More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Geometry Wars 3: Dimensions Preview
Put up some movie glasses, because Geometry Wars is entering the third dimension.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Hyperdrive Review

By:
Mr_S_Nuff
07/01/01
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 00 
PUBLISHER Hyperdrive 
DEVELOPER  
RELEASE DATE  

Soap box racing takes a turn for the geeky.

2001 has been a good year for interesting new games, with doozies like Black & White and Gran Turismo 3 reminding us what a little elbow grease can do for game design. But while the software has been solid, the real innovation comes from the wacky world of peripheral manufacturers, the mad scientists of the industry.

This is the story of one such company and their latest invention: an uber-dorky PS2 go-kart without the wheels and engine.

Hyperdrive, a company made up of a few blokes from the UK, has put together a practical and resourceful contraption that would make MacGyver himself proud. For a slightly inflated pricetag of $150, you can own this very contraption.

The Hyperdrive (yep, same name as the company) is an interactive driving unit. It's basically a metal frame that sits on the floor and functions like a go-kart, packaged complete with a Playstation 2 racing wheel (Saitek's Force Feedback RX400), pedals and racing bucket seat. Most of what you need to immerse yourself in the driving experience is here - minus a stick shift and maniac drivers.

It's big, super-geeky and way more comfortable than it looks. The simple design allows for simple installation. In mere minutes we were ready to take her for a test drive, thanks in part to the Hyperdrive's adjustability. It may look like a child's plaything, but this baby can actually be elongated to fit adults easily. The steering wheel can also be raised for added comfort.

The Saitek PS2 Force Feedback RX400 racing wheel is a decent enough driving peripheral. Like most standard PS2 racing wheels, the RX400 has all the buttons you'll find on a Playstation controller (no analog L3 & R3 buttons, though). Acceleration and brake pedals correspond with the X and Square buttons, which are usually the gas and brake in most PSX and PS2 driving games. But Twisted Metal: Black, for instance, will have you using the left brake pedal for gas and the right pedal for braking. It's pretty confusing.

Given, this is due more to TMB's lack of customizable control configurations, not the Hyperdrive. Still, it would have been nice for the Hyperdrive to use button-agnostic pedals and allow you to program whatever you'd like.

Unfortunately, what we can attribute to the Hyperdrive is average sensitivity and control (most notabley w/Gran Turismo 3) - nothing exceptional here. But in truth, this is where wheel maker Saitek dropped the ball. Here we have another wheel that only permits the virtual driver 90 degrees rotation in either direction. Why haven't these concept designers and manufacturers realized that true precision from a wheel peripheral can only come from an authentic turning radius? Without this, you're left having to attempt extremely minute steering maneuvers because the wheel only turns 180 degrees.

But if it's any consolation, the pedals are spaced apart comfortably and the Hyperdrive unit has them resting at a slant, just like an automobile. If it weren't for the big, goofy Hyperdrive setup, the pedal unit would have no support to keep it in place, which is a frustration that haunts most pedal units. In this case, the problem has been solved.

Despite it's somewhat awkward size, the Hyperdrive for the PS2 is a very intriguing product. We loved the comfort and design of the unit itself, but were a little disappointed in the choice of steering wheels. The limited turning radius directly leads to touchy sensitivity and keeps the Hyperdrive unit from shining as brightly as it should. But perhaps they're on to something here...


Revolution report card
  • Comfortable
  • Cool & geeky
  • Practical...
  • ...if you have the space
  • A bit over-priced
  • Poor choice of wheels
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Hyperdrive


More On GameRevolution