Almost the head of its class.
It's odd how sports seasons come and go. For the longest time there was no college
football, and then all of a sudden the Cal bears are playing the Kansas State
Wildcats on August 27th. Another 11 or so games, the same Cal Bears, but an entirely
different team. Somehow the same thing never gets old.
Unless, of course, we're talking about sports video game franchises, which
have a penchant for getting repetitive. Why change things when they work? There's
a reason the Madden games have changed so little over the past few years,
yet still dominate the competition.
So the new NCAA Football 2004 isn't bad by any means; it's only the
best college football game ever (with last year's NCAA
Football 2003 coming in a close second). With tons of teams and more dynasty
options, there's definitely a lot under the hood here, though the Gamecube and
Xbox versions fail to offer the awesome online play of the PS2
version, leading to slightly less thrilling experiences.
There
aren't that many new features, just big updates of existing ones. For example,
tons of teams have been added (you can play as Sac State!), leading to a grand
total of about 350 teams available for play. If you went/are going/plan on going
to college, it's probably in here.
However, some of the new features are basically just "stuff" thrown into the game for the sake of...well, stuff. For example, take College Classics Mode. Trying to recapture past glory by recreating some of the greatest moments in college football is an interesting idea on paper, but it's not that great when you get down to it. While it gives you an appreciation for how difficult most of these game-winners must have been to pull off, it doesn't capture the intensity of those moments at all.
The Dynasty Mode is another great example of the game's emphasis on peripheral
stuff over real tweaking. You can examine TV ratings for your team, make different
promises and boasts to potential recruits, select how your plays are called
if you don't want to play a game - there are so many little side projects, you
could probably never get around to finishing a season. The stat tracking is
incredible.
Names, though, would be nice. The fact that your starting 6'2" 195 pound quarterback is called Quarterback #10 and not Aaron Rogers if you're Cal is a bit annoying, but I suppose that's the way it goes when you're dealing with amateur athletes.
Unfortunately, both the Xbox and Gamecube versions lack any online multiplayer
component, which is only available in the PS2 version. It's a bummer not seeing
any Xbox Live! support, though in the case of the Gamecube, going online isn't
exactly easy or expected.
The gameplay is marginally different from last year. Defenses definitely play better zone as they'll regularly intercept ill-advised passes and clog passing lanes. The play-action system is also a little bit better as it looks more like you're executing a running play than last year.
However,
the penalty calling by the referees has become extremely obnoxious. Pass interference
is almost never called (even though it happens on practically every passing
play), and random things like holding and facemask violations are thrown in
for no good reason. You can get penalized for over-celebrating if you high-step
into the end zone, but this only makes me wish there were more ways to celebrate.
Otherwise, the gameplay is the same as it has been since this series first
debuted on the PS2, which means it still kicks ass. Very little has changed;
I suppose EA is probably taking an "If it ain't broke.." attitude, but that
also leaves the door open a bit for rivals like Sega Sports.
Aside from the online issue, graphics marks the only noticeable difference
between the three versions. While the Xbox graphics are noticeably better than
the PS2 or GC, they're not the best in town. Shots of the coaches look awful
and the cheerleaders look like inflatable sex dolls. Wait...is that a bad thing?
On the other hand, the animations are wonderful and there are a couple new ones,
but as a whole the game doesn't fare better than last year.
The sounds are excellent, with good collisions and crowds yelling "Block that
kick" and "Defense," although the next step is clearly to throw in the various
teams' rally cries such as "Go Bears!" Kirk Herbstreit, Brad Nessler, and Lee
Corso have more lines, and have become more sophisticated. For example, if you
throw two interceptions in a row and then get the ball back, they'll mention
your previous two interceptions and then speculate as to how your QB will perform
on the current drive. Impressive.
Despite the unfortunate lack of online compatibility in both the Xbox and
GC versions of NCAA Football 2004, this is still the premiere college
football game and is clearly the best of its breed. If you also own a PS2, though,
I'd go with that version instead.