dec 11th, 2012 at 7:00 pm
    Hunting is an annoyance early on. I went after the weapon holsters early and had an easy time finding and killing sharks. I had to find and kill "dingos" but the game doesn't clearly tell you what certain animals look like. At first, I thought I was looking for Kangaroos.

    The game is good and the missions are interesting despite their repetitive nature. Citra's got fantastic tits!!!
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Dec 30th, 2012 at 3:51 am
    Well most people aren't stupid and know dingos are dogs and not kangaroos.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Dec 30th, 2012 at 2:30 pm
    I'm not from Australia and I don't know their terms.

    and before you call someone stupid, I'll tell you what you can go do with your mother.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Dec 12th, 2012 at 11:24 am
    I had this problem as well. They sacrificed the variety of the store for the sake of forcing hunting. What difference does it make what kind of animal skin I have? I could have made extra ammo pouches out of any animal skin really? It would have made more sense if the player instead got increased stats or skill points for hunting.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Dec 30th, 2012 at 3:45 am
    I also want to know why the gun pickup button can't be different from the loot body...??? If I could just float over corpses holding x instead of spending 5 seconds finding the spot to loot the guy I'd be much happier
  • VincentWilliams
    VincentWilliams

    Joined: Jun 2013
    Posted: Jun 16th, 2013 at 3:53 pm
    played, completed and was wonderful.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Far Cry 3 review
 


More information about Far Cry 3


More On GameRevolution