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Hitman: Absolution Review

danielrbischoff By:
danielrbischoff
11/20/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 1 
PUBLISHER Square Enix 
DEVELOPER IO Interactive 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Drugs

What do these ratings mean?

Never mind that you haven't seen or heard from Agent 47 in over five years.

He is a silent assassin, after all. You won't find the International Contract Agency's top killer getting involved with our founding fathers or an ancient prophecy. Instead, IO Interactive looks to 47's up-close-and-personal side to frame their absurd mission parameters and environments. With a new engine in the form of Glacier 2, franchise developers IO Interactive hope to deliver an experience more interactive, free-flowing, and reactive than ever.

That kind of open-approach design abounds in Hitman: Absolution, although it doesn't seem like it at first. Despite getting his hands dirty on more than a few occasions, 47 has to make this one count or see the first of Square Enix's high-profile Western-developed releases bungle its contract. Can Absolution deliver the goods?


47's first assignment in Absolution is the murder of Diana Burnwood, longtime handler and mission-giver. Punctuating everything else in the series and watching things explode from that point will entice series veterans, but for the relative newcomer like myself, the veil will quickly lift to reveal one awkward cutscene after another.

As 47 follows plot threads and exacts revenge on targets throughout Absolution's world, it becomes blatantly apparent that any semblance of narrative has always held Hitman back. Why bother with all of this garbage? Why can't Agent 47 be like Link or Mario or any other video game archetype? A badass with a mission and nothing more? IO Interactive excels in level design, AI behavior, and telling a story through the environment, but the overarching narrative in Absolution betrays all of that.

Luckily, those cutscenes are entirely skippable and players don't have to waste any time getting down to business. You'll be taught how to disguise yourself, use your weaponry, and dispose of bodies quickly, quietly, and efficiently, making the remainder of Absolution feel like a playground.

Pushing this feeling even further is Contracts Mode. While the story will unlock weapons, disguises, and pad your total Agent score, Contracts Mode is everything diehard fans could hope and dream for. Loading up an environment from a set checkpoint allows you to sneak around, watch the AI, and pick interesting targets. Once you've chosen and highlighted one to three targets, you can set a base score for other players to attack. Silently killing, creatively killing, and generally out-styling other players is Absolution's best offering.


Players can complete bonus contracts or discover alternative stories played out between NPCs. The video above, straight from the developers, explains Contracts Mode in plain English, but playing these user-created missions for yourself will result in a sick sort of delight.

You feel such a disturbed joy when you drop a giant batch of fossils on a group of unsuspecting victims or when you crush some asshole's skull with a disco ball in a noisy club. The sheer glee of creatively killing can induce giggles and grins from ear to ear. What's more, IO Interactive has played to Blood Money's strengths, even going so far as to pay homage to their previous game with a target standing conveniently over glass.

While lower difficulty levels can maintain frustratingly observant AI and a stubbornly overpowered Agent 47, Absolution proves entertaining across the board. I frequently found myself exploring a level and playing with the toys within. Killing indiscriminately lowered my score, but ultimately I learned where to complete Hitman Challenges and raise my final total in a second, silent playthrough.


Those Hitman Challenges do a great job of directing players to the corners of Hitman's world where the most action happens. I started one level searching for evidence but quickly stumbled upon an opportunity to take out two targets in stylish fashion. Challenges tease players out of hiding and into action, but never leave the player helpless and defeated, instead providing new opportunities for improvisation.

You can go guns blazing, but doing so defeats the purpose. IO has done a stellar job building characters that open and close interactive opportunities for the player as you progress through each level. Killing them at first chance kind of seals everything off from the outset.

Absolution drapes the player in style and grace, while also presenting them with a dangerous world, capable of defending itself. You can poke the AI, but be prepared for a poke back. That's always been one of Hitman's key foundations, but Absolution opens it up and spells everything out for new comers. This instantly modernizes and advances the franchises first truly next-gen outing.


If you were worried that Instinct (an ability to see through walls and determine enemy walking paths) would disrupt your core-Hitman challenge, you can rest easy as Absolution balances this "super" power with varied difficulty levels and balanced limitations. Playing on a higher difficulty level can result in a total loss of the ability or a significantly reduced Instinct reward for actions.

Don't lean into Hitman: Absolution determined to discover what makes Agent 47 tick or even why the ICA wanted Diana Burnwood dead: It's best to discourage this inquisitive side and embrace the sandbox full of toys. Absolution's story missteps in coherence and presentation, but the game makes up for it in humor, environmental cues, and a wicked AI.

If you're new to the series, there's plenty of warm water here to sink into, but franchise stalwarts need not worry. Agent 47 is as cunning, deadly, and silent as you want him to be; it just so happens that purist players will also be the most rewarded. Regardless your level of experience, Hitman: Absolution scratches a very specific itch, one that involves a butterfly knife or possibly an accidental electrocution.

Based on PS3 version. Copy provided by publisher.
Hitman: Absolution
fullfullfullfullhalf
  • Living breathing environments
  • A view to a kill? How about hundreds of views?
  • Needless narrative
  • Small balancing issues
  • Funny characters and kills
  • Contracts Mode expands on initial campaign missions
  • Hitman Challenges help you discover more methods
  • Outscoring other assassins
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Comments
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Nov 20th, 2012 at 9:31 am
    Agent 47 is back! Can't say I'm a huge fan of the series, but the psychotic bald dude is freakin' back!

    Great review, Daniel.
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Nov 20th, 2012 at 9:53 am
    Nice! was worried there for a sec, but once again GR has quelled my fears, bout to pick this up on my lunch break
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Nov 20th, 2012 at 10:08 am
    I wish this game was on the Wii U. I guess I'll have to get it on PC.
  • Loyram
    Loyram

    Joined: Sep 2012
    Posted: Nov 20th, 2012 at 12:12 pm
    PC is the only version that does this game justice! Long live 47!
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Nov 20th, 2012 at 11:38 am
    Just picked it up at Wal-Mart (I know, but they had the DLC I wanted) and now I'm back at work. Maybe should've waited til after work to get it, now I'm just watching the clock. Daniel, can I get a GR Doctor's note?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 11:50 am
    Just say you have Tetrisitis. It's a common symptom that requires more Tetris.
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Nov 20th, 2012 at 11:53 am
    My PC copy is on it's way from somewhere in the world... Hitman's story has always left me wanting a bit more, but I suppose that adds to the mystery of his character. I have high hopes for this game, I think I may enjoy it more than Dishonored. Stealth games should be third person.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 12:57 pm
    Yeah as fun as it was to run around and murder in first-person, I got so frustrated with the Stealth in that one.
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Nov 20th, 2012 at 12:46 pm
    love it!
  • Master_Craig
    Master_Craig

    Joined: Jul 2006
    Posted: Nov 20th, 2012 at 3:08 pm
    I picked this game up yesterday but I had a dilemma... get it for PC, or get it for PS3? Ah, first world problems... ended up getting it for PS3, due to the idea of sitting on the couch playing the game on a big screen TV.

    I agree with what this review says. So far, I'm really enjoying Hitman: Absolution but I find that the game's biggest weakness is the narrative. The other games were really good because yeah, they did have a storyline but the storyline would develop further as you completed more missions. Blood Money did this so well... give a brief plot, then throw you to new mission, a new job, a new target. The cut scenes in Absolution just kinda annoy me. I watch 'em regardless but when I play through again, yeah, the skip function will come in handy. :P
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 5:28 pm
    Good to hear! I'm glad I captured a balanced opinion of the game.
  • sli
    sli

    Joined: Mar 2012
    Posted: Nov 20th, 2012 at 4:03 pm
    Read that Contracts Mode requires a passcode shipped with new copies of the game. But does Contracts Mode require Xbox Live Gold? (I know Daniel reviewed the PS3 version...)
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 20th, 2012 at 5:28 pm
    I believe that online play of any kind requires Xbox Live Gold. Contracts Mode is more than just leaderboards, so that's my guess.
  • Axelownz
    Axelownz

    Joined: Apr 2011
    Posted: Nov 20th, 2012 at 7:38 pm
    Yeah i am really liking Hitman so far, but have only played the first level. Watched my friend play a bit though while i started P4 The Golden (in love with that game BTW), and the story does seem meh.

    My favorite thing i have done so far, its on the second level, i just said screw it and mowed down about 30 civilians, then started fighting swat team hand to hand....they killed me not too long after but it was awesome.

    Also the cinematic gun kills remind me of Splinter Cell Conviction.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Nov 21st, 2012 at 12:14 am
    Good review. I love all the small stories in the levels that gives the guard personality.
    In the first level i was about the pull the guy out the window undtil he went on his phone "so its not prostata cancer! thanks doc" and then i was like "nah that would be a shame"

    Not alot of game do that to me.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 21st, 2012 at 11:00 am
    Haha, I was like "good for you!" and then threw him to his death anyway.
  • Herb211
    Herb211

    Joined: May 2009
    Posted: Nov 23rd, 2012 at 5:02 pm
    It seems like this one plays more like Splinter Cell than Hitman. I like it, but it seems that youre always running from the cops and not really getting good hits on people. Dunno just my opinion.

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