More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

Grim Grimoire Review

Chris_Hudak By:
Chris_Hudak
07/03/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS 1- 1 
PUBLISHER NIS 
DEVELOPER VanillaWare 
RELEASE DATE  
E10+ Contains Fantasy Violence, Mild Language, Mild Suggestive Themes

What do these ratings mean?

Live to fight the same day.

Even for the very niche-y, oft-oddball catalog of NIS titles that find their way to American shores—the last one, you might recall, had a musical combat system—this is an unusual one. You’re Lillet, a new student at a famous school of magic offering the usual curriculum—Alchemy, Sorcery, Necromancy and Glamour. On the fifth day of the school year, alas, the magical turds suddenly hit the narrative turbines when the spirit of a formerly-offed archmage rears up and wipes out the entire student body (as a disciplinary exercise, presumably)—the entire student body, that is, save you.

click to enlargeFor some inadequately-explored reason, Lillet is yanked out of the normal temporal flow and into your classic time loop, so that now—in a dramatic setup redolent of the movie Groundhog Day–you’ll find yourself reliving the same first five days, making (one can hope) new decisions to ward off the unpleasant turn of events that has landed you in this awkward situation, and your classmates in an early grave.

With each cycle of the same five days, Lillet acquires more grimoires—magic books—containing spells for the four classes of magic; in this way, she becomes a more powerful magic-user—one more and more likely to able to confront the dark forces at work. She’ll also learn more about the many, yawning blank spaces in the story…and about the trustworthiness—or not—of the various oddball characters. Learning the true stripes and spots of those around you is one of the arguable upsides of living on borrowed or otherwise atypically-acquired time.

From the general cartoonish sprite-style to the lovingly-drawn character portraits to the voicework, GrimGrimoire looks and feels like a Japanese RPG at first blush—but it’s a real-time strategy game composed of battles that revolve around the interplay of forces and spells from the various ‘schools’ of magic (each of the four disciplines uniquely vulnerable to another, in a rock-paper-scissors-widget fashion). As Lillet learns the contents of new grimoires and unlocks spells in the books already acquired, players can lay down new runes in the midst of the battles: They serve the same function as production facilities in more traditional RTS games.

Instead of looking down on the expected RTS open-area battlefield filled with conventional military units and terrain features, you’re looking instead at a cross-section of the stone halls and stairwells of the sprawling castle that houses the magic school—instead of hills, rivers, ore-mines or the like, the “terrain” variables are the pathways or obstructions from floor to floor, and the locations of the all-important mana crystals (which must be harvested like so much dark-age Tiberium). In place of light tanks, APCs and ore-carriers, you’re faced with a supernatural bestiary that reads like the index of the Dungeon Master’s Guide: Elves, phantoms, skullmages, ghosts, imps, unicorns, faeries, demons, black cats, chirmera, dragons… oh my.

click to enlargeThe game may look unrelentingly cute, but the options for strategy are serious and numerous, whether you’re trying to wipe out the enemy’s runes, or “simply” (hah!) trying to hold out for a set amount of time against hostile advances (this latter type of challenge can be a real bitch, wherein you’ll cling to dear defensive life for what seems like forever…only to be overrun and stomped in the final two minutes).

You’ll encounter the same basic types of challenges as you’d expect in any otherwise-conventional military RTS: The elves are trucking your harvested mana, and you’re hoping they don’t get waxed by something that can actually fight when you’re not looking. You can push back the fog of war in the increasingly-complex tower structures with scouting units to reveal mana crystals or collections of enemy units, but if you don’t keep an active unit out there, you’re not going to know if the enemy has overrun a previously-clear area; and while some visually- and violently-effective showboat units like chimera can open up large cans of general whoop-ass, they have weak points that can be exploited (such as the fact that they can’t lay a claw on insubstantial phantom beings); however, certain support units can, in turn, drain said phantom units’ energies, or even render them temporarily material…you get the idea (and to counter that counter, the aforementioned big/wicked units can be lulled to sleep by still other combatants). It’s a rewarding a well-balanced system.

Unlockable additional challenges in the 50-plus levels add to the gameplay value, and include missions limited to certain types of units—or even a single unit which can’t harvest or fight, thank you very much. You'll need to scout up some dormant enemies-of-your-enemy before you get your collective, occultic-fantasy ass kicked. Good luck with that.

click to enlargeUnfortunately, you do still have to take some Grim with your Grimoire. The whole RTS-control-in-a-console-game thing is still an issue here: Players can select all of one type of unit at any given time…but only that one type at a time, and that doesn’t include units that happen to be offscreen. Two more minor problems are that 1) the dank-castle “look” is present from level to level without visual alteration, and 2) there’s no way to insta-zap to a far corner of the map; instead, you must scroll and scroll. Oh well.

Perhaps the biggest gripe—which might go a long way toward showing just how much some players love this game—is a toss-up between the fact that there’s no map editing or multiplayer (they’re both things that this game screams for) and the inability to save in the midst of some hairy, hour-plus battle. Here, it’s Go Big or Go Home.

Nevertheless, these are relatively venial sins, mere sins of omission. What the game does, and the sheer amount of what it does, is done with solid mechanics and considerable style. Also, the ability to review previous game/story progress (to keep track of what’s gone on before) is handled well. Best of all, GrimGrimoire reaches out across the gap that too often separates gamers exclusively disposed to Japan/anime-centric games, and those who love more conventional RTS titles. Think of it as an M.R.E., with a user-friendly dose of high-fantasy wasabi.
B Revolution report card
  • Unique real-time strategy
  • Tweaky time loop
  • Stylish-verging-on-adorable
  • Lots of replay/bonus challenges
  • No mid-mission saves ” brutal
  • Players required to scroll around maps
  • No multiplayer/map editing
More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Grim Grimoire review
 


More information about Grim Grimoire


More On GameRevolution