More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.  ...

Joe Danger 2: The Movie Review

danielrbischoff By:
danielrbischoff
09/13/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 4 
PUBLISHER Microsoft 
DEVELOPER Hello Games 
RELEASE DATE Out Now
E Contains Mild Fantasy Violence

What do these ratings mean?

In the world of zany action movies, Joe Danger stands alone.


But because Joe Danger isn't a movie, it's a video game. The sequel to Hello Games' debut outing, Joe Danger 2: The Movie gives you control over the eponymous stuntman and his outfit of vehicles, power-ups, and more importanly, stunts.

But moving the game forward is difficult to do when you're making a direct sequel. How can you retain everything that made the original such a success, while also proving to yourself and consumers that you've got a head full of new ideas? On the road to victory, Joe's got ramps, flaming hoops, explosions, and more to contend with. Does he come out the other side a star?

I sat down the other night to try JD2 for the first time. It was like turning on Saturday morning cartoons on full blast and eating a bowl full of sugar dust. There's an undying cheeriness to Joe's world whether your brains are getting bashed in or you've been blown up. Alongside all of the fatal injuries Joe sustains, there's a splash of color and an overly enthusiastic announcer to distract you.



Joe returns to this land of madness for a gig in Hollywood, and there's no job Joe's too proud to accept. Whether he's ripping off blockbuster movie titles (like "Top Fun") or scaping the bottom of the barrel in "clichéd action sequences," Joe certainly has enough content. I would just like to ask "Why?" As wacky and off-the-wall as JD2 can be, there's an exhaustive quality to the game, as if nothing were done all the way in favor of doing lots of little things halfway.

Take some of the game's 20 vehicles, for example. The original Joe Danger's Excitebike-handling made it feel comfortable and warm for old-school platformers and racers. Unfortunately, the sequel loses some of that magical feel and spreads it around a grab bag of unneccessary additions. Notable among these is the unicycle and jetpacks. The floaty controls take away tactile responsiveness, and in a game all about high scores and perfectly timed inputs, that can be a deal breaker.

That doesn't mean Joe's completely out of the game. Some of the staples, including a minecart, are fun because they not only call back to Joe's heyday, but also remind you of Donkey Kong Country's breathless cart stages.



On the Xbox 360, Joe is controlled with the right trigger (go fast), the A button (go even faster), the X button (jump or duck), and the occasional addition. These three will be your bread and butter, but there's enough variation to keep you on your toes.

Each of the game's levels has different objectives, ranging from finishing the level on time to collecting all the stars on the track. Completing every objective contributes to your Pro medal, so there's plenty of incentive to head back and obsess over incomplete objectives.

Furthering replayability is the support for custom made levels, both single-player and multiplayer. If you've got a handful of friends who like silly, toony, slightly-loony score competitions, Joe and crew will certainly provide the playground, even if you'd rather set up the jungle-gym yourself.

Joe Danger 2 just feels like a step backward, a disappointing expansion that spreads itself too thin, as opposed to focusing in on what made the original such a breakout blast. New vehicles and new methods of play should be a rewarding break from a well-balanced core, not a distraction. If you loved the original Joe Danger, you'll get more of what you loved here. If you're just coming back from the lobby, it'd be smart to enjoy that popcorn whille it lasts. This one's pretty cheesy.

Copy provided by publisher.
Joe Danger 2: The Movie
fullfullfullhalfempty
  • 20 total vehicles
  • Some of which are poorly executed
  • Loads and loads of stages
  • Excellent, rewarding replayability
  • Don't quit your day job Joe.
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network




Comments
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Sep 13th, 2012 at 7:19 pm
    I'd rather have another Viewtiful Joe =P
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Sep 13th, 2012 at 8:05 pm
    "Top Fun" was the logo on the vans in GTA Vice City that let you control RC vehicles. Like that one mission where you use the plane to bomb speedboats, or use the helicopter to rig a construction site with explosives.

    No real comment, it just brought back good memories (except that helicopter mission; it was really hard).
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Sep 13th, 2012 at 8:25 pm
    That helicopter mission was the Bain of my existence.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Sep 14th, 2012 at 8:31 am
    You've lost me. Either you misspelled 'bane', or misspelled Michael Biehn, who wasn't in the game (the mission is given by Burt Reynolds), or are referencing something completely beyond me.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Sep 14th, 2012 at 10:19 am
    Misspelled bane. Stupid auto correct on iPhone.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

 


More information about Joe Danger 2: The Movie


More On GameRevolution