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God of War: Ascension Review

danielrbischoff By:
danielrbischoff
03/07/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 8 
PUBLISHER Sony 
DEVELOPER Santa Monica Studio 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Nudity, Sexual Content

What do these ratings mean?

Kratos is a man of few words.

Sure, he shouts and grunts and generally sounds-off on whatever herculean task he's currently making his bitch, but in general, Kratos keeps quiet. The difference has always been that there's a lot going on around our hero. Massive figures loom in the background and the epic battles that serve as scenery leave the player with an impression of importance and significance in the timeline of Greek mythology.

Of course, the God of War games are also just an excuse to kick ass and tear shit up. Kratos feels incredibly powerful and stringing together a massive combo satisfies like nothing else. If you still need to drive your point home, a highly cinematic quick-time event is usually on its way to give your eyes something amazing to look at (or maybe something to upset your stomach). God of War: Ascension hopes to capitalize on these franchise stalwarts while also tossing head-to-head multiplayer into the mix. Have a few mortals hoping to earn favor with the gods ruined God of War's perfected brew of violence and spectacle, or can Kratos and company continue to improve on the now tried-and-true formula?


Before his conflict with Ares, Kratos picked a fight with the Furies, the keepers of truth. Obviously when Kratos breaks his blood oath, the Furies have something to complain about, but it becomes quickly apparent that there's just not a lot of inspiration in this campaign. In fact, I was shocked at the silence at some points in the game. Kratos navigates the environment like Nathan Drake, goes sliding down steep slopes with his blade for a rudder, and has his path blocked from time to time by enemies, but nothing feels as inspired as God of War III and its looming Titans.

Ascension presents some new ideas, like the element-infused Blades of Chaos and a couple other powers, including the ability to bend time to Kratos' will, which work both inside and outside of combat. Leveling up your elements and unlocking new abilities feels well-paced and keeps things fresh throughout the campaign. But I just couldn't shake the feeling that Ascension was basically a grab bag of ideas that didn't make the cut in the previous God of War games.

In one sequence Kratos has to unite three massive snakes to turn a gear and progress to the next area. You'll climb and run along the snakes, fight baddies, and slide through the snake's interior as it glides through the air to its destination. At the end you fight a boss. It all feels very familiar.


And frankly, it's not all that surprising at this endpoint in the current console-generation, is it? Kratos has seen (and killed) a lot of different things over the years, but you're likely to wonder why we're killing the Furies only now after all the Gods of Olympus.

Despite that, single-player is still very playable and enjoyable. The combat is entertaining and the things you do in-game do push Kratos forward on his path of violence. While the wall-climbing is incredibly boring, and not very befitting of a god, the sliding mechanics and elemental combat make for an entertaining, if uninspired, romp.

Honestly, I never thought I'd say this, but God of War: Ascension's multiplayer completely saves the experience. If it weren't for the competitive modes, I'd likely recommend you skip Ascension altogether. In fact, multiplayer is reason enough to buy Ascension outright.


When I originally saw the mode at E3, it seemed interesting, but ultimately too slow and unnecessary to the GoW experience. It felt tacked-on, more like a chore than a fun distraction. Having played the final product, however, multiplayer feels like a lovingly crafted fantasy world, where burly men gear up and beat the snot out of each other. Players can choose from one of four gods to align themselves with, each offering different magical powers and abilities, and then from one of three weapons: sword, hammer, or spear.

I started with the hammer and quickly discovered a combo that would deplete 90% of an enemy's health in a few short blows. Other players started to counter with faster sword strikes, and another decided to use his spear's range to break up our party and take the kills for himself. Each new weapon has new special moves, meaning a new variation on tried-and-true killing blows is only a level away.

Even the multiplayer level design is astounding. One level called the "Labyrinth" features spinning cubes, maze-like in design, that hang in midair. Another level has a controllable monster that fires lasers at unsuspecting players hoping to capture a control point or steal a flag. The oft-publicized cyclops level features a spear that the winning team has to jam in the beast's singular eye before calling it a day.

I quickly found that I enjoyed multiplayer more than anything I had seen or done in the game's single-player mode. Environmental traps keep you on your toes, and the vicious nature of hand-to-hand combat is made all the more satisfying when you can latch on to your opponent and break their jaw off their face.


God of War: Ascension proves itself an exception to the rule. Generally, adding multiplayer to an historically single-player franchise can get publishers in trouble, but Ascension is just the opposite. Santa Monica Studio's clever use of existing mechanics and and tightly wound combat means you'll be button-mashing for your life, sneaking up on unsuspecting warriors, and transforming into your own god of war in no time.

While the single-player will leave something to be desired, you'll find more than you need to stay entertained in online matches and the challenges, levels, and weapons therein. Kratos may have a lot of miles on him, but the gladiators that take to the online colosseum are fresh and eager for blood. If you're a fan of the series, you've got to take a demigod-sized leap and dive in. Even if you've got a passing interest in Kratos and his adventures, multiplayer bucks the FPS trends that dominate the industry and gives you control over your own Ancient Greece action figure.

Copy provided by publisher. PS3 exclusive.
God of War: Ascension
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  • Multiplayer, surprisingly
  • Competitive level design
  • Special moves vary with weapons
  • Aligning yourself with Hades
  • Gorgeous single-player visuals
  • Elemental Blades of Chaos
  • Kind of boring
  • Kratos doesn't have many new ideas
Reviews by other members
No member reviews for the game.


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Comments
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Mar 7th, 2013 at 10:25 am
    I absolutely loved the multiplayer as well. A welcome surprise! Daniel and I tore it up on the co-op Trials of the Gods mode.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Mar 7th, 2013 at 1:23 pm
    So yeah, wouldn't have known there was a co-op mode had it not been for this.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Mar 8th, 2013 at 4:58 pm
    Face it, GOD OF WAR jumped the Shark. The game was supposed to center around killing Zeus. Now that's done and they want MOAR MONEY. How many more "prequels" do they have to have???

    Kratos vs. Al Queda?
    Kratos vs. North Korea?
  • xavier_2000_ie
    xavier_2000_ie

    Joined: Jun 2007
    Posted: Mar 7th, 2013 at 10:41 am
    Ya I defo gotta nick my brother's ps3 to play this. Loved the first 2
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 7th, 2013 at 10:52 am
    I am super addicted to the multiplayer, but the servers aren't online yet. I'll definitely be in there on day 1 tearing it up.

    Basically they had us all start fresh from level 1, but for the review multiplayer sessions, they had double XP turned on. That meant we could level up faster and see more of the high level weaponry. Believe me, there is some awesome looking armor in there.

    Also, small detail, but sprinting and leaping a huge gap to come down with a smash attack on an enemy is incredibly cool, especially if you have a special smash. The first hammer's specials both launch opponents and give you an opportunity to grab and hit them with the other special.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Mar 7th, 2013 at 10:55 am
    Pleasantly surprised to see the multiplayer is so awesome!
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Mar 7th, 2013 at 10:59 am
    I've never played a God of War game, and I'm okay with that.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 7th, 2013 at 11:22 am
    Heresy! God of War is one of the best series in recent times. You are seriously missing out.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Mar 7th, 2013 at 11:49 am
    Since I'm being so frank (it's liberating), I might as well add that I didn't really like BioShock, either, and Infinite is probably the first title I'll play all the way through.

    Lend me your down-turned thumbs if you so desire.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 7th, 2013 at 12:31 pm
    The same is true of Bioshock for me. It was ruined. I get it, and I played a bunch of the second one too, but... :-/
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Mar 7th, 2013 at 12:38 pm
    I mean, I really loved the environment, but something just didn't click for me. It kind of felt like - dare I say - lazy FPS mechanics. But again, I really liked Rapture as a setting, and the story progressed nicely (I got a little over halfway through the first, and played like ten minutes of 2).

    Infinite looks pretty great, though.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 7th, 2013 at 12:41 pm
    No thumbs-down, but isn't FPS design in general lazy? I mean you just point a gun and shoot. I agree with you on the second BioShock, super disappointing. I bought the collector's edition of that and in the art book they had SO MANY great ideas and scrapped them ALL because they felt it would break the game. I threw the art book at the wall and cursed them to death. 2K Marin worked on 2 while Irrational worked on Infinite (before we knew it existed). I don't know why Marin was so scared to change anything.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Mar 7th, 2013 at 1:21 pm
    Lazy? haha, everyone can't do an FPS right. Just because most mechanics seem basic, that doesn't mean it's easy to do. That's why some RPG's have shitty combat, or platformers have shitty.....platforming. Killzone 2's entire movement system was weighted and floaty, Far Cry 2 was way too stiff and imprecise.

    "Point a gun and shoot"
    Sheesh.
  • tarheels42
    tarheels42

    Joined: Mar 2010
    Posted: Mar 7th, 2013 at 3:43 pm
    Yeah you totally liked Bioshock before it was cool.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Mar 8th, 2013 at 1:24 pm
    After the PS4 drops, I plan on picking up a PS3 on the cheap to play all the exclusives, the God of War series being chief among them.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 8th, 2013 at 2:21 pm
    Metal Gear Solid 4
    The Ico & Shadow of the Colossus Collection
    The Sly Collection
    Devil May Cry HD Collection
    Metal Gear Solid HD Collection
    Heavy Rain
    Uncharted series
    Heavenly Sword
    Killzone 2 and 3
    Gran Turismo 5
    Ni No Kuni
    Journey Collector's Edition
    God of War Saga (includes all 5 God of War games)

    These are must plays for PS3
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Mar 7th, 2013 at 12:19 pm
    Thumbs up because I've never played one either. Played the demo for 3 and wasn't that impressed.
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Mar 7th, 2013 at 11:58 am
    "Kind of boring" gets four stars? That's... kind of weird.
    Anyway, I have no interest in the multi-player and the single-player demo was... well... kind of boring. So I'll wait for a big price drop.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 7th, 2013 at 12:32 pm
    Yeah, that's a fair assessment if you're not interested in multiplayer. Maybe just try it?
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Mar 7th, 2013 at 12:22 pm
    So Kratos has killed everything of importance in Greek mythology.

    In a future title do they send him to fight the ancient Sumerian pantheon?
    Maybe the Egyptians?
    Maybe Hindu Dieties?

    I might pick up a title if I could fight against Indra.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 7th, 2013 at 12:33 pm
    Wow, you know that would be a great way to put a new spin on the character.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 7th, 2013 at 12:39 pm
    Agh exclusives I hate you.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Mar 7th, 2013 at 1:20 pm
    *Looks at PC "exclusive" list*
    *Looks at over-hyped rehash title*

    Meh
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 7th, 2013 at 2:40 pm
    I meant exclusives in general more than this game in particular, it reminds me of the many allegedly great games I've never been able to play.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 7th, 2013 at 12:43 pm
    I have to say that GameSpot said the multiplayer "is a bust" and is boring and unoriginal. However, GR's take on the multiplayer is completely different. Than again, I am suspicious that GameSpot reviewers weren't gamers before working at GameSpot.......
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Mar 7th, 2013 at 1:23 pm
    Hmm, guess I should have played the beta. Looked slow and clunky.
  • Gunner37
    Gunner37

    Joined: Jan 2009
    Posted: Mar 7th, 2013 at 1:36 pm
    I played the beta and it was a little slow and clunky at times but in all honestly it was pretty cool and I was sold on the multiplayer after that I just would have liked to see the other two gods powers and abilities during it but ill find out in a week
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Mar 7th, 2013 at 7:15 pm
    I'd definitely pick it up if the MP was sold separately. Ascension's demo was good for the most part, but the repetition reared it's ugly face much too soon. Especially the boss battles, those are the worst. Pretty cool sequences though, but the gameplay is unexciting.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Mar 7th, 2013 at 1:37 pm
    Interesting. I almost want to pick this up day one now! Also, it is awesome the review is out before the game was released.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 7th, 2013 at 1:44 pm
    Yeah, getting our hands on the game with a lot of time before it launches meant I could try everything in the game and really evaluate the multiplayer.
  • UghRochester
    UghRochester

    Joined: Jun 2006
    Posted: Mar 7th, 2013 at 2:16 pm
    Playing God of War right now, because I bought the GoW Saga collection. May have to look into this when I'm finished.
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: Mar 7th, 2013 at 3:23 pm
    Damnit it's a choice, either Tomb Raider or this... I'm working my way through 2 once again since I purchased the Saga to play through the PSP games
  • Hatecrew
    Hatecrew

    Joined: Sep 2010
    Posted: Mar 8th, 2013 at 10:37 am
    I've been a fan of this series since day one. I honestly didn't think this title would be as epic as GoW3. Not surprised you said the single player mode is boring. I guess nothing has really changed since the first 3. I'll be picking this up and see what the whole fuss is about on the multiplayer side. I also believe that what other articles said about this game, that Santa Monica Studios is prob just testing the waters on this multiplayer thing for the next GoW game for the next gen console.

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