More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.  ...

Fractured Soul Review

blake_peterson By:
Blake_Peterson
09/21/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter Platformer 
PLAYERS  
PUBLISHER Endgame Studios 
DEVELOPER Endgame Studios 
RELEASE DATE  
E10+ Contains Fantasy Violence

What do these ratings mean?

A fractured sense of self.


Do you like the platforming levels in Mega Man? How about boosted difficulty levels? Or maybe you're just a video game masochist who likes frustration and agony? Then boy, do I have a game for you!

Fractured Soul isn't inherently a bad game by any stretch of imagination, and it has an innovative mechanic at its core. The game has the player moving through two simultaneous stages on the top and bottom screens of the 3DS, switching from one screen to the other (alternate dimension style) to get past obstacles or avoid enemy fire on one or the other screens. This shift accounts for the "fracture" of Fractured Soul.


This mechanic is further enhanced when the top screen version of the character begins to have different qualities or abilities, like one who moves as if through water or another for whom gravity is reversed. These sections play fundamentally like Mega Man stages with special atmospheric effects but with the option of switching back to a normal mode on the bottom screen whenever you get into too much trouble.

My favorite, which made for the most intense gameplay, features a version of the character whose environment was on fir, and had a limited amount of time he could be in that dimension before a meter would fill up and he would burn to death. This made for a tightly constructed level design to facilitate having to move back and forth in tight timeframes.

The levels were rounded out by a pair of light bullet-hell-style spaceship shooters that are reminiscent of early R-Type games, and a final boss that felt like the best of the 8-bit generation of sidescrolling action come back. The bullet-hell levels were slightly less successful but functionally nostalgic.

However, the side scrolling levels, which at first conjured a feeling of Mega Man's unforgiving-but-fair platforming soon lost the "but fair" part before moving straight into frustratingly awfully difficult, and then finally into the realm of game-breaking and stupidly, artificially increased difficulty.


Fractured Soul's worst excess in this are its sidescrolling platform levels and its final bullet-hell level, both which lack checkpoints anywhere within them. This gets particularly bad during a sidescrolling level where the character must keep up with a moving platform, and/or must run from a wall of energy that will disintegrate them. The lack of checkpoints in the level often mean that after failing later in the level, navigating back through it up to that point is a frustrating endeavor that leaves the player ill-prepared for learning the next section of the game. This is so bad, so ridiculous, that were I not reviewing the game for the site, I would have stopped playing and deleted it from my 3DS; it's a game-breaking feature.

This is too bad, because the general toughness of the platforming and shooting combat management is exhilarating. But at times that becomes too difficult, where having to manage both screens at once becomes, instead of an exciting seat-of-your-pants flipping from one to the other experience, a series of scenarios where movement between the two is more a matter of memorization of the correct pattern and then applying it. And while there’s a certain Contra-like element of that, it ultimately becomes work instead of play, with relief coming from success rather than satisfaction.

So while Fractured Soul has some good ideas and at times is a pleasant return to the tough standards of old-school gaming, it takes it to an excess that eventually breaks the game and undoes the good will of its nostalgic positives.

Code provided by publisher.
Fractured Soul
fullfullfullemptyempty
  • Nostalgia gameplay
  • Strong innovative concept
  • Lack of checkpoints break game
  • Poor playing training
  • Not-fun difficulty curve
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Fractured Soul review
 


More information about Fractured Soul


More On GameRevolution