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Gran Turismo 5 Review

Jesse_Costantino By:
Jesse_Costantino
11/29/10
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Racing 
PLAYERS 1- 16 
PUBLISHER SCEA 
DEVELOPER Polyphony Digital 
RELEASE DATE Out Now
E Contains Mild Lyrics

What do these ratings mean?

Delayed gratification.


Kazunori Yamauchi and Michelangelo Buonarroti have a few things in common. Both are supremely detail-oriented. Both went well past their projected schedules and budgets while creating their masterpieces. Both know how to handle a stick. And both men are great admirers of Italian bodies.

click to enlargeAfter six years in development, three in-progress demos, endless hype, three full Forza releases, and a painful last-minute delay, two things are abundantly clear: First, Gran Turismo 5 is the best racing game of this console generation, and second, it’s still—believe it or not—unfinished.

Over the years, Yamauchi and his team at Polyphony Digital have repeatedly expressed their sizable ambitions for GT5, and they’ve let us stick our fingers in the batter along the way with Gran Turismo HD Concept, Gran Turismo 5: Prologue, and Gran Turismo 5 Time Trial Challenge. Now that the finished product is out of the oven and in our hands, I can say simply that for those who’ve been salivating in anticipation, you will be more than satisfied.

In addition to the standard Arcade Mode, GT Mode, and license challenges, there’s now an unexpectedly deep and varied series of Special Events that include introductions to the much-touted Kart and NASCAR racing. B-spec is now front and center alongside A-spec racing, and a set of simplified course creation tools has been introduced.

click to enlargeBut the biggest additions are the thousands upon thousands of nearly invisible adjustments, alignments, and fine tunings to the physics, car models, and course environments. As any fan of the series will tell you, the genius is in the details. And even though most of us will never drive many of these cars in real life, the series excels at making us feel as though we have.

The most controversial and visible change in GT5 is that the cars for sale have now been divided into two tiers. In one tier stand 200 premium cars available through in-game dealerships. These cars are insanely detailed inside and out and include a cockpit view option. In the second tier stand over 800 standard cars available in the used market. Standard cars are based on their GT4 counterparts and don’t allow for any interior views.

Yes, I’m well aware of the old adage about looking too closely at gift horses’ pearly whites, so I shouldn’t be complaining about the premium models since they didn’t have to be there at all. But my disappointment at the lack of a universal cockpit view is really a compliment; if GT5’s cockpit view weren’t executed so well in the premium cars, I wouldn’t miss it so much in the standard cars. In my review of Need for Speed Shift, I made a glowing remark about how I doubted that even the venerable GT series could outdo Shift’s excellent cockpit view. Consider me duly chagrined and chastened.

click to enlargeOnce taken online, though, it’s evident that despite all the years in development and two major delays, Gran Turismo 5 is still incomplete. Online play is like a big empty warehouse at the moment, but fortunately, in this age of persistent online connections, Yamauchi and co. can still roll up their sleeves, get their hands greasy, and dig around in our hard drives to tweak things here and there.

And if this first week of release is any sign, the team at Polyphony Digital is committed to following their baby closely as it fires its first pistons out in the real world. The online suite has already received some significant updates over the past few days and more are clearly on the way; however, as it now stands, matchmaking is practically non-existent in public lobbies, and community features still look like they’re under construction.

The silver lining here is that it’s also clear GT5 will be departing from the norm in online racing games. Rather than focus on tons of hoppers and random opponents, Polyphony Digital is emphasizing instead more community-based racing. This avoids the typical pitfalls of how to balance the playing field, how to levy penalties, and how to deal with dropped connections. If they can get it off the ground, this could finally solve a lot of the problems that continue to plague online racing games.

But really, the GT series has always been about the driving experience and a superhuman attention to detail. And purely on its merits as a driving game, GT5 has no equal on consoles. None combines a rich simulation experience with such an instantly accessible racing game.

click to enlargeYou will still find some vestiges of outdated game structures carried over from prior GT games. For example, you’ll find that like in past GT titles, most early events can be won simply by out-spending your competition. Without consequences for driving tricked-out monsters against modest stock vehicles, you’ll spend the first half of the game outstripping the competition with almost no effort.

The one place where the series really shows its age, though, is in its user interface. The menu system is clunky throughout, and there are frequent loads even after a massive hard drive install. The racing HUD and the dealership menus could use robust customization options, and it would be nice to have more options in the event selection menu so that you don’t have to return to the main menu in order to perform upgrades or purchase another car.

Vehicle models, course environments, weather and lighting effects, and engine sounds are all top-notch, of course. In terms of the tech under GT5’s hood, the only fault is the occasional spat of screen tearing. It’s not ideal, but everything else looks and sounds so beautiful that it's easily forgivable. Think of it as a beauty mark on an otherwise flawless face.

There are also some big late-game rewards for the dedicated racers among you. For example, cosmetic vehicle damage doesn’t unlock until fairly far into the game, and full mechanical damage doesn’t kick in until even further on. The AI also doesn’t seem to put up much of a fight until later in the game, but when it does start to show its true colors, you’ll wonder if you’re even playing the same game anymore.

Sony buried more than a few other surprises in GT5 that they didn’t foreground much in the lead-up to release (the rally courses are procedurally generated, for crying out loud!). All I can say is I’m very glad I put serious hours into this game before passing final judgment.

Regardless, sitting around picking nits is missing the point. Like a quality automaker, Polyphony Digital focuses on the tiny technical details so that we don’t have to. And trust me, Gran Turismo 5 is OCD enough for all of us.
A- Revolution report card
  • Incredible attention to detail
  • Bottomless content
  • Sets new bar for cockpit view
  • Late-game surprises
  • +/- Online mode under construction
  • Beginning to show its age
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Comments
  • Mikey_Vengeance1
    Mikey_Vengeance1

    Joined: Nov 2010
    Posted: Nov 29th, 2010 at 1:09 pm
    I bought this game last Saturday then returned it 4 hours later. For me it just was not worth the wait.
  • Doc_Holliday
    Doc_Holliday

    Joined: Nov 2005
    Posted: Nov 29th, 2010 at 1:18 pm
    You can return open games!? Amazing I want to live where you are...

    Really though, this game rocks hard.
  • Mikey_Vengeance1
    Mikey_Vengeance1

    Joined: Nov 2010
    Posted: Nov 29th, 2010 at 4:14 pm
    Lol yeah Doc_Holliday in England as long as they are not damaged you can return them within 28 days for an exchange or refund...Its like free rentals lol :p
  • Hedberg
    Hedberg

    Joined: Dec 2008
    Posted: Nov 29th, 2010 at 6:21 pm
    @ Mikey_Vengeance1--- you played the game 4 hours and returned it? Too bad ....you didn't even scratch the surface of what the game has to offer. But, you are entitled to your opinion....it is evident you aren't a fan of the series. For the fans of the series, this game was definitely worth the wait and the review above acurately captures what the game is all about.
  • Mikey_Vengeance1
    Mikey_Vengeance1

    Joined: Nov 2010
    Posted: Nov 29th, 2010 at 7:34 pm
    On the contrary Hedberg, I loved GT 1,2,3 and 4. Granted I never bothered with the prologue stuff but I would consider myself a fan. But when I put the disk in settled in for a good few hours of non stop awesomeness I was confronted with graphics that were less than stellar and the same old shitty "family friendly" crashes and the same old GT exclusive tracks. Not denying the premium cars look awesome but the rest of it was nothing special. To be fair I make my mind up about games very quickly and get bored very easily so it takes something special to hold my attention and this just did nothing for me. Call me crazy but I think I actually enjoyed NFS Shift a lot more.
  • Hedberg
    Hedberg

    Joined: Dec 2008
    Posted: Nov 30th, 2010 at 6:50 am
    Mikey, I find it odd that you say you loved GT 1, 2, 3 & 4, but in the same paragraph say that it was the sane old crashes and tracks. It also seems odd to me that you joined this site just around the release of this game and here you are posting negative comments about it. But let's pretend that you were a fan and have just lost patience and the desire to play a game like GT5. I can easily see how it may seem like a daunting task to unlock all of those features and cars to someone how is used to playing the easy-access, smash'em up, non-sim-like racers out there... That is your opinion and you are entitled to it. Just having a hard time believing your story is all.
  • Hedberg
    Hedberg

    Joined: Dec 2008
    Posted: Nov 30th, 2010 at 6:54 am
    Hate that they don't have an edit button on this site too btw LOL ...For your benefit .... from the post above sane = same & how = who..... I am sure you can figure out where they go :) If you have the patience :D
  • Mikey_Vengeance1
    Mikey_Vengeance1

    Joined: Nov 2010
    Posted: Nov 30th, 2010 at 9:17 am
    Lol yeah an edit button would be nice. I did love GT 1,2,3 and 4 and a big problem for me was the fact that the crashes were as stupid as they were in the first release and don't even get me started on the GT home music ugh :(. Not denying it is probably the best racing sim on the ps3 but I was expecting something incredible after a 6 years waiting time. Maybe I am just a victim of the hype machine surrounding it?

    TBH I have been reading GR magazine a while but don't really take part, I only signed up to write a review for Ultimate Ninja Storm 2 as I felt it deserved a fans perspective seeing as that is who it was aimed at but after 3 attempts my review wont publish :(
  • hak32001
    hak32001

    Joined: May 2010
    Posted: Nov 30th, 2010 at 8:00 pm
    why cant you mark things as spam on this site?!
  • Santiago_G
    Santiago_G

    Joined: Feb 2007
    Posted: Dec 3rd, 2010 at 6:15 am
    start playing need for speed shift my friends.
  • L-BILBO
    L-BILBO

    Joined: Dec 2010
    Posted: Dec 17th, 2010 at 12:22 pm
    Game is great. I remember the days I would stay up til 5 in the morning playing GT3, sleep for an hour, then go to work at 7. This game has brought that back. Only complaint is the gay ass music.....as always.
  • berriano
    berriano

    Joined: Feb 2011
    Posted: Feb 3rd, 2011 at 1:05 am
    this game rocks.l-bilbo,u can set up ur own tracklist and drive to ur fave tunes.great graphics,get a logitech wheel and ur away!
  • Battousai8
    Battousai8

    Joined: Mar 2007
    Posted: Feb 8th, 2011 at 8:39 am
    This game is truly a masterpiece. The online features and unbelievable car and track list are better than good. If you are a gear head than there really is no other option. This is not a "game" but it is as it says, a "simulation" of driving the finest automobiles on the planet.

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Also known as: grand turismo v


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