More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Greed Corp Review

danielrbischoff By:
danielrbischoff
03/24/10
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS
PUBLISHER W!Games 
DEVELOPER W!Games 
RELEASE DATE  
E Contains Mild Fantasy Violence

What do these ratings mean?

Like Kasparov vs. Deep Blue.


Do you have aspirations of crushing the competition and world dominance? Do you have a fear of heights? Do you dream in hexagons? Is a 1920s soundtrack constantly looping in your head? If you answered yes or no to any of these questions out loud, you're probably losing your mind, but Greed Corp is still a great game.

click to enlargeGreed Corp is a small game from developer W!Games that has ties to Settlers of Catan and other strategy board games, but still does a great job of maintaining its own identity. Taking a turn on turn-based strategy games, like Advance Wars, Greed Corp sets itself apart by placing players on a board that is continually gets smaller.

The story is based on a world with four factions warring over the precious few resources left on the face of the planet. There's a lot of propaganda before each level of the campaign, but the typical gamer is probably going to skip through this to get to the game itself.

Essentially, no matter which class you choose, every side of the battle has the same tools and abilities in their arsenal. There's no complaining about balance in Greed Corp because the differences between sides of warfare are entirely cosmetic. You have basic units called "walkers" that can move around the board and take spaces and claim them for your side. These units are built from armories, which can be taken just like any structure from the other team if you land on the other team's space. The same goes for harvesters, which generate funds you can spend on building walkers, planting armories, adding cannons to those armories, or buying flying ships to transport walker units.

However, something can level the playing field between you and the competition, literally. Every map takes place on the edge of a cliff. The hexagonal spaces on the board have height attributes that determine how many times harvesters can draw resources from the land. Cannon fire also depletes this unit value. After the "height" is depleted, noted by a cracked surface, one more hit will force the space to crumble completely. I can't tell you how many units I've lost to the abyss.

click to enlargeThat said, the game is about as difficult as Mega Man 3 on steroids. The first level alone took me three tries to complete, and later levels took me more than ten. Maybe it's just that I suck at turn-based strategy games, but I have a lot of respect for anyone who still creates or plays "hard" games. The difficulty forces the player to operate in a "trial by fir"e sense. The player will learn, slowly but steadily, and hopefully learn by how the computer players kicks his or her ass, rather than complaining like the typical Xbox Live whiner.

Speaking of Xbox Live, the game has a full online multiplayer mode to compliment its campaign and "create a game" mode, but hardly anyone is playing online. Of course, Greed Corp is a small title with absolutely no advertising, so if you like the game, spread the word and get some friends online to play.

Despite Greed Corp's excellent hardcore strategy gameplay, there is one minor nitpick. I'm a big fan of classic soundtracks, like Fallout 3's soundtrack, and Greed Corp's setting is around the same time frame. But the lack of variety in its soundtrack is unseemly and, suffice it to say, annoying. Greed Corp is yet another game that really benefits from the 360's ability to overlay custom soundtracks over any game.

Greed Corp is probably not a title for everyone, but the value-to-cost ratio is great. For a mere 800 Microsoft points, you'll easily get 30 to 40 hours out of the campaign mode alone, and then, of course there's always "create a game" to set yourself up against the hardest opponents on your favorite maps.
B Revolution report card
  • Hardcore strategery
  • Great mechanics and balance
  • Tons of gameplay
  • +/- Difficulty
  • Soundtrack repetition
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Greed Corp


More On GameRevolution