More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES Metro: Last Light
Release date: Out Now

GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES Sanctum 2: Exclusive Developer Diary
Designer for Coffee Stain Studios, Armin Ibrisagic, reveals and expands upon their much improved story for the upcoming Sanctum 2.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Guitar Hero: Aerosmith Review

Nick_Tan By:
Nick_Tan
07/09/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Rhythm 
PLAYERS 1- 2 
PUBLISHER Activision 
DEVELOPER Vicarious Visions, Budcat Creati 
RELEASE DATE  
T Contains Lyrics, Mild Suggestive Themes

What do these ratings mean?

I'm so jaded.

After writing a review for Guitar Hero: On Tour last week, I’m Guitar Hero-ed out. This is one of those times when I wish could do a “Limbo of the Lost”, slither my way towards a review for Guitar Hero III, Ctrl-C, Ctrl-V, and voila!, a review for Guitar Hero: Aerosmith. (Of course, I would have no idea that it was a stolen asset.) But stealing from oneself is something GH: Aerosmith obviously doesn’t have a problem with. In fact, if it didn’t have the word “Aerosmith” emblazoned on its front cover, you could replace it with “III”, and hardly anyone would know the difference.

click to enlargeNow, I have to be perfectly honest here. I know diddly-squat about Aerosmith, apart from their love for rollin’ nighttime trains, and the idea that if I’m wetting my pants as I watch an oncoming asteroid, they will provide the soundtrack. (And that lead singer Steven Tyler’s mouth could give Albert Dershman a run for his money).  But suffice it to say, I learned far more about Aerosmith in their Wikipedia article than I did playing this.

By and large, you can treat this GH: Aerosmith just like the "special" Aerosmith guitar that you can purchase bundled along with the game: a standard Gibson Guitar Hero III controller with an Aerosmith faceplate. The only differences between the two titles are the intro screen, the story, the venues, unlockable content, a few character models, and the song selection - all of which cater to “America’s Greatest Rock and Roll Band”. Instead of following a generic rags-to-riches plotline, you follow Aerosmith’s path to rock royalty through a general scatterplot of what they smoked what they drank groupies they banged where they played, interspersed with documentary interviews of you-know-whos.

click to enlargeBut nothing really changes. You still strum the strum bar, pull off pull-offs, hammer on hammer-ons, power up star power, etcetera, etcetera. You can still compete on Xbox Live matches, peruse leaderboards, freshen up with the tutorials, and fret along with or against a buddy in the multiplayer face-off, co-op, and battle modes. Unfortunately, the multiplayer co-op career mode has *poof* disappeared - an oddity because there is a co-op quickplay mode. It just makes the title feel even more like it should be Guitar Hero: Joe Perry rather than anything else. (I probably shouldn't tell Activision that Rock Band: Aerosmith makes more sense. Yeah, bad idea.)

One negligible change is that completing each tier of songs has you first go through a couple of non-Aerosmith tracks, then a couple of regular Aerosmith tracks, and finally an encore Aerosmith track. But you still plow through each tier, each becoming progressively more difficult, until you have uncovered the ending and given your hand an excuse to rest.

click to enlargeRoughly half of the track list are of Aerosmith’s most guitar-solo-licious songs - like “Toys in the Attic”, “Dream On”, and “Back in the Saddle” - with, err..., “other good stuff” rounding out the other half. I say “other good stuff” because all the songs that aren’t by Aerosmith seem thrown in just to make the track list healthier, though it’s hard to complain about “Sex Type Thing” by Stone Temple Pilots and “King of Rock” by Run-D.M.C.

One possibility is that Activision realized, as many of us already have, that a Guitar Hero title with only Aerosmith songs would get staler than musak.... on a good day. It just puts the whole “dedicated to Aerosmith” spiel into question: Why didn’t we just get a downloadable Aerosmith pack instead? It’s one thing for Rocks The 80’s (which serves as a good comparison, by the way) to be released in an age not familiar with downloadable content on the console, but it’s quite another for GH: Aerosmith to try an milk another $60 out of the pockets of loyal Guitar Hero fans.

Look, if you’re the type that needs to download every song for Guitar Hero, nab a godly Top 1000 slot on yet another Guitar Hero leaderboard, or fawn over the Aerosmith poster double-sided-taped onto your wall, then you’re probably not going to listen to what anyone says about picking up a copy. (And if so, how did you even manage to read this far?) Still, Guitar Hero: Aerosmith isn’t going to change anyone’s mind about how they feel about this permanent fixture in American subculture. Its track list is slightly shorter, its difficulty is slightly easier, and its unlockable goodies are slightly less thrilling, but if you loved everything about Guitar Hero III despite its flaws, then there’s little reason not to grab this one as well. Just don’t expect your finger train to be rolling over the guitar as all-night-long as it did before.

C+ Revolution report card
  • Exactly like Guitar Hero III
  • +/- Solid, albeit shorter, track list
  • +/- Mediocre Aerosmith tribute
  • No co-op career
  • Why not a downloadable pack?
More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Guitar Hero: Aerosmith review
 


More information about Guitar Hero: Aerosmith


More On GameRevolution