Who knew Hell could be this cool?
It starts with the sweat. Beads of moisture slowly accumulate on your forehead.
A greasy film emanates from your palms, a cold, clammy wetness that stands in
stark contrast to the dryness of your throat. Your pulse quickens, your heart
working overtime in an effort to meet the steep demands of your 'fight or flight'
instincts. Your breathing grows loud and heavy. Your eyes dilate to take in more
This is the moment before the terror. This is the breakdown of the will. This
is the Fear Effect
is also the latest from Eidos and developer Kronos Digital.
With an emphasis of story over action, this is one of the best single player
games to come down the pipe in a while. Plus, it's freakier than a three-armed
The scene: a futuristic Hong Kong. It seems that the daughter of a prominent
businessman has turned up missing. As an elite trio of mercenaries, you must
battle your way through the armies of your enemy to save the girl and uncover
the secrets behind her disappearance. Along the way, you'll witness enough horror
to turn your hair a permanent shade of white.
is a third-person, fixed camera adventure game reminiscent
of the Resident Evil
series. But don't
be fooled, Fear Effect
does some very different things.
For starters, take the graphics. Words like "wow" and "cool" will hardly be sufficient. May I offer "innovative" and "inspired?" The characters are polygonal, with anime textures pulled over the bodies to create an astonishingly 'real' cartoon effect. The pre-rendered backgrounds brim with life - they're actually looped movies. This produces some very chilling moments; lights swaying in the breeze, flames dancing in the distance, and shadows crawling across the ground.
Occasionally, you will notice the slight hiccup as the background movies loop,
which sort of ruins the effect. But for the most part, they're pretty seamless
and well designed. Fear Effect
is just a gorgeous game and quite a technical
achievement considering the somewhat limited power of the aging Playstation.
Where many games focus on action or adventure elements, Fear Effect
focuses on cinematic ones. The game plays and feels like a movie. The plot is
engaging and dark, with very adult themes and mature ideas. The movement from
FMV to in-game action flows gracefully. At times, you'll stop playing because
it looks like a cut-scene, only to realize that you have to press 'up' to climb
the stairs after all.
In fact, this movie-like
quality is just what raises Fear Effect
above the pretenders. The fixed
camera occasionally becomes 'un' fixed, arcing around your character as you
enter a new location. You still have full control during these cinematic sweeps,
which leads to some brilliant gaming moments. Just imagine: you've got a pistol
in each hand and enter a new area...the camera slowly pulls back to reveal two
armed guards standing with their backs to you...you unload your clips into the
unsuspecting enemies while the camera is still in motion. The result is priceless
Another cool concept is the 'Fear Meter,' which replaces the normal health
bar. When your character undergoes enough stress, he/she will take damage from
shots. Taking out enemies is a slick fashion rather than just running into rooms
guns-a-blazin' will keep your Fear Meter in the green. Interesting, though in
the end it functions much the same as the old health indicator.
The sound is excellent. Top-notch voice acting and a truly eerie soundtrack set the tone for what might be the creepiest game in town. Is that a tortured soul wailing in the background, or just my imagination?
For the most part, the gameplay and control is familiar. You move around the
pre-rendered backdrops shooting enemies with your guns while solving the occasional
puzzle. There's nothing particularly new here, though the game takes on an episodic
quality ala the classic game Flashback
. The linear plot unfolds scene
by scene, and by virtue of the three different characters, you'll uncover the
story from different perspectives.
The action is pretty solid, though the control could use some refining. Assigning the Square and Circle buttons to scrolling through the inventory is a bit silly, and the 'auto face the other-direction' button is just useless.
There's also a bit of a bias towards rolling. You can pretty much avoid all damage by incessantly rolling around on the ground, evading round after round of enemy fire by somersaulting like a schoolgirl. Not the most advanced AI, to say the least.
The puzzles are occasionally interesting, but for the most part exist solely to break up the action. Most of the solutions are in the game itself, which is a shame. Good puzzles should require real-world thinking, not simply backtracking one screen to get the answer.
I have some other small gripes (like the awkward save game feature), but these
pale in comparison to the tremendous overall experience that this game serves
up. A class act from start to finish, Fear Effect
is that rare game that
moves toes the line between game and art. The effect is truly unique.